156

UNIT_CITY	{ 
SHIELD_COST	0
POWER_POINTS 	1000
MAX_HP	0
ATTACK	0
DEFENSE	0
FIREPOWER	0
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CITY
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CITY
SOUND_SELECT2	SOUND_SELECT2_CITY
SOUND_MOVE	SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CITY
SOUND_ATTACK	SOUND_ATTACK_CITY
SOUND_WORK	SOUND_WORK_CITY
SOUND_VICTORY	SOUND_VICTORY_CITY
SOUND_DEATH	SOUND_DEATH_CITY
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_MED	

CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK		
NO_SPACE_ATTACK		
NO_SHALLOW_WATER_ATTACK		
NO_INDEX		

CANT_BUILD		
REVOLUTION	SOUND_ID_REVOLUTION	SPECEFFECT_REVOLUTION
CHEAT_INDEX	6	
} 		

### UNIT DONE 0 ###		

UNIT_SPACE_CITY	{ 	
SHIELD_COST	0	
POWER_POINTS 	1000	
MAX_HP	0	
ATTACK	0
DEFENSE	0
FIREPOWER	0
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_CITY
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_SPACE_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_CITY
SOUND_SELECT2	SOUND_SELECT2_SPACE_CITY
SOUND_MOVE	SOUND_MOVE_SPACE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_CITY
SOUND_ATTACK	SOUND_ATTACK_SPACE_CITY
SOUND_WORK	SOUND_WORK_SPACE_CITY
SOUND_VICTORY	SOUND_VICTORY_SPACE_CITY
SOUND_DEATH	SOUND_DEATH_SPACE_CITY
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_SPACE	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	
HAS_POP_AND_CAN_BUILD	

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK
NO_SPACE_ATTACK
NO_SHALLOW_WATER_ATTACK
NO_INDEX

CANT_BUILD
REVOLUTION	SOUND_ID_REVOLUTION	SPECEFFECT_REVOLUTION
CHEAT_INDEX	6	
	} 

### UNIT DONE 1 ###		

UNIT_OCEAN_CITY	{ 	
SHIELD_COST	0	
POWER_POINTS 	1000	
MAX_HP	0	
ATTACK	0	
DEFENSE	0	
FIREPOWER	0	
ZB_RANGE_ATTACK	0	

BATTLEFIELD_RANGE	0	
BATTLEFIELD_RADIUS	0

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	3
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_OCEAN_CITY
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_OCEAN_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_OCEAN_CITY
SOUND_SELECT2	SOUND_SELECT2_OCEAN_CITY
SOUND_MOVE	SOUND_MOVE_OCEAN_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_OCEAN_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_OCEAN_CITY
SOUND_ATTACK	SOUND_ATTACK_OCEAN_CITY
SOUND_WORK	SOUND_WORK_OCEAN_CITY
SOUND_VICTORY	SOUND_VICTORY_OCEAN_CITY
SOUND_DEATH	SOUND_DEATH_OCEAN_CITY
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_MED

CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_LAND_ATTACK		
NO_SEA_ATTACK		
NO_AIR_ATTACK		
NO_MOUNTAIN_ATTACK		
NO_SPACE_ATTACK		
NO_SHALLOW_WATER_ATTACK		
NO_INDEX		

CANT_BUILD		
REVOLUTION	SOUND_ID_REVOLUTION	SPECEFFECT_REVOLUTION
CHEAT_INDEX	6	
	} 

### UNIT DONE 2 ###		

UNIT_CATTLE	{ 
SHIELD_COST	400
POWER_POINTS 	400
MAX_HP	10
ATTACK	0
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	12
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CATTLE
DEFAULT_ICON	ICON_UNIT_CATTLE
DESCRIPTION	DESCRIPTION_UNIT_CATTLE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DEFCON_SAT
SOUND_SELECT2	SOUND_SELECT2_DEFCON_SAT
SOUND_MOVE	SOUND_MOVE_SPY_SAT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DEFCON_SAT
SOUND_CANTMOVE 	SOUND_CANTMOVE_DEFCON_SAT
SOUND_ATTACK	SOUND_ATTACK_SPY_PLANE
SOUND_WORK	SOUND_WORK_SPY_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPY_PLANE
SOUND_DEATH	SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE 	ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1

VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_2
VISIBILITY_CAN_SEE_8

SPACE_CITY_CAN_BUILD	

CHEAT_INDEX	1
} 	

### UNIT DONE 3 ###	

UNIT_SETTLER	{ 
SHIELD_COST	540
POWER_POINTS 	500
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SETTLER
DEFAULT_ICON	ICON_UNIT_SETTLER
DESCRIPTION	DESCRIPTION_UNIT_SETTLER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SETTLER
SOUND_SELECT2	SOUND_SELECT2_SETTLER
SOUND_MOVE	SOUND_MOVE_SETTLER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SETTLER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SETTLER
SOUND_ATTACK	SOUND_ATTACK_SETTLER
SOUND_WORK	SOUND_WORK_SETTLER
SOUND_VICTORY	SOUND_VICTORY_SETTLER
SOUND_DEATH	SOUND_DEATH_SETTLER
ENABLING_ADVANCE 	ADVANCE_AGRICULTURE
OBSOLETE_ADVANCE 	ADVANCE_COLONIALISM	
OBSOLETE_ADVANCE 	ADVANCE_MATERIAL_ENGINEERING	

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	
SETTLE_CITY_TYPE 	UNIT_CITY
SETTLE_LAND	
SETTLE_MOUNTAINS	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES	
HAS_NO_ZOC	
CAN_BE_EXPELLED	



BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE	
CHEAT_INDEX	5
} 	

### UNIT DONE 4 ###	

UNIT_COLONIST	{ 
SHIELD_COST	900
POWER_POINTS 	500
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	27
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_COLONIST
DEFAULT_ICON	ICON_UNIT_COLONIST
DESCRIPTION	DESCRIPTION_UNIT_COLONIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SETTLER
SOUND_SELECT2	SOUND_SELECT2_SETTLER
SOUND_MOVE	SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SETTLER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SETTLER
SOUND_ATTACK	SOUND_ATTACK_SETTLER
SOUND_WORK	SOUND_WORK_SETTLER
SOUND_VICTORY	SOUND_VICTORY_SETTLER
SOUND_DEATH	SOUND_DEATH_SETTLER
ENABLING_ADVANCE 	ADVANCE_COLONIALISM
OBSOLETE_ADVANCE 	ADVANCE_MATERIAL_ENGINEERING	

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	
SETTLE_CITY_TYPE 	UNIT_CITY
SETTLE_LAND	
SETTLE_MOUNTAINS	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES	
HAS_NO_ZOC	

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE	
CHEAT_INDEX	5
} 	

### UNIT DONE 5 ###	

UNIT_COMBAT_ENGINEER	{ 
SHIELD_COST	2000
POWER_POINTS 	500
MAX_HP	10
ATTACK	 0
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	 0

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_COMBAT_ENGINEER
DEFAULT_ICON	ICON_UNIT_COMBAT_ENGINEER
DESCRIPTION	DESCRIPTION_UNIT_SETTLER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_COMBAT_ENGINEER
SOUND_SELECT2	SOUND_SELECT2_COMBAT_ENGINEER
SOUND_MOVE	SOUND_MOVE_COMBAT_ENGINEER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_COMBAT_ENGINEER
SOUND_CANTMOVE 	SOUND_CANTMOVE_COMBAT_ENGINEER
SOUND_ATTACK	SOUND_ATTACK_COMBAT_ENGINEER
SOUND_WORK	SOUND_WORK_COMBAT_ENGINEER
SOUND_VICTORY	SOUND_VICTORY_COMBAT_ENGINEER
SOUND_DEATH	SOUND_DEATH_COMBAT_ENGINEER
ENABLING_ADVANCE 	ADVANCE_MATERIAL_ENGINEERING	
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES	
HAS_NO_ZOC	

CAN_PILLAGE		

SETTLE_CITY_TYPE 	UNIT_CITY
SETTLE_LAND	
SETTLE_MOUNTAINS	
		
BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE
CHEAT_INDEX	5
} 	

### UNIT DONE 6 ###	

UNIT_SEA_ENGINEER	{ 
SHIELD_COST	4500
POWER_POINTS 	1000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SEA_ENGINEER
DEFAULT_ICON	ICON_UNIT_SEA_ENGINEER
DESCRIPTION	DESCRIPTION_UNIT_SEA_ENGINEER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SEA_ENGINEER
SOUND_SELECT2	SOUND_SELECT2_SEA_ENGINEER
SOUND_MOVE	SOUND_MOVE_SEA_ENGINEER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SEA_ENGINEER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SEA_ENGINEER
SOUND_ATTACK	SOUND_ATTACK_SEA_ENGINEER
SOUND_WORK	SOUND_WORK_SEA_ENGINEER
SOUND_VICTORY	SOUND_VICTORY_SEA_ENGINEER
SOUND_DEATH	SOUND_DEATH_SEA_ENGINEER
ENABLING_ADVANCE 	ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE  	
SETTLE_CITY_TYPE 	UNIT_OCEAN_CITY
SETTLE_WATER	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1	

VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	
CAN_BE_EXPELLED	

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE	
CHEAT_INDEX	5
} 	

### UNIT DONE 7 ###	

UNIT_SPACE_ENGINEER	{ 				
SHIELD_COST	6000				
POWER_POINTS 	1000				
MAX_HP	10				
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	235
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_ENGINEER
DEFAULT_ICON	ICON_UNIT_SPACE_ENGINEER
DESCRIPTION	DESCRIPTION_UNIT_SPACE_ENGINEER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_ENGINEER
SOUND_SELECT2	SOUND_SELECT2_SPACE_ENGINEER
SOUND_MOVE	SOUND_MOVE_SPACE_ENGINEER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_ENGINEER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_ENGINEER
SOUND_ATTACK	SOUND_ATTACK_SPACE_ENGINEER
SOUND_WORK	SOUND_WORK_SPACE_ENGINEER
SOUND_VICTORY	SOUND_VICTORY_SPACE_ENGINEER
SOUND_DEATH	SOUND_DEATH_SPACE_ENGINEER
ENABLING_ADVANCE 	ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	
SETTLE_CITY_TYPE 	UNIT_SPACE_CITY
SETTLE_SPACE	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
 	 	HAS_NO_ZOC
CAN_BE_EXPELLED		



LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
BUILDING_REMOVES_A_POP		
ONLY_BUILD_ONE		
CHEAT_INDEX	5	
} 	

### UNIT DONE 8 ###	

UNIT_MILITIA	{ 
SHIELD_COST	9
POWER_POINTS 	75
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	2
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MILITIA
DEFAULT_ICON	ICON_UNIT_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_MILITIA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MILITIA
SOUND_SELECT2	SOUND_SELECT2_MILITIA
SOUND_MOVE	SOUND_MOVE_MILITIA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MILITIA
SOUND_CANTMOVE 	SOUND_CANTMOVE_MILITIA
SOUND_ATTACK	SOUND_ATTACK_HOPLITE
SOUND_WORK	SOUND_WORK_MILITIA
SOUND_VICTORY	SOUND_VICTORY_MILITIA
SOUND_DEATH	SOUND_DEATH_MILITIA
ENABLING_ADVANCE 	ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE 	ADVANCE_NATIONALISM
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE

CHEAT_INDEX	1	
} 		

### UNIT DONE 9 ###

UNIT_NATIONAL_MILITIA	{ 
SHIELD_COST	9
POWER_POINTS 	350
MAX_HP	10
ATTACK	40
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	10
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_NATIONAL_MILITIA
DEFAULT_ICON	ICON_UNIT_NATIONAL_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_NATIONAL_MILITIA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_NATIONAL_MILITIA
SOUND_SELECT2	SOUND_SELECT2_NATIONAL_MILITIA
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_NATIONAL_MILITIA
SOUND_CANTMOVE 	SOUND_CANTMOVE_NATIONAL_MILITIA
SOUND_ATTACK	SOUND_ATTACK_NATIONAL_MILITIA
SOUND_WORK	SOUND_WORK_BATTLEBOT
SOUND_VICTORY	SOUND_VICTORY_BATTLEBOT
SOUND_DEATH	SOUND_DEATH_NATIONAL_MILITIA
ENABLING_ADVANCE 	ADVANCE_NATIONALISM
OBSOLETE_ADVANCE 	ADVANCE_ANDROIDS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE

CHEAT_INDEX	1	
} 		

### UNIT DONE 10 ###

UNIT_CYBER_MILITIA	{ 
SHIELD_COST	9
POWER_POINTS 	1300
MAX_HP	10
ATTACK	100
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CYBER_MILITIA
DEFAULT_ICON	ICON_UNIT_CYBER_MILITIA
DESCRIPTION	DESCRIPTION_UNIT_CYBER_MILITIA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CYBER_MILITIA
SOUND_SELECT2	SOUND_SELECT2_CYBER_MILITIA
SOUND_MOVE	SOUND_MOVE_CYBER_MILITIA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CYBER_MILITIA
SOUND_CANTMOVE 	SOUND_CANTMOVE_CYBER_MILITIA
SOUND_ATTACK	SOUND_ATTACK_CYBER_MILITIA
SOUND_WORK	SOUND_WORK_CYBER_MILITIA
SOUND_VICTORY	SOUND_VICTORY_CYBER_MILITIA
SOUND_DEATH	SOUND_DEATH_CYBER_MILITIA
ENABLING_ADVANCE 	ADVANCE_ANDROIDS
OBSOLETE_ADVANCE 	ADVANCE_SUSTAINED_REPLICATION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE

CHEAT_INDEX	1	
} 		

### UNIT DONE 11 ###

UNIT_ZOMBIE	{
SHIELD_COST	9
POWER_POINTS 	1750
MAX_HP	10
ATTACK	200
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ZOMBIE
DEFAULT_ICON	ICON_UNIT_ZOMBIE
DESCRIPTION	DESCRIPTION_UNIT_ZOMBIE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ZOMBIE
SOUND_SELECT2	SOUND_SELECT2_ZOMBIE
SOUND_MOVE	SOUND_MOVE_CYBER_MILITIA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ZOMBIE
SOUND_CANTMOVE 	SOUND_CANTMOVE_ZOMBIE
SOUND_ATTACK	SOUND_ATTACK_ZOMBIE
SOUND_WORK	SOUND_WORK_CYBER_MILITIA
SOUND_VICTORY	SOUND_VICTORY_CYBER_MILITIA
SOUND_DEATH	SOUND_DEATH_ZOMBIE
ENABLING_ADVANCE 	ADVANCE_MIND_CONTROL
OBSOLETE_ADVANCE 	NULL
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE

GOVERNMENT_TYPE	GOVERNMENT_CYBERHIVE

CHEAT_INDEX	1	
} 		

### UNIT DONE 12 ###

UNIT_AUTOWAR	{
SHIELD_COST	9
POWER_POINTS 	10000
MAX_HP	10
ATTACK	320
DEFENSE	320
FIREPOWER	2
ZB_RANGE_ATTACK	160

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	0

SHIELD_HUNGER	10
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_AUTOWAR
DEFAULT_ICON	ICON_UNIT_AUTOWAR
DESCRIPTION	DESCRIPTION_UNIT_AUTOWAR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_AUTOWAR
SOUND_SELECT2	SOUND_SELECT2_AUTOWAR
SOUND_MOVE	SOUND_MOVE_AUTOWAR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_AUTOWAR
SOUND_CANTMOVE 	SOUND_CANTMOVE_AUTOWAR
SOUND_ATTACK	SOUND_ATTACK_AUTOWAR
SOUND_WORK	SOUND_WORK_AUTOWAR
SOUND_VICTORY	SOUND_VICTORY_AUTOWAR
SOUND_DEATH	SOUND_DEATH_AUTOWAR
ENABLING_ADVANCE 	ADVANCE_SUSTAINED_REPLICATION
OBSOLETE_ADVANCE 	NULL


############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
MOVEMENT_TYPE_SPACE	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
  
VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_5
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_7
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES		
IS_SPACE_LANDER
EXERTS_MARTIAL_LAW

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ATTACK_FROM_SPACESHIP		
IS_SPACE_LAUNCHER		

NANO_TERROR	0.5	SOUND_ID_NANO_TERROR	SPECEFFECT_NANO_TERROR		
BOMBARD_ROUNDS	10	

DEFEND_AIR	

AIR_ATTACK		
SHALLOW_WATER_ATTACK		
ASSISTED_DROPS		

BUILDING_REMOVES_A_POP	
ONLY_BUILD_ONE	
SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE 13 ###	

UNIT_SPEARMAN	{ 
SHIELD_COST	90
POWER_POINTS 	75
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	3.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPEARMAN
DEFAULT_ICON	ICON_UNIT_SPEARMAN
DESCRIPTION	DESCRIPTION_UNIT_SPEARMAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPEARMAN
SOUND_SELECT2	SOUND_SELECT2_SPEARMAN
SOUND_MOVE	SOUND_MOVE_SPEARMAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPEARMAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPEARMAN
SOUND_ATTACK	SOUND_ATTACK_SPEARMAN
SOUND_WORK	SOUND_WORK_SPEARMAN
SOUND_VICTORY	SOUND_VICTORY_SPEARMAN
SOUND_DEATH	SOUND_DEATH_SPEARMAN
ENABLING_ADVANCE 	ADVANCE_MINING
OBSOLETE_ADVANCE 	ADVANCE_IRON_WORKING
OBSOLETE_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE 14 ###

UNIT_HOPLITE	{ 
SHIELD_COST	135
POWER_POINTS 	100
MAX_HP	10
ATTACK	10
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	4.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HOPLITE
DEFAULT_ICON	ICON_UNIT_HOPLITE
DESCRIPTION	DESCRIPTION_UNIT_HOPLITE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HOPLITE
SOUND_SELECT2	SOUND_SELECT2_HOPLITE
SOUND_MOVE	SOUND_MOVE_HOPLITE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HOPLITE
SOUND_CANTMOVE 	SOUND_CANTMOVE_HOPLITE
SOUND_ATTACK	SOUND_ATTACK_HOPLITE
SOUND_WORK	SOUND_WORK_HOPLITE
SOUND_VICTORY	SOUND_VICTORY_HOPLITE
SOUND_DEATH	SOUND_DEATH_HOPLITE
ENABLING_ADVANCE 	ADVANCE_BRONZE_WORKING
OBSOLETE_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION
OBSOLETE_ADVANCE 	ADVANCE_GUNPOWDER
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE 15 ###		

UNIT_LEGION	{ 
SHIELD_COST	160
POWER_POINTS 	150
MAX_HP	10
ATTACK	20
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LEGION
DEFAULT_ICON	ICON_UNIT_LEGION
DESCRIPTION	DESCRIPTION_UNIT_LEGION
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LEGION
SOUND_SELECT2	SOUND_SELECT2_LEGION
SOUND_MOVE	SOUND_MOVE_LEGION
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LEGION
SOUND_CANTMOVE 	SOUND_CANTMOVE_LEGION
SOUND_ATTACK	SOUND_ATTACK_LEGION
SOUND_WORK	SOUND_WORK_LEGION
SOUND_VICTORY	SOUND_VICTORY_LEGION
SOUND_DEATH	SOUND_DEATH_LEGION
ENABLING_ADVANCE 	ADVANCE_IRON_WORKING
OBSOLETE_ADVANCE 	ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE 16 ###	

UNIT_PIKEMEN	{ 
SHIELD_COST	220
POWER_POINTS 	175
MAX_HP	10
ATTACK	20
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	7
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PIKEMEN
DEFAULT_ICON	ICON_UNIT_PIKEMEN
DESCRIPTION	DESCRIPTION_UNIT_PIKEMEN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PIKEMEN
SOUND_SELECT2	SOUND_SELECT2_PIKEMEN
SOUND_MOVE	SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PIKEMEN
SOUND_CANTMOVE 	SOUND_CANTMOVE_PIKEMEN
SOUND_ATTACK	SOUND_ATTACK_PIKEMEN
SOUND_WORK	SOUND_WORK_PIKEMEN
SOUND_VICTORY	SOUND_VICTORY_PIKEMEN
SOUND_DEATH	SOUND_DEATH_PIKEMEN
ENABLING_ADVANCE 	ADVANCE_AGRICULTURAL_REVOLUTION
OBSOLETE_ADVANCE 	ADVANCE_RIFLED_GUNS
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE 17 ###	

UNIT_CLONE	{ 			
SHIELD_COST	550			
POWER_POINTS 	1125			
MAX_HP	10			
ATTACK	100			
DEFENSE	100			
FIREPOWER	2			
ZB_RANGE_ATTACK	0			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	16
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CLONE
DEFAULT_ICON	ICON_UNIT_CLONE
DESCRIPTION	DESCRIPTION_UNIT_CLONE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CLONE
SOUND_SELECT2	SOUND_SELECT2_CLONE
SOUND_MOVE	SOUND_MOVE_MARINES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CLONE
SOUND_CANTMOVE 	SOUND_CANTMOVE_CLONE
SOUND_ATTACK	SOUND_ATTACK_CLONE
SOUND_WORK	SOUND_WORK_CLONE
SOUND_VICTORY	SOUND_VICTORY_CLONE
SOUND_DEATH	SOUND_DEATH_CLONE
ENABLING_ADVANCE 	ADVANCE_HUMAN_CLONING
OBSOLETE_ADVANCE 	NULL
############## special flags #############################		
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		

SPACE_CITY_CAN_BUILD	

GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM				
GOVERNMENT_TYPE	GOVERNMENT_FASCISM				
GOVERNMENT_TYPE	GOVERNMENT_COMMUNISM				
GOVERNMENT_TYPE	GOVERNMENT_MULTINATIONAL_REPUBLIC				
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_CYBERHIVE				

CHEAT_INDEX	1
} 	

### UNIT DONE 18 ###	

UNIT_SLINGER	{ 
SHIELD_COST	75
POWER_POINTS 	95
MAX_HP	6
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	2.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SLINGER
DEFAULT_ICON	ICON_UNIT_SLINGER
DESCRIPTION	DESCRIPTION_UNIT_SLINGER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SLINGER
SOUND_SELECT2	SOUND_SELECT2_SLINGER
SOUND_MOVE	SOUND_MOVE_SLINGER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SLINGER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SLINGER
SOUND_ATTACK	SOUND_ATTACK_SLINGER
SOUND_WORK	SOUND_WORK_SLINGER
SOUND_VICTORY	SOUND_VICTORY_SLINGER
SOUND_DEATH	SOUND_DEATH_SLINGER
ENABLING_ADVANCE 	ADVANCE_MINING
OBSOLETE_ADVANCE 	ADVANCE_MECHANICS
OBSOLETE_ADVANCE 	ADVANCE_CRAFTS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		
 	 	IS_SPECIAL_FORCES

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 	

### UNIT DONE 19 ###	

UNIT_GREEK_FIRE	{ 
SHIELD_COST	250
POWER_POINTS 	200
MAX_HP	10
ATTACK	10
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	20

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	8
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GREEK_FIRE
DEFAULT_ICON	ICON_UNIT_GREEK_FIRE
DESCRIPTION	DESCRIPTION_UNIT_GREEK_FIRE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GREEK_FIRE
SOUND_SELECT2	SOUND_SELECT2_GREEK_FIRE
SOUND_MOVE	SOUND_MOVE_GREEK_FIRE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GREEK_FIRE
SOUND_CANTMOVE 	SOUND_CANTMOVE_GREEK_FIRE
SOUND_ATTACK	SOUND_ATTACK_GREEK_FIRE
SOUND_WORK	SOUND_WORK_GREEK_FIRE
SOUND_VICTORY	SOUND_VICTORY_GREEK_FIRE
SOUND_DEATH	SOUND_DEATH_GREEK_FIRE
ENABLING_ADVANCE 	ADVANCE_CRAFTS
OBSOLETE_ADVANCE 	ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	ADVANCE_RIFLED_GUNS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 	

### UNIT DONE 20 ###	

UNIT_EARLY_MUSKETEER	{ 
SHIELD_COST	400
POWER_POINTS 	400
MAX_HP	10
ATTACK	30
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	30

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	12
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_EARLY_MUSKETEER
DEFAULT_ICON	ICON_UNIT_EARLY_MUSKETEER
DESCRIPTION	DESCRIPTION_UNIT_EARLY_MUSKETEER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_EARLY_MUSKETEER
SOUND_SELECT2	SOUND_SELECT2_EARLY_MUSKETEER
SOUND_MOVE	SOUND_MOVE_EARLY_MUSKETEER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_EARLY_MUSKETEER
SOUND_CANTMOVE 	SOUND_CANTMOVE_EARLY_MUSKETEER
SOUND_ATTACK	SOUND_ATTACK_EARLY_MUSKETEER
SOUND_WORK	SOUND_WORK_EARLY_MUSKETEER
SOUND_VICTORY	SOUND_VICTORY_EARLY_MUSKETEER
SOUND_DEATH	SOUND_DEATH_EARLY_MUSKETEER
ENABLING_ADVANCE 	ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE 	ADVANCE_RIFLED_GUNS
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		

CHEAT_INDEX	1	
} 		

### UNIT DONE 21 ###		

UNIT_MUSKETEERS	{ 
SHIELD_COST	600
POWER_POINTS 	600
MAX_HP	10
ATTACK	50
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	40

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	20
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MUSKETEERS
DEFAULT_ICON	ICON_UNIT_MUSKETEERS
DESCRIPTION	DESCRIPTION_UNIT_MUSKETEERS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2	SOUND_SELECT2_MUSKETEERS
SOUND_MOVE	SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE 	SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK	SOUND_ATTACK_MUSKETEERS
SOUND_WORK	SOUND_WORK_MUSKETEERS
SOUND_VICTORY	SOUND_VICTORY_MUSKETEERS
SOUND_DEATH	SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE 	ADVANCE_RIFLED_GUNS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_TANK_WARFARE
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE				

CHEAT_INDEX	1	
} 		

### UNIT DONE 22 ###		

UNIT_CONSCRIPT	{ 			
SHIELD_COST	600			
POWER_POINTS 	815			
MAX_HP	10			
ATTACK	60			
DEFENSE	60			
FIREPOWER	2			
ZB_RANGE_ATTACK	40			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	18
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CONSCRIPT
DEFAULT_ICON	ICON_UNIT_CONSCRIPT
DESCRIPTION	DESCRIPTION_UNIT_CONSCRIPT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CONSCRIPT
SOUND_SELECT2	SOUND_SELECT2_CONSCRIPT
SOUND_MOVE	SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CONSCRIPT
SOUND_CANTMOVE 	SOUND_CANTMOVE_CONSCRIPT
SOUND_ATTACK	SOUND_ATTACK_NATIONAL_MILITIA
SOUND_WORK	SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY	SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH	SOUND_DEATH_CONSCRIPT
ENABLING_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR
############## special flags #############################		
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 23 ###	

UNIT_MACHINE_GUNNER	{ 			
SHIELD_COST	900			
POWER_POINTS 	1000			
MAX_HP	10			
ATTACK	60			
DEFENSE	80			
FIREPOWER	2			
ZB_RANGE_ATTACK	60			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	27
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MACHINE_GUNNER
DEFAULT_ICON	ICON_UNIT_MACHINE_GUNNER
DESCRIPTION	DESCRIPTION_UNIT_MACHINE_GUNNER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MACHINE_GUNNER
SOUND_SELECT2	SOUND_SELECT2_MACHINE_GUNNER
SOUND_MOVE	SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MACHINE_GUNNER
SOUND_CANTMOVE 	SOUND_CANTMOVE_MACHINE_GUNNER
SOUND_ATTACK	SOUND_ATTACK_MACHINE_GUNNER
SOUND_WORK	SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY	SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH	SOUND_DEATH_MACHINE_GUNNER
ENABLING_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR
############## special flags #############################		
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 24 ###	

UNIT_LAND_WARRIOR	{ 			
SHIELD_COST	2000			
POWER_POINTS 	3000			
MAX_HP	10			
ATTACK	160			
DEFENSE	160			
FIREPOWER	2			
ZB_RANGE_ATTACK	100			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LAND_WARRIOR
DEFAULT_ICON	ICON_UNIT_LAND_WARRIOR
DESCRIPTION	DESCRIPTION_UNIT_LAND_WARRIOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LAND_WARRIOR
SOUND_SELECT2	SOUND_SELECT2_LAND_WARRIOR
SOUND_MOVE	SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LAND_WARRIOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_LAND_WARRIOR
SOUND_ATTACK	SOUND_ATTACK_CYBER_MILITIA
SOUND_WORK	SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY	SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH	SOUND_DEATH_LAND_WARRIOR
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	ADVANCE_TECHNOCRACY

############## special flags #############################		
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		
BOMBARD_ROUNDS	3	

AIR_ATTACK
DEFEND_AIR

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 25 ###	

UNIT_PLASMATICA	{ 
SHIELD_COST	3300
POWER_POINTS 	6400
MAX_HP	10
ATTACK	250
DEFENSE	250
FIREPOWER	2
ZB_RANGE_ATTACK	150

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	4

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	100
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PLASMATICA
DEFAULT_ICON	ICON_UNIT_PLASMATICA
DESCRIPTION	DESCRIPTION_UNIT_PLASMATICA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PLASMATICA
SOUND_SELECT2	SOUND_SELECT2_PLASMATICA
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PLASMATICA
SOUND_CANTMOVE 	SOUND_CANTMOVE_PLASMATICA
SOUND_ATTACK	SOUND_ATTACK_PLASMATICA
SOUND_WORK	SOUND_WORK_PLASMATICA
SOUND_VICTORY	SOUND_VICTORY_PLASMATICA
SOUND_DEATH	SOUND_DEATH_PLASMATICA
ENABLING_ADVANCE 	ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

 	 	IS_SPECIAL_FORCES
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BOMBARD_ROUNDS	3	

AIR_ATTACK		
DEFEND_AIR				

PARATROOPER
CAN_BEACH_ASSAULT		
ATTACK_FROM_SPACESHIP				
		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 26 ###		

UNIT_MECHANIZED_INFANTRY	{ 			
SHIELD_COST	1300
POWER_POINTS 	1750
MAX_HP	10			
ATTACK	100
DEFENSE	80			
FIREPOWER	2			
ZB_RANGE_ATTACK	60			

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	40
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MECHANIZED_INFANTRY
DEFAULT_ICON	ICON_UNIT_MECHANIZED_INFANTRY
DESCRIPTION	DESCRIPTION_UNIT_MECHANIZED_INFANTRY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MECHANIZED_INFANTRY
SOUND_SELECT2	SOUND_SELECT2_MECHANIZED_INFANTRY
SOUND_MOVE	SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MECHANIZED_INFANTRY
SOUND_CANTMOVE 	SOUND_CANTMOVE_MECHANIZED_INFANTRY
SOUND_ATTACK	SOUND_ATTACK_TROOP_SHIP
SOUND_WORK	SOUND_WORK_TANK
SOUND_VICTORY	SOUND_VICTORY_TANK
SOUND_DEATH	SOUND_DEATH_TANK
ENABLING_ADVANCE 	ADVANCE_COMBINED_ARMS
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR
OBSOLETE_ADVANCE 	ADVANCE_TECHNOCRACY
############## special flags #############################		
MOVEMENT_TYPE_LAND 		
LOSS_MOVE_TO_DMG_NONE		
SIZE_MED 		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 27 ###	

UNIT_ASSAULT_DROID	{ 
SHIELD_COST	4500
POWER_POINTS 	7300
MAX_HP	10
ATTACK	320
DEFENSE	160
FIREPOWER	2
ZB_RANGE_ATTACK	160

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ASSAULT_DROID
DEFAULT_ICON	ICON_UNIT_ASSAULT_DROID
DESCRIPTION	DESCRIPTION_UNIT_ASSAULT_DROID
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ASSAULT_DROID
SOUND_SELECT2	SOUND_SELECT2_ASSAULT_DROID
SOUND_MOVE	SOUND_MOVE_ASSAULT_DROID
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ASSAULT_DROID
SOUND_CANTMOVE 	SOUND_CANTMOVE_ASSAULT_DROID
SOUND_ATTACK	SOUND_ATTACK_ASSAULT_DROID
SOUND_WORK	SOUND_WORK_ASSAULT_DROID
SOUND_VICTORY	SOUND_VICTORY_ASSAULT_DROID
SOUND_DEATH	SOUND_DEATH_ASSAULT_DROID
ENABLING_ADVANCE 	ADVANCE_HARDWAR
OBSOLETE_ADVANCE 	ADVANCE_BATTLEOIDS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED 	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE			
BOMBARD_ROUNDS	10

DEFEND_AIR
DEFEND_LAND	
DEFEND_WATER	
DEFEND_MOUNTAIN	

AIR_ATTACK		

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE 28 ###	

UNIT_CATAPULT	{ 
SHIELD_COST	250
POWER_POINTS 	225
MAX_HP	2
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	30

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	10
FUEL	0

SHIELD_HUNGER	8
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CATAPULT
DEFAULT_ICON	ICON_UNIT_CATAPULT
DESCRIPTION	DESCRIPTION_UNIT_CATAPULT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CATAPULT
SOUND_SELECT2	SOUND_SELECT2_CATAPULT
SOUND_MOVE	SOUND_MOVE_CATAPULT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CATAPULT
SOUND_CANTMOVE 	SOUND_CANTMOVE_CATAPULT
SOUND_ATTACK	SOUND_ATTACK_CATAPULT
SOUND_WORK	SOUND_WORK_CATAPULT
SOUND_VICTORY	SOUND_VICTORY_CATAPULT
SOUND_DEATH	SOUND_DEATH_CATAPULT
ENABLING_ADVANCE 	ADVANCE_ENGINEERING
OBSOLETE_ADVANCE 	ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
############## special flags #############################	
MOVEMENT_TYPE_LAND 		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE	

CAN_BOMBARD_LAND	
CAN_BOMBARD_MOUNTAIN	
CAN_BOMBARD_WATER	
BOMBARD_ROUNDS	10

CHEAT_INDEX	1
} 	

### UNIT DONE 29 ###	

UNIT_CANNON	{ 
SHIELD_COST	575
POWER_POINTS 	750
MAX_HP	10
ATTACK	20
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	60

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	19
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CANNON
DEFAULT_ICON	ICON_UNIT_CANNON
DESCRIPTION	DESCRIPTION_UNIT_CANNON
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CANNON
SOUND_SELECT2	SOUND_SELECT2_CANNON
SOUND_MOVE	SOUND_MOVE_CANNON
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CANNON
SOUND_CANTMOVE 	SOUND_CANTMOVE_CANNON
SOUND_ATTACK	SOUND_ATTACK_CANNON
SOUND_WORK	SOUND_WORK_CANNON
SOUND_VICTORY	SOUND_VICTORY_CANNON
SOUND_DEATH	SOUND_DEATH_CANNON
ENABLING_ADVANCE 	ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_TANK_WARFARE
############## special flags #############################	
MOVEMENT_TYPE_LAND 		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10	

CHEAT_INDEX	1
} 	

### UNIT DONE 30 ###	

UNIT_ARTILLERY	{ 
SHIELD_COST	1500
POWER_POINTS 	3150
MAX_HP	10
ATTACK	40
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	160

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ARTILLERY
DEFAULT_ICON	ICON_UNIT_ARTILLERY
DESCRIPTION	DESCRIPTION_UNIT_ARTILLERY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ARTILLERY
SOUND_SELECT2	SOUND_SELECT2_ARTILLERY
SOUND_MOVE	SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE 	SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK	SOUND_ATTACK_ARTILLERY
SOUND_WORK	SOUND_WORK_ARTILLERY
SOUND_VICTORY	SOUND_VICTORY_ARTILLERY
SOUND_DEATH	SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_SUPERCONDUCTOR

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	15	

DEFEND_LAND
DEFEND_WATER
DEFEND_MOUNTAIN

SPACE_CITY_CAN_BUILD
CHEAT_INDEX	1
}

### UNIT DONE 31 ###	

UNIT_EARTHSHAKER	{ 
SHIELD_COST	3750
POWER_POINTS 	8850
MAX_HP	10
ATTACK	60
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	320

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	2
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	115
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_EARTHSHAKER
DEFAULT_ICON	ICON_UNIT_EARTHSHAKER
DESCRIPTION	DESCRIPTION_UNIT_EARTHSHAKER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_EARTHSHAKER
SOUND_SELECT2	SOUND_SELECT2_EARTHSHAKER
SOUND_MOVE	SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_EARTHSHAKER
SOUND_CANTMOVE 	SOUND_CANTMOVE_EARTHSHAKER
SOUND_ATTACK	SOUND_ATTACK_EARTHSHAKER
SOUND_WORK	SOUND_WORK_ARTILLERY
SOUND_VICTORY	SOUND_VICTORY_ARTILLERY
SOUND_DEATH	SOUND_DEATH_TANK
ENABLING_ADVANCE 	ADVANCE_SUPERCONDUCTOR
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	
	
EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
CAN_BOMBARD_SPACE	
BOMBARD_ROUNDS	15	

DEFEND_LAND	
DEFEND_WATER	
DEFEND_MOUNTAIN			

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE 32 ###	

UNIT_AAGUN	{
SHIELD_COST	2000
POWER_POINTS 	2250
MAX_HP	10
ATTACK	60
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_AAGUN
DEFAULT_ICON	ICON_UNIT_AAGUN
DESCRIPTION	DESCRIPTION_UNIT_AAGUN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_AAGUN
SOUND_SELECT2	SOUND_SELECT2_AAGUN
SOUND_MOVE	SOUND_MOVE_MOBILE_SAM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_AAGUN
SOUND_CANTMOVE 	SOUND_CANTMOVE_AAGUN
SOUND_ATTACK	SOUND_ATTACK_AAGUN
SOUND_WORK	SOUND_WORK_MOBILE_SAM
SOUND_VICTORY	SOUND_VICTORY_MOBILE_SAM
SOUND_DEATH	SOUND_DEATH_MOBILE_SAM
ENABLING_ADVANCE 	ADVANCE_ELECTRONICS
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

AIR_ATTACK

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 33 ###	

UNIT_MOBILE_SAM	{
SHIELD_COST	1750
POWER_POINTS 	2000
MAX_HP	10
ATTACK	0
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	140

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	54
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MOBILE_SAM
DEFAULT_ICON	ICON_UNIT_MOBILE_SAM
DESCRIPTION	DESCRIPTION_UNIT_MOBILE_SAM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MOBILE_SAM
SOUND_SELECT2	SOUND_SELECT2_MOBILE_SAM
SOUND_MOVE	SOUND_MOVE_MOBILE_SAM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MOBILE_SAM
SOUND_CANTMOVE 	SOUND_CANTMOVE_MOBILE_SAM
SOUND_ATTACK	SOUND_ATTACK_MOBILE_SAM
SOUND_WORK	SOUND_WORK_MOBILE_SAM
SOUND_VICTORY	SOUND_VICTORY_MOBILE_SAM
SOUND_DEATH	SOUND_DEATH_MOBILE_SAM
ENABLING_ADVANCE 	ADVANCE_ROCKETRY
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	ADVANCE_DNA_ASCENSION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BOMBARD_ROUNDS	6	

NO_LAND_ATTACK
AIR_ATTACK
DEFEND_AIR

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 34 ###	

UNIT_ARACHNOPOD	{
SHIELD_COST	3600
POWER_POINTS 	4000
MAX_HP	10
ATTACK	100
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	5
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	110
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ARACHNOPOD
DEFAULT_ICON	ICON_UNIT_ARACHNOPOD
DESCRIPTION	DESCRIPTION_UNIT_ARACHNOPOD
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ARACHNOPOD
SOUND_SELECT2	SOUND_SELECT2_ARACHNOPOD
SOUND_MOVE	SOUND_MOVE_LEVIATHAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ARACHNOPOD
SOUND_CANTMOVE 	SOUND_CANTMOVE_ARACHNOPOD
SOUND_ATTACK	SOUND_ATTACK_ARACHNOPOD
SOUND_WORK	SOUND_WORK_MOBILE_SAM
SOUND_VICTORY	SOUND_VICTORY_MOBILE_SAM
SOUND_DEATH	SOUND_DEATH_MOBILE_SAM
ENABLING_ADVANCE 	ADVANCE_AI_SURVEILLANCE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	


VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BOMBARD_ROUNDS	10	

AIR_ATTACK		
DEFEND_AIR				

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 35 ###	

UNIT_SDI_LASER	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	 0
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	60

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	2
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SDI_LASER
DEFAULT_ICON	ICON_UNIT_SDI_LASER
DESCRIPTION	DESCRIPTION_UNIT_SDI_LASER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SDI_LASER
SOUND_SELECT2	SOUND_SELECT2_SDI_LASER
SOUND_MOVE	SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SDI_LASER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SDI_LASER
SOUND_ATTACK	SOUND_ATTACK_SDI_LASER
SOUND_WORK	SOUND_WORK_SPY
SOUND_VICTORY	SOUND_VICTORY_SPY
SOUND_DEATH	SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE 	ADVANCE_LASER
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

BOMBARD_ROUNDS	6	

HAS_NO_ZOC

AIR_ATTACK		
SPACE_ATTACK		
DEFEND_AIR				
DEFEND_SPACE				

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 36 ###	

UNIT_LEVIATHAN	{ 
SHIELD_COST	15000
POWER_POINTS 	15000
MAX_HP	16
ATTACK	400
DEFENSE	400
FIREPOWER	2
ZB_RANGE_ATTACK	400

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	10
FUEL	0

SHIELD_HUNGER	450
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LEVIATHAN
DEFAULT_ICON	ICON_UNIT_LEVIATHAN
DESCRIPTION	DESCRIPTION_UNIT_LEVIATHAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LEVIATHAN
SOUND_SELECT2	SOUND_SELECT2_LEVIATHAN
SOUND_MOVE	SOUND_MOVE_LEVIATHAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LEVIATHAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_LEVIATHAN
SOUND_ATTACK	SOUND_ATTACK_LEVIATHAN
SOUND_WORK	SOUND_WORK_LEVIATHAN
SOUND_VICTORY	SOUND_VICTORY_LEVIATHAN
SOUND_DEATH	SOUND_DEATH_LEVIATHAN
ENABLING_ADVANCE 	ADVANCE_FORCEFIELDS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################		
MOVEMENT_TYPE_LAND		
LOSS_MOVE_TO_DMG_NONE		
SIZE_LARGE		


VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_AIR	
CAN_BOMBARD_SPACE	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10	

AIR_ATTACK		

DEFEND_LAND	
DEFEND_MOUNTAIN	
DEFEND_WATER	
DEFEND_AIR	
DEFEND_SPACE		

SEA_CITY_CAN_BUILD
CHEAT_INDEX	1
} 	

### UNIT DONE 37 ###	

UNIT_COMMIE	{ 
SHIELD_COST	1700
POWER_POINTS 	2200
MAX_HP	10
ATTACK	110
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	51
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_COMMIE
DEFAULT_ICON	ICON_UNIT_COMMIE
DESCRIPTION	DESCRIPTION_UNIT_COMMIE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_COMMISSAR
SOUND_SELECT2	SOUND_SELECT2_COMMISSAR
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_COMMISSAR
SOUND_CANTMOVE 	SOUND_CANTMOVE_COMMISSAR
SOUND_ATTACK	SOUND_ATTACK_MUSKETEERS
SOUND_WORK	SOUND_WORK_PLASMATICA
SOUND_VICTORY	SOUND_VICTORY_PLASMATICA
SOUND_DEATH	SOUND_DEATH_COMMISSAR
ENABLING_ADVANCE 	ADVANCE_FASCISM
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3	
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_SUE	

DEFEND_AGAINST_SPIES	0.25			

GOVERNMENT_TYPE	GOVERNMENT_COMMUNISM
GOVERNMENT_TYPE	GOVERNMENT_CYBERHIVE	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 38 ###		

UNIT_ENFORCER	{ 
SHIELD_COST	6600
POWER_POINTS 	6600
MAX_HP	10
ATTACK	400
DEFENSE	250
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	142
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ENFORCER
DEFAULT_ICON	ICON_UNIT_ENFORCER
DESCRIPTION	DESCRIPTION_UNIT_ENFORCER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ENFORCER
SOUND_SELECT2	SOUND_SELECT2_ENFORCER
SOUND_MOVE	SOUND_MOVE_ENFORCER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ENFORCER
SOUND_CANTMOVE 	SOUND_CANTMOVE_ENFORCER
SOUND_ATTACK	SOUND_ATTACK_ENFORCER
SOUND_WORK	SOUND_WORK_ENFORCER
SOUND_VICTORY	SOUND_VICTORY_ENFORCER
SOUND_DEATH	SOUND_DEATH_ENFORCER
ENABLING_ADVANCE 	ADVANCE_WILL_TO_POWER
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_3	
VISIBILITY_CAN_SEE_4	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
 	 	IS_SPECIAL_FORCES
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BEACH_ASSAULT		
ATTACK_FROM_SPACESHIP				
PARATROOPER
CAN_SUE	
		
GOVERNMENT_TYPE	GOVERNMENT_VIROCRACY				

SPACE_CITY_CAN_BUILD		
SEA_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 39 ###	

UNIT_DIPLOMAT	{ 	
SHIELD_COST	135	
POWER_POINTS 	100
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	4.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DIPLOMAT
DEFAULT_ICON	ICON_UNIT_DIPLOMAT
DESCRIPTION	DESCRIPTION_UNIT_DIPLOMAT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DIPLOMAT
SOUND_SELECT2	SOUND_SELECT2_DIPLOMAT
SOUND_MOVE	SOUND_MOVE_DIPLOMAT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DIPLOMAT
SOUND_CANTMOVE 	SOUND_CANTMOVE_DIPLOMAT
SOUND_ATTACK	SOUND_ATTACK_DIPLOMAT
SOUND_WORK	SOUND_WORK_DIPLOMAT
SOUND_VICTORY	SOUND_VICTORY_DIPLOMAT
SOUND_DEATH	SOUND_DEATH_DIPLOMAT
ENABLING_ADVANCE 	ADVANCE_STEAM_MACHINE
OBSOLETE_ADVANCE 	ADVANCE_PRINTING_PRESS
OBSOLETE_ADVANCE 	ADVANCE_PSIONICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_4			

IS_SPECIAL_FORCES			
HAS_NO_ZOC			
CAN_BE_EXPELLED			



ESTABLISH_EMBASSY	SOUND_ID_ESTABLISH_EMBASSY	SPECEFFECT_ESTABLISH_EMBASSY	
INVESTIGATE_CITY	0.75	0.1	1
CHEAT_INDEX	5		
} 	

### UNIT DONE 40 ###	

UNIT_POLICEMAN	{ 
SHIELD_COST	400
POWER_POINTS 	200
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	12
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_POLICEMAN
DEFAULT_ICON	ICON_UNIT_POLICEMAN
DESCRIPTION	DESCRIPTION_UNIT_POLICEMAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_POLICEMAN
SOUND_SELECT2	SOUND_SELECT2_POLICEMAN
SOUND_MOVE	SOUND_MOVE_POLICEMAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_POLICEMAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_POLICEMAN
SOUND_ATTACK	SOUND_ATTACK_POLICEMAN
SOUND_WORK	SOUND_WORK_POLICEMAN
SOUND_VICTORY	SOUND_VICTORY_POLICEMAN
SOUND_DEATH	SOUND_DEATH_POLICEMAN
ENABLING_ADVANCE 	ADVANCE_PRINTING_PRESS
OBSOLETE_ADVANCE 	ADVANCE_PSIONICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_4			

IS_SPECIAL_FORCES			
HAS_NO_ZOC			
CAN_BE_EXPELLED			

SPACE_CITY_CAN_BUILD
SEA_CITY_CAN_BUILD

ESTABLISH_EMBASSY	SOUND_ID_ESTABLISH_EMBASSY	SPECEFFECT_ESTABLISH_EMBASSY	
INVESTIGATE_CITY	0.75	0.1	1
CHEAT_INDEX	5					
} 					

### UNIT DONE 41 ###	

UNIT_PSIOPS	{ 	
SHIELD_COST	3000	
POWER_POINTS 	3000
MAX_HP	10
ATTACK	10
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	4

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PSIOPS
DEFAULT_ICON	ICON_UNIT_PSIOPS
DESCRIPTION	DESCRIPTION_UNIT_PSIOPS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PSIOPS
SOUND_SELECT2	SOUND_SELECT2_PSIOPS
SOUND_MOVE	SOUND_MOVE_PSIOPS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PSIOPS
SOUND_CANTMOVE 	SOUND_CANTMOVE_PSIOPS
SOUND_ATTACK	SOUND_ATTACK_PSIOPS
SOUND_WORK	SOUND_WORK_PSIOPS
SOUND_VICTORY	SOUND_VICTORY_PSIOPS
SOUND_DEATH	SOUND_DEATH_PSIOPS
ENABLING_ADVANCE 	ADVANCE_PSIONICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_1			
VISIBILITY_CAN_SEE_2			
VISIBILITY_CAN_SEE_3			
VISIBILITY_CAN_SEE_4			
VISIBILITY_CAN_SEE_5			
VISIBILITY_CAN_SEE_6			
VISIBILITY_CAN_SEE_7			
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES			
IGNORE_ZOC			
HAS_NO_ZOC			
CAN_BE_EXPELLED			

ADVERTISES					
DEFEND_AGAINST_SPIES	0.25				

ESTABLISH_EMBASSY	SOUND_ID_ESTABLISH_EMBASSY	SPECEFFECT_ESTABLISH_EMBASSY	
INVESTIGATE_CITY	0.95	0.1	0.25
CAUSE_UNHAPPINESS	1	1	5	SOUND_ID_ADVERTISE	SPECEFFECT_CAUSE_UNHAPPINESS
CHEAT_INDEX	5		
} 	

### UNIT DONE 42 ###	

UNIT_CLERIC	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CLERIC
DEFAULT_ICON	ICON_UNIT_CLERIC
DESCRIPTION	DESCRIPTION_UNIT_CLERIC
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CLERIC
SOUND_SELECT2	SOUND_SELECT2_CLERIC
SOUND_MOVE	SOUND_MOVE_CLERIC
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CLERIC
SOUND_CANTMOVE 	SOUND_CANTMOVE_CLERIC
SOUND_ATTACK	SOUND_ATTACK_CLERIC
SOUND_WORK	SOUND_WORK_CLERIC
SOUND_VICTORY	SOUND_VICTORY_CLERIC
SOUND_DEATH	SOUND_DEATH_CLERIC
ENABLING_ADVANCE 	ADVANCE_THEOCRACY
OBSOLETE_ADVANCE 	ADVANCE_CONSUMER_ELECTRONICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  

CANT_CAPTURE_CITY

VISIBILITY_CLASS_4

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4

IS_SPECIAL_FORCES
IGNORE_ZOC					
HAS_NO_ZOC					
CAN_BE_EXPELLED					



CAUSE_UNHAPPINESS	1	10	5	SOUND_ID_CAN_SOOTHSAY_CL	SPECEFFECT_CAN_SOOTHSAY

CAN_SOOTHSAY	SOUND_ID_CAN_SOOTHSAY_CL	SPECEFFECT_CAN_SOOTHSAY			
INDULGENCE_SALES	SOUND_ID_INDULGENCE_SALES_CL	SPECEFFECT_INDULGENCE_SALES			
CONVERT_CITIES	0.75	0.5	SOUND_ID_CONVERT_CITIES_CL	SPECEFFECT_CONVERT_CITIES	
GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_FUNDAMENTALISM				
GOVERNMENT_TYPE	GOVERNMENT_DIVINE_EMPIRE				
CHEAT_INDEX	5				
} 					

### UNIT DONE 43 ###					

UNIT_TELEVANGELIST	{ 
SHIELD_COST	1000
POWER_POINTS 	1000
MAX_HP	5
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TELEVANGELIST
DEFAULT_ICON	ICON_UNIT_TELEVANGELIST
DESCRIPTION	DESCRIPTION_UNIT_TELEVANGELIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TELEVANGELIST
SOUND_SELECT2	SOUND_SELECT2_TELEVANGELIST
SOUND_MOVE	SOUND_MOVE_TELEVANGELIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TELEVANGELIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_TELEVANGELIST
SOUND_ATTACK	SOUND_ATTACK_TELEVANGELIST
SOUND_WORK	SOUND_WORK_TELEVANGELIST
SOUND_VICTORY	SOUND_VICTORY_TELEVANGELIST
SOUND_DEATH	SOUND_DEATH_TELEVANGELIST
ENABLING_ADVANCE 	ADVANCE_CONSUMER_ELECTRONICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_3	

VISIBILITY_CAN_SEE_0					
VISIBILITY_CAN_SEE_3					

IS_SPECIAL_FORCES					
IGNORE_ZOC					
HAS_NO_ZOC					
CAN_BE_SUED					
 					


CAUSE_UNHAPPINESS	1	10	5	SOUND_ID_CAN_SOOTHSAY_TV	SPECEFFECT_CAN_SOOTHSAY

CAN_SOOTHSAY	SOUND_ID_CAN_SOOTHSAY_TV	SPECEFFECT_CAN_SOOTHSAY		
INDULGENCE_SALES	SOUND_ID_INDULGENCE_SALES_TV	SPECEFFECT_INDULGENCE_SALES		
CONVERT_CITIES	0.75	0.25	SOUND_ID_CONVERT_CITIES_TV	SPECEFFECT_CONVERT_CITIES
GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY			
GOVERNMENT_TYPE	GOVERNMENT_FUNDAMENTALISM				
GOVERNMENT_TYPE	GOVERNMENT_DIVINE_EMPIRE				
IS_TELEVANGELIST				
SPACE_CITY_CAN_BUILD				
CHEAT_INDEX	5			
} 				

### UNIT DONE 44 ###				

UNIT_DOCTOR	{ 
SHIELD_COST	800
POWER_POINTS 	800
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	24
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DOCTOR
DEFAULT_ICON	ICON_UNIT_DOCTOR
DESCRIPTION	DESCRIPTION_UNIT_DOCTOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DOCTOR
SOUND_SELECT2	SOUND_SELECT2_DOCTOR
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DOCTOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_DOCTOR
SOUND_ATTACK	SOUND_ATTACK_HOPLITE
SOUND_WORK	SOUND_WORK_PLASMATICA
SOUND_VICTORY	SOUND_VICTORY_PLASMATICA
SOUND_DEATH	SOUND_DEATH_ASSASSIN
ENABLING_ADVANCE 	ADVANCE_MICROSURGERY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0					
VISIBILITY_CAN_SEE_4					

IS_SPECIAL_FORCES					
HAS_NO_ZOC					
CAN_BE_SUED					

CONVERT_CITIES	0.9	0.5	SOUND_ID_DOCTOR		SPECEFFECT_CONVERT_CITIES
INDULGENCE_SALES	SOUND_ID_DOCTOR2		SPECEFFECT_INDULGENCE_SALES		
GOVERNMENT_TYPE	GOVERNMENT_DEMOCRACY			
GOVERNMENT_TYPE	GOVERNMENT_COMMUNISM				
GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA			
GOVERNMENT_TYPE	GOVERNMENT_VIRTUAL_DEMOCRACY				
				
SPACE_CITY_CAN_BUILD				
CHEAT_INDEX	5			
} 				

### UNIT DONE 45 ###				


UNIT_CORPORATE_BRANCH	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CORPORATE_BRANCH
DEFAULT_ICON	ICON_UNIT_CORPORATE_BRANCH
DESCRIPTION	DESCRIPTION_UNIT_CORPORATE_BRANCH
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CORPORATE_BRANCH
SOUND_SELECT2	SOUND_SELECT2_CORPORATE_BRANCH
SOUND_MOVE	SOUND_MOVE_CORPORATE_BRANCH
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CORPORATE_BRANCH
SOUND_CANTMOVE 	SOUND_CANTMOVE_CORPORATE_BRANCH
SOUND_ATTACK	SOUND_ATTACK_CORPORATE_BRANCH
SOUND_WORK	SOUND_WORK_CORPORATE_BRANCH
SOUND_VICTORY	SOUND_VICTORY_CORPORATE_BRANCH
SOUND_DEATH	SOUND_DEATH_CORPORATE_BRANCH
ENABLING_ADVANCE 	ADVANCE_CORPORATION
OBSOLETE_ADVANCE 	ADVANCE_SUBNEURAL_ADS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  

CANT_CAPTURE_CITY

VISIBILITY_CLASS_3

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3

IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC			
CAN_BE_SUED			
 			

CREATE_FRANCHISE	0.75	SOUND_ID_CREATE_FRANCHISE	SPECEFFECT_CREATE_FRANCHISE
SPACE_CITY_CAN_BUILD			

GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM				
GOVERNMENT_TYPE	GOVERNMENT_CONSUMMERIST_DEMOCRACY
GOVERNMENT_TYPE	GOVERNMENT_MULTINATIONAL_REPUBLIC
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY
GOVERNMENT_TYPE	GOVERNMENT_DEMOCRACY
GOVERNMENT_TYPE	GOVERNMENT_CITY_STATE
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP
GOVERNMENT_TYPE	GOVERNMENT_OLIGARCHY
				
				
CHEAT_INDEX	5		
} 			

### UNIT DONE 46 ###			

UNIT_SUBNEURAL_ADS	{ 
SHIELD_COST	4000
POWER_POINTS 	4000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	120
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SUBNEURAL_ADS
DEFAULT_ICON	ICON_UNIT_SUBNEURAL_ADS
DESCRIPTION	DESCRIPTION_UNIT_SUBNEURAL_ADS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SUBNEURAL_ADS
SOUND_SELECT2	SOUND_SELECT2_SUBNEURAL_ADS
SOUND_MOVE	SOUND_MOVE_SUBNEURAL_ADS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SUBNEURAL_ADS
SOUND_CANTMOVE 	SOUND_CANTMOVE_SUBNEURAL_ADS
SOUND_ATTACK	SOUND_ATTACK_SUBNEURAL_ADS
SOUND_WORK	SOUND_WORK_SUBNEURAL_ADS
SOUND_VICTORY	SOUND_VICTORY_SUBNEURAL_ADS
SOUND_DEATH	SOUND_DEATH_SUBNEURAL_ADS
ENABLING_ADVANCE 	ADVANCE_SUBNEURAL_ADS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################		
MOVEMENT_TYPE_AIR		
 	 	LOSS_MOVE_TO_DMG_NONE
 	 	SIZE_LARGE

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_3		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_3		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
IGNORE_ZOC					
HAS_NO_ZOC					
CAN_BE_SUED					

CREATE_FRANCHISE	0.75	SOUND_ID_CREATE_FRANCHISE	SPECEFFECT_CREATE_FRANCHISE		
CAUSE_UNHAPPINESS	1	1	5	SOUND_ID_ADVERTISE	SPECEFFECT_CAUSE_UNHAPPINESS

ADVERTISES					
SPACE_CITY_CAN_BUILD					

GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM				
GOVERNMENT_TYPE	GOVERNMENT_CONSUMMERIST_DEMOCRACY
GOVERNMENT_TYPE	GOVERNMENT_MULTINATIONAL_REPUBLIC
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY
GOVERNMENT_TYPE	GOVERNMENT_DEMOCRACY
GOVERNMENT_TYPE	GOVERNMENT_CITY_STATE
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP
GOVERNMENT_TYPE	GOVERNMENT_OLIGARCHY

CHEAT_INDEX	5				
} 					

### UNIT DONE 47 ###					

UNIT_LAWYER	{ 
SHIELD_COST	450
POWER_POINTS 	400
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	14
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LAWYER
DEFAULT_ICON	ICON_UNIT_LAWYER
DESCRIPTION	DESCRIPTION_UNIT_LAWYER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LAWYER
SOUND_SELECT2	SOUND_SELECT2_LAWYER
SOUND_MOVE	SOUND_MOVE_LAWYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LAWYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_LAWYER
SOUND_ATTACK	SOUND_ATTACK_LAWYER
SOUND_WORK	SOUND_WORK_LAWYER
SOUND_VICTORY	SOUND_VICTORY_LAWYER
SOUND_DEATH	SOUND_DEATH_LAWYER
ENABLING_ADVANCE 	ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE 	ADVANCE_VIRTUAL_DEMOCRACY

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_3		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_3		

IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_BE_SUED		
 		

INJUNCTIONS	SOUND_ID_INJUNCTIONS	SPECEFFECT_INJUNCTIONS
CAN_SUE	

GOVERNMENT_TYPE	GOVERNMENT_CITY_STATE				
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP				
GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_DEMOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_FASCISM				
GOVERNMENT_TYPE	GOVERNMENT_MULTINATIONAL_REPUBLIC
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_VIRTUAL_DEMOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA				
GOVERNMENT_TYPE	GOVERNMENT_FUNDAMENTALISM				
GOVERNMENT_TYPE	GOVERNMENT_CONSUMMERIST_DEMOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM				

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	5
} 	

### UNIT DONE 48 ###	

UNIT_BOUNTY	{
SHIELD_COST	1800
POWER_POINTS 	1800
MAX_HP	10
ATTACK	60
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	54
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BOUNTY
DEFAULT_ICON	ICON_UNIT_BOUNTY
DESCRIPTION	DESCRIPTION_UNIT_BOUNTY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BOUNTY
SOUND_SELECT2	SOUND_SELECT2_BOUNTY
SOUND_MOVE	SOUND_MOVE_MOBILE_SAM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BOUNTY
SOUND_CANTMOVE 	SOUND_CANTMOVE_BOUNTY
SOUND_ATTACK	SOUND_ATTACK_PLASMATICA
SOUND_WORK	SOUND_WORK_LAWYER
SOUND_VICTORY	SOUND_VICTORY_LAWYER
SOUND_DEATH	SOUND_DEATH_BOUNTY
ENABLING_ADVANCE 	ADVANCE_VIRTUAL_DEMOCRACY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_3		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_3
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
VISIBILITY_CAN_SEE_8

IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_BE_SUED		
 		

INJUNCTIONS	SOUND_ID_INJUNCTIONS	SPECEFFECT_INJUNCTIONS
CAN_SUE

DEFEND_AGAINST_SPIES	0.25

GOVERNMENT_TYPE	GOVERNMENT_CITY_STATE				
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP				
GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_DEMOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_FASCISM				
GOVERNMENT_TYPE	GOVERNMENT_MULTINATIONAL_REPUBLIC
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_VIRTUAL_DEMOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA				
GOVERNMENT_TYPE	GOVERNMENT_FUNDAMENTALISM				
GOVERNMENT_TYPE	GOVERNMENT_CONSUMMERIST_DEMOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM				

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	5
} 	

### UNIT DONE 49 ###	

UNIT_ABOLITIONIST	{
SHIELD_COST	225
POWER_POINTS 	250
MAX_HP	5
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	6.75
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ABOLITIONIST
DEFAULT_ICON	ICON_UNIT_ABOLITIONIST
DESCRIPTION	DESCRIPTION_UNIT_ABOLITIONIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ABOLITIONIST
SOUND_SELECT2	SOUND_SELECT2_ABOLITIONIST
SOUND_MOVE	SOUND_MOVE_ABOLITIONIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ABOLITIONIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_ABOLITIONIST
SOUND_ATTACK	SOUND_ATTACK_ABOLITIONIST
SOUND_WORK	SOUND_WORK_ABOLITIONIST
SOUND_VICTORY	SOUND_VICTORY_ABOLITIONIST
SOUND_DEATH	SOUND_DEATH_ABOLITIONIST
ENABLING_ADVANCE 	ADVANCE_CLASSICAL_EDUCATION
OBSOLETE_ADVANCE 	ADVANCE_NEURAL_SILICON_INTERFACE

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_4		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_4		


CANT_ENTRENCH		
CANT_PATROL		
IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_BE_EXPELLED		



SLAVE_UPRISING	SOUND_ID_SLAVE_UPRISING	SPECEFFECT_SLAVE_UPRISING
UNDERGROUND_RAILWAY	0.75	0.5	SOUND_ID_UNDERGROUND_RAILWAY	SPECEFFECT_UNDERGROUND_RAILWAY
NO_SLAVES				
SPACE_CITY_CAN_BUILD				
CHEAT_INDEX	5			
} 				

### UNIT DONE 50 ###				

UNIT_SLAVER	{ 
SHIELD_COST	270
POWER_POINTS 	200
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	8.1
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SLAVER
DEFAULT_ICON	ICON_UNIT_SLAVER
DESCRIPTION	DESCRIPTION_UNIT_SLAVER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SLAVER
SOUND_SELECT2	SOUND_SELECT2_SLAVER
SOUND_MOVE	SOUND_MOVE_SLAVER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SLAVER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SLAVER
SOUND_ATTACK	SOUND_ATTACK_SLAVER
SOUND_WORK	SOUND_WORK_SLAVER
SOUND_VICTORY	SOUND_VICTORY_SLAVER
SOUND_DEATH	SOUND_DEATH_SLAVER
ENABLING_ADVANCE 	ADVANCE_IRRIGATION
OBSOLETE_ADVANCE 	ADVANCE_MIND_CONTROL
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_4	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	

IS_SPECIAL_FORCES						
IGNORE_ZOC						
HAS_NO_ZOC						
CAN_BE_EXPELLED						

SLAVE_RAIDS	0.75	0.5	2	4	SOUND_ID_SLAVE_RAIDS	SPECEFFECT_SLAVE_RAIDS
SETTLER_SLAVE_RAIDS	SOUND_ID_SETTLER_SLAVE_RAIDS	SPECEFFECT_SETTLER_SLAVE_RAIDS				
VICTORY_ENSLAVEMENT

GOVERNMENT_TYPE	GOVERNMENT_TYRANNY
GOVERNMENT_TYPE	GOVERNMENT_CULTISM
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP
GOVERNMENT_TYPE	GOVERNMENT_OLIGARCHY
GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM
						
CHEAT_INDEX	5					
} 						

### UNIT DONE 51 ###	

UNIT_DOMINATRIX	{ 
SHIELD_COST	5400
POWER_POINTS 	5400
MAX_HP	10
ATTACK	90
DEFENSE	60
FIREPOWER	1
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	162
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DOMINATRIX
DEFAULT_ICON	ICON_UNIT_DOMINATRIX
DESCRIPTION	DESCRIPTION_UNIT_DOMINATRIX
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DOMINATRIX
SOUND_SELECT2	SOUND_SELECT2_DOMINATRIX
SOUND_MOVE	SOUND_MOVE_CYBER_NINJA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DOMINATRIX
SOUND_CANTMOVE 	SOUND_CANTMOVE_DOMINATRIX
SOUND_ATTACK	SOUND_ATTACK_CYBER_NINJA
SOUND_WORK	SOUND_WORK_CYBER_NINJA
SOUND_VICTORY	SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH	SOUND_DEATH_VALKYRIE
ENABLING_ADVANCE 	ADVANCE_MIND_CONTROL
OBSOLETE_ADVANCE 	NULL
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	

VISIBILITY_CLASS_4	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	

IS_SPECIAL_FORCES						
IGNORE_ZOC						
HAS_NO_ZOC						

SLAVE_RAIDS	0.95	0.5	2	4	SOUND_ID_SLAVE_RAIDS	SPECEFFECT_SLAVE_RAIDS
SETTLER_SLAVE_RAIDS	SOUND_ID_SETTLER_SLAVE_RAIDS	SPECEFFECT_SETTLER_SLAVE_RAIDS				
VICTORY_ENSLAVEMENT						

GOVERNMENT_TYPE	GOVERNMENT_TYRANNY
GOVERNMENT_TYPE	GOVERNMENT_CULTISM
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP
GOVERNMENT_TYPE	GOVERNMENT_OLIGARCHY
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY
GOVERNMENT_TYPE	GOVERNMENT_CYBERHIVE
GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM
GOVERNMENT_TYPE	GOVERNMENT_FASCISM

SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5					
} 						

### UNIT DONE 52 ###	

UNIT_INFECTOR	{ 
SHIELD_COST	2250
POWER_POINTS 	2250
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	68
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_INFECTOR
DEFAULT_ICON	ICON_UNIT_INFECTOR
DESCRIPTION	DESCRIPTION_UNIT_INFECTOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_INFECTOR
SOUND_SELECT2	SOUND_SELECT2_INFECTOR
SOUND_MOVE	SOUND_MOVE_INFECTOR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_INFECTOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_INFECTOR
SOUND_ATTACK	SOUND_ATTACK_INFECTOR
SOUND_WORK	SOUND_WORK_INFECTOR
SOUND_VICTORY	SOUND_VICTORY_INFECTOR
SOUND_DEATH	SOUND_DEATH_INFECTOR
ENABLING_ADVANCE 	ADVANCE_GENETICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  

CANT_CAPTURE_CITY

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0

IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED			



BIO_TERROR	0.75	SOUND_ID_BIO_TERROR	SPECEFFECT_BIO_TERROR
SPACE_CITY_CAN_BUILD			
CHEAT_INDEX	5		
} 			

### UNIT DONE 53 ###			

UNIT_MISSY	{ 
SHIELD_COST	240
POWER_POINTS 	300
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	7
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MISSY
DEFAULT_ICON	ICON_UNIT_MISSY
DESCRIPTION	DESCRIPTION_UNIT_MISSY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MISSY
SOUND_SELECT2	SOUND_SELECT2_MISSY
SOUND_MOVE	SOUND_MOVE_MISSY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MISSY
SOUND_CANTMOVE 	SOUND_CANTMOVE_MISSY
SOUND_ATTACK	SOUND_ATTACK_MISSY
SOUND_WORK	SOUND_WORK_MISSY
SOUND_VICTORY	SOUND_VICTORY_MISSY
SOUND_DEATH	SOUND_DEATH_MISSY
ENABLING_ADVANCE 	ADVANCE_TRADE
OBSOLETE_ADVANCE 	ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE 	ADVANCE_NATIONALISM

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED

INVESTIGATE_CITY	0.7	0.3	0.5		
STEAL_TECHNOLOGY	0.4	0.5	0.9	SOUND_SELECT1_MISSY	SPECEFFECT_STEAL_TECHNOLOGY
CHEAT_INDEX	5				
} 					

### UNIT DONE 54 ###					

UNIT_ASSASSIN	{ 
SHIELD_COST	660
POWER_POINTS 	700
MAX_HP	5
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	20
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ASSASSIN
DEFAULT_ICON	ICON_UNIT_ASSASSIN
DESCRIPTION	DESCRIPTION_UNIT_ASSASSIN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ASSASSIN
SOUND_SELECT2	SOUND_SELECT2_ASSASSIN
SOUND_MOVE	SOUND_MOVE_ASSASSIN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ASSASSIN
SOUND_CANTMOVE 	SOUND_CANTMOVE_ASSASSIN
SOUND_ATTACK	SOUND_ATTACK_ASSASSIN
SOUND_WORK	SOUND_WORK_ASSASSIN
SOUND_VICTORY	SOUND_VICTORY_ASSASSIN
SOUND_DEATH	SOUND_DEATH_ASSASSIN
ENABLING_ADVANCE 	ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE 	ADVANCE_NATIONALISM
OBSOLETE_ADVANCE 	ADVANCE_NEURAL_SILICON_INTERFACE

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED

CAUSE_UNHAPPINESS	0.5	2	7	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS			
INVESTIGATE_CITY	0.7	0.1	0.5		
STEAL_TECHNOLOGY	0.4	0.5	0.5	SOUND_ID_STEAL_TECHNOLOGY_AS	SPECEFFECT_STEAL_TECHNOLOGY
CHEAT_INDEX	5				
} 					

### UNIT DONE 55 ###					

UNIT_SPY	{ 
SHIELD_COST	950
POWER_POINTS 	1000
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	29
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPY
DEFAULT_ICON	ICON_UNIT_SPY
DESCRIPTION	DESCRIPTION_UNIT_SPY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPY
SOUND_SELECT2	SOUND_SELECT2_SPY
SOUND_MOVE	SOUND_MOVE_SPY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPY
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPY
SOUND_ATTACK	SOUND_ATTACK_SPY
SOUND_WORK	SOUND_WORK_SPY
SOUND_VICTORY	SOUND_VICTORY_SPY
SOUND_DEATH	SOUND_DEATH_SPY
ENABLING_ADVANCE 	ADVANCE_NATIONALISM
OBSOLETE_ADVANCE 	ADVANCE_NEURAL_SILICON_INTERFACE

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED


DEFEND_AGAINST_SPIES	0.25				

INVESTIGATE_CITY	0.8	0.1	0.25		
STEAL_TECHNOLOGY	0.5	0.25	0.5	SOUND_ID_STEAL_TECHNOLOGY_SP	SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION	0.5	0.25	0.5	SOUND_ID_INCITE_REVOLUTION_SP	SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE	0.25	0.25	SOUND_ID_PLANT_NUKE_SP	SPECEFFECT_NUKE	
CAUSE_UNHAPPINESS	0.5	2	7	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS			
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE 56 ###					

UNIT_CYBER_NINJA	{ 
SHIELD_COST	2300
POWER_POINTS 	2500
MAX_HP	10
ATTACK	20
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	900
FUEL	0

SHIELD_HUNGER	69
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CYBER_NINJA
DEFAULT_ICON	ICON_UNIT_CYBER_NINJA
DESCRIPTION	DESCRIPTION_UNIT_CYBER_NINJA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CYBER_NINJA
SOUND_SELECT2	SOUND_SELECT2_CYBER_NINJA
SOUND_MOVE	SOUND_MOVE_CYBER_NINJA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CYBER_NINJA
SOUND_CANTMOVE 	SOUND_CANTMOVE_CYBER_NINJA
SOUND_ATTACK	SOUND_ATTACK_CYBER_NINJA
SOUND_WORK	SOUND_WORK_CYBER_NINJA
SOUND_VICTORY	SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH	SOUND_DEATH_CYBER_NINJA
ENABLING_ADVANCE 	ADVANCE_NEURAL_SILICON_INTERFACE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
VISIBILITY_CAN_SEE_8	


IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED

SLAVE_UPRISING	SOUND_ID_SLAVE_UPRISING	SPECEFFECT_SLAVE_UPRISING
UNDERGROUND_RAILWAY	0.85	0.25	SOUND_ID_UNDERGROUND_RAILWAY	SPECEFFECT_UNDERGROUND_RAILWAY

DEFEND_AGAINST_SPIES	0.25				

INVESTIGATE_CITY	0.9	0.1	0.25		
STEAL_TECHNOLOGY	0.6	0.25	0.25	SOUND_ID_STEAL_TECHNOLOGY_CN	SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION	0.6	0.25	0.25	SOUND_ID_INCITE_REVOLUTION_CN	SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE	0.3	0.25	SOUND_ID_PLANT_NUKE_CN	SPECEFFECT_PLANT_NUKE	
CAUSE_UNHAPPINESS	0.5	2	7	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS			
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE 57 ###					

UNIT_AQUA	{ 
SHIELD_COST	4200
POWER_POINTS 	4200
MAX_HP	10
ATTACK	40
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	700
FUEL	0

SHIELD_HUNGER	126
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_AQUA
DEFAULT_ICON	ICON_UNIT_AQUA
DESCRIPTION	DESCRIPTION_UNIT_AQUA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_AQUA
SOUND_SELECT2	SOUND_SELECT2_AQUA
SOUND_MOVE	SOUND_MOVE_TRACKER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_AQUA
SOUND_CANTMOVE 	SOUND_CANTMOVE_AQUA
SOUND_ATTACK	SOUND_ATTACK_SCOUT_SUB
SOUND_WORK	SOUND_WORK_CYBER_NINJA
SOUND_VICTORY	SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH	SOUND_DEATH_AQUA
ENABLING_ADVANCE 	ADVANCE_CRYONICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
VISIBILITY_CAN_SEE_8	


IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED

DEFEND_AGAINST_SPIES	0.25				

INVESTIGATE_CITY	0.9	0.1	0.25		
STEAL_TECHNOLOGY	0.5	0.25	0.25	SOUND_ID_SPECIAL_AQ	SPECEFFECT_STEAL_TECHNOLOGY
PLANT_NUKE	0.4	0.25	SOUND_ID_SPECIAL_AQ	SPECEFFECT_PLANT_NUKE	
CAUSE_UNHAPPINESS	0.5	2	7	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS			
BIO_TERROR	0.75	SOUND_ID_BIO_TERROR	SPECEFFECT_BIO_TERROR
CHEAT_INDEX	5				
} 					

### UNIT DONE 58 ###					

UNIT_THARXIS	{ 
SHIELD_COST	5000
POWER_POINTS 	5000
MAX_HP	10
ATTACK	0
DEFENSE	50
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_THARXIS
DEFAULT_ICON	ICON_UNIT_THARXIS
DESCRIPTION	DESCRIPTION_UNIT_THARXIS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_THARXIS
SOUND_SELECT2	SOUND_SELECT2_THARXIS
SOUND_MOVE	SOUND_MOVE_HOVERCRAFT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_THARXIS
SOUND_CANTMOVE 	SOUND_CANTMOVE_THARXIS
SOUND_ATTACK	SOUND_ATTACK_CYBER_NINJA
SOUND_WORK	SOUND_WORK_HOVERCRAFT
SOUND_VICTORY	SOUND_VICTORY_HOVERCRAFT
SOUND_DEATH	SOUND_DEATH_HOVERCRAFT
ENABLING_ADVANCE 	ADVANCE_DIMENSIONAL_PHYSICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	
CAN_CARRY_SMALL_AIR		
CAN_CARRY_SMALL_LAND		
CAN_CARRY_MED_LAND		
TRANSPORT_CAPACITY	5	
SOUND_ID_THARXIS_LOAD	SOUND_ID_THARXIS_UNLOAD

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		

IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED

CHEAT_INDEX	5
} 	

### UNIT DONE 59 ###	

UNIT_PARK_RANGER	{ 
SHIELD_COST	10000
POWER_POINTS 	15000
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PARK_RANGER
DEFAULT_ICON	ICON_UNIT_PARK_RANGER
DESCRIPTION	DESCRIPTION_UNIT_PARK_RANGER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PARK_RANGER
SOUND_SELECT2	SOUND_SELECT2_PARK_RANGER
SOUND_MOVE	SOUND_MOVE_PARK_RANGER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PARK_RANGER
SOUND_CANTMOVE 	SOUND_CANTMOVE_PARK_RANGER
SOUND_ATTACK	SOUND_ATTACK_PARK_RANGER
SOUND_WORK	SOUND_WORK_PARK_RANGER
SOUND_VICTORY	SOUND_VICTORY_PARK_RANGER
SOUND_DEATH	SOUND_DEATH_PARK_RANGER
ENABLING_ADVANCE 	ADVANCE_WILDERNESS_PRESERVATION_ACT
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5	

VISIBILITY_CAN_SEE_0	

IS_SPECIAL_FORCES		
IGNORE_ZOC		
HAS_NO_ZOC		
CREATE_PARKS	SOUND_ID_CREATE_PARKS	SPECEFFECT_CREATE_PARKS
CAN_BE_EXPELLED		



GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE 60 ###		

UNIT_A_BOMB	{ 
SHIELD_COST	8000
POWER_POINTS 	10000
MAX_HP	1
ATTACK	1000
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	0

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	200

SHIELD_HUNGER	240
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_A_BOMB
DEFAULT_ICON	ICON_UNIT_A_BOMB
DESCRIPTION	DESCRIPTION_UNIT_A_BOMB
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DRONE
SOUND_SELECT2	SOUND_SELECT2_DRONE
SOUND_MOVE	SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DRONE
SOUND_CANTMOVE 	SOUND_CANTMOVE_DRONE
SOUND_ATTACK	SOUND_ATTACK_NUKE
SOUND_WORK	SOUND_WORK_NUKE
SOUND_VICTORY	SOUND_VICTORY_NUKE
SOUND_DEATH	SOUND_DEATH_NUKE
ENABLING_ADVANCE 	ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE 	ADVANCE_NUCLEAR_WARFARE

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
SIZE_SMALL  	
 	 
CANT_CAPTURE_CITY	
DEATH_INCREASES_GLOBAL_WARMING	150

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC		


LAND_ATTACK		
SEA_ATTACK		
AIR_ATTACK		
MOUNTAIN_ATTACK		
SHALLOW_WATER_ATTACK		
SINGLE_USE		
NUCLEAR_ATTACK	SOUND_ID_NUCLEAR_ATTACK	SPECEFFECT_NUCLEAR_ATTACK


CHEAT_INDEX	3	
} 		

### UNIT DONE 61 ###	

UNIT_NUKE	{ 
SHIELD_COST	7000
POWER_POINTS 	10000
MAX_HP	1
ATTACK	1000
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	0

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	1000

SHIELD_HUNGER	210
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_NUKE
DEFAULT_ICON	ICON_UNIT_NUKE
DESCRIPTION	DESCRIPTION_UNIT_NUKE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DRONE
SOUND_SELECT2	SOUND_SELECT2_DRONE
SOUND_MOVE	SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DRONE
SOUND_CANTMOVE 	SOUND_CANTMOVE_DRONE
SOUND_ATTACK	SOUND_ATTACK_NUKE
SOUND_WORK	SOUND_WORK_NUKE
SOUND_VICTORY	SOUND_VICTORY_NUKE
SOUND_DEATH	SOUND_DEATH_NUKE
ENABLING_ADVANCE 	ADVANCE_NUCLEAR_WARFARE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
SIZE_SMALL  	
 	 
CANT_CAPTURE_CITY	
DEATH_INCREASES_GLOBAL_WARMING	150

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC		


LAND_ATTACK		
SEA_ATTACK		
AIR_ATTACK		
MOUNTAIN_ATTACK		
SHALLOW_WATER_ATTACK		
SINGLE_USE		
NUCLEAR_ATTACK	SOUND_ID_NUCLEAR_ATTACK	SPECEFFECT_NUCLEAR_ATTACK


CHEAT_INDEX	3	
} 		

### UNIT DONE 62 ###	

UNIT_ROKKIT	{ 
SHIELD_COST	12000
POWER_POINTS 	15000
MAX_HP	1
ATTACK	1000
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	0

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	350
FUEL	950

SHIELD_HUNGER	360
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ROKKIT
DEFAULT_ICON	ICON_UNIT_ROKKIT
DESCRIPTION	DESCRIPTION_UNIT_ROKKIT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DRONE
SOUND_SELECT2	SOUND_SELECT2_DRONE
SOUND_MOVE	SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DRONE
SOUND_CANTMOVE 	SOUND_CANTMOVE_DRONE
SOUND_ATTACK	SOUND_ATTACK_NUKE
SOUND_WORK	SOUND_WORK_NUKE
SOUND_VICTORY	SOUND_VICTORY_NUKE
SOUND_DEATH	SOUND_DEATH_NUKE
ENABLING_ADVANCE 	ADVANCE_NUCLEAR_WARFARE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	

CAN_CARRY_SMALL_AIR  	
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	2			
SOUND_ID_BOMBER_LOAD	SOUND_ACKNOWLEDGE_NUKE			
LAUNCH_DESTROYS_OZONE	5
 	 
CANT_CAPTURE_CITY	
DEATH_INCREASES_GLOBAL_WARMING	150

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0	


CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC		
IS_SPACE_LAUNCHER		
IS_SPACE_LANDER		

LAND_ATTACK		
SEA_ATTACK		
AIR_ATTACK		
MOUNTAIN_ATTACK		
SHALLOW_WATER_ATTACK		
SPACE_ATTACK		
SINGLE_USE		
NUCLEAR_ATTACK	SOUND_ID_NUCLEAR_ATTACK	SPECEFFECT_NUCLEAR_ATTACK


CHEAT_INDEX	4	
} 		

### UNIT DONE 63 ###	

UNIT_STEALTH_LAUNCHER	{ 
SHIELD_COST	700
POWER_POINTS 	1000
MAX_HP	10
ATTACK	0
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	21
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_LAUNCHER
DEFAULT_ICON	ICON_UNIT_STEALTH_LAUNCHER
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_LAUNCHER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_NUKE
SOUND_SELECT2	SOUND_SELECT2_NUKE
SOUND_MOVE	SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_NUKE
SOUND_CANTMOVE 	SOUND_CANTMOVE_NUKE
SOUND_ATTACK	SOUND_ATTACK_MACHINE_GUNNER
SOUND_WORK	SOUND_WORK_NUKE
SOUND_VICTORY	SOUND_VICTORY_NUKE
SOUND_DEATH	SOUND_DEATH_BATTLEBOT
ENABLING_ADVANCE 	ADVANCE_NUCLEAR_WARFARE
OBSOLETE_ADVANCE 	ADVANCE_DIMENSIONAL_PHYSICS

############## special flags #############################	
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE	

CAN_CARRY_SMALL_AIR  	
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	1			
SOUND_ID_BOMBER_LOAD	SOUND_ACKNOWLEDGE_NUKE			
 	 
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0	

IS_SPECIAL_FORCES	
IGNORE_ZOC		
HAS_NO_ZOC		

CHEAT_INDEX	5	
} 		

### UNIT DONE 64 ###	

UNIT_SCOUT	{ 	
SHIELD_COST	180	
POWER_POINTS 	100
MAX_HP	3
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	2

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	3
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SCOUT
DEFAULT_ICON	ICON_UNIT_SCOUT
DESCRIPTION	DESCRIPTION_UNIT_SCOUT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SCOUT
SOUND_SELECT2	SOUND_SELECT2_SCOUT
SOUND_MOVE	SOUND_MOVE_SCOUT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SCOUT
SOUND_CANTMOVE 	SOUND_CANTMOVE_SCOUT
SOUND_ATTACK	SOUND_ATTACK_SCOUT
SOUND_WORK	SOUND_WORK_SCOUT
SOUND_VICTORY	SOUND_VICTORY_SCOUT
SOUND_DEATH	SOUND_DEATH_SCOUT
ENABLING_ADVANCE 	ADVANCE_ASTRONOMY
OBSOLETE_ADVANCE 	ADVANCE_ALCHEMY
OBSOLETE_ADVANCE 	ADVANCE_COMBINED_ARMS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_4			
VISIBILITY_CAN_SEE_7			
VISIBILITY_CAN_SEE_8	


IS_SPECIAL_FORCES			
IGNORE_ZOC			
HAS_NO_ZOC			


INVESTIGATE_CITY	0.8	0.1	0.25
CHEAT_INDEX	5		
} 	

### UNIT DONE 65 ###	

UNIT_RANGER	{ 		
SHIELD_COST	360		
POWER_POINTS 	360		
MAX_HP	10		
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	11
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_RANGER
DEFAULT_ICON	ICON_UNIT_RANGER
DESCRIPTION	DESCRIPTION_UNIT_RANGER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_RANGER
SOUND_SELECT2	SOUND_SELECT2_RANGER
SOUND_MOVE	SOUND_MOVE_MILITIA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_RANGER
SOUND_CANTMOVE 	SOUND_CANTMOVE_RANGER
SOUND_ATTACK	SOUND_ATTACK_RANGER
SOUND_WORK	SOUND_WORK_MILITIA
SOUND_VICTORY	SOUND_VICTORY_MILITIA
SOUND_DEATH	SOUND_DEATH_RANGER
ENABLING_ADVANCE 	ADVANCE_ALCHEMY
OBSOLETE_ADVANCE 	ADVANCE_COMBINED_ARMS
OBSOLETE_ADVANCE 	ADVANCE_BIONANOTECH

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	
IGNORE_ZOC			
HAS_NO_ZOC			

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		
INVESTIGATE_CITY	0.8	0.1	0.25

CHEAT_INDEX	5	
} 		

### UNIT DONE 66 ###	

UNIT_COMMANDO	{ 		
SHIELD_COST	2500		
POWER_POINTS 	2500		
MAX_HP	10		
ATTACK	80
DEFENSE	50
FIREPOWER	2
ZB_RANGE_ATTACK	50

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	75
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_COMMANDO
DEFAULT_ICON	ICON_UNIT_COMMANDO
DESCRIPTION	DESCRIPTION_UNIT_COMMANDO
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_COMMANDO
SOUND_SELECT2	SOUND_SELECT2_COMMANDO
SOUND_MOVE	SOUND_MOVE_COMMANDO
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_COMMANDO
SOUND_CANTMOVE 	SOUND_CANTMOVE_COMMANDO
SOUND_ATTACK	SOUND_ATTACK_COMMANDO
SOUND_WORK	SOUND_WORK_COMMANDO
SOUND_VICTORY	SOUND_VICTORY_COMMANDO
SOUND_DEATH	SOUND_DEATH_COMMANDO
ENABLING_ADVANCE 	ADVANCE_COMBINED_ARMS
OBSOLETE_ADVANCE 	ADVANCE_BIONANOTECH

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	
IGNORE_ZOC			
HAS_NO_ZOC			

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		
PARATROOPER		
INVESTIGATE_CITY	0.8	0.1	0.25

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE 67 ###	

UNIT_TRACKER	{ 		
SHIELD_COST	3500		
POWER_POINTS 	3500		
MAX_HP	10		
ATTACK	120
DEFENSE	90
FIREPOWER	2
ZB_RANGE_ATTACK	70

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	4

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	105
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TRACKER
DEFAULT_ICON	ICON_UNIT_TRACKER
DESCRIPTION	DESCRIPTION_UNIT_TRACKER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TRACKER
SOUND_SELECT2	SOUND_SELECT2_TRACKER
SOUND_MOVE	SOUND_MOVE_TRACKER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TRACKER
SOUND_CANTMOVE 	SOUND_CANTMOVE_TRACKER
SOUND_ATTACK	SOUND_ATTACK_TRACKER
SOUND_WORK	SOUND_WORK_TRACKER
SOUND_VICTORY	SOUND_VICTORY_TRACKER
SOUND_DEATH	SOUND_DEATH_TRACKER
ENABLING_ADVANCE 	ADVANCE_BIONANOTECH
OBSOLETE_ADVANCE 	ADVANCE_DNA_ASCENSION

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_4	
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	
IGNORE_ZOC			
HAS_NO_ZOC			

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		
PARATROOPER		
INVESTIGATE_CITY	0.9	0.1	0.25

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE 68 ###	

UNIT_DEEP_GUARD	{ 
SHIELD_COST	2300
POWER_POINTS 	3000
MAX_HP	10
ATTACK	150
DEFENSE	200
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	70
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DEEP_GUARD
DEFAULT_ICON	ICON_UNIT_DEEP_GUARD
DESCRIPTION	DESCRIPTION_UNIT_DEEP_GUARD
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DEEPGUARD
SOUND_SELECT2	SOUND_SELECT2_DEEPGUARD
SOUND_MOVE	SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DEEPGUARD
SOUND_CANTMOVE 	SOUND_CANTMOVE_DEEPGUARD
SOUND_ATTACK	SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK	SOUND_WORK_MOBILE_INFANTRY
SOUND_VICTORY	SOUND_VICTORY_MOBILE_INFANTRY
SOUND_DEATH	SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE 	ADVANCE_BIONANOTECH
OBSOLETE_ADVANCE 	ADVANCE_DNA_ASCENSION

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_7	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_2	
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
IGNORE_ZOC
HAS_NO_ZOC

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
SHALLOW_WATER_ATTACK		
		
CHEAT_INDEX	2
} 		

### UNIT DONE 69 ###	

UNIT_HELIX_KNIGHT	{ 
SHIELD_COST	5600
POWER_POINTS 	7000
MAX_HP	10
ATTACK	200
DEFENSE	200
FIREPOWER	2
ZB_RANGE_ATTACK	400

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	4

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1200
FUEL	0

SHIELD_HUNGER	85
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HELIX_KNIGHT
DEFAULT_ICON	ICON_UNIT_HELIX_KNIGHT
DESCRIPTION	DESCRIPTION_UNIT_HELIX_KNIGHT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HELIX_KNIGHT
SOUND_SELECT2	SOUND_SELECT2_HELIX_KNIGHT
SOUND_MOVE	SOUND_MOVE_TRACKER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HELIX_KNIGHT
SOUND_CANTMOVE 	SOUND_CANTMOVE_HELIX_KNIGHT
SOUND_ATTACK	SOUND_ATTACK_LEVIATHAN
SOUND_WORK	SOUND_WORK_SWARM
SOUND_VICTORY	SOUND_VICTORY_SWARM
SOUND_DEATH	SOUND_DEATH_HELIX_KNIGHT
ENABLING_ADVANCE 	ADVANCE_DNA_ASCENSION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
	MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_2
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_7
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES		

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ATTACK_FROM_SPACESHIP		
IGNORE_ZOC			
HAS_NO_ZOC			

CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
CAN_COUNTER_BOMBARD	
BOMBARD_ROUNDS	10

DEFEND_AIR

SHALLOW_WATER_ATTACK		
AIR_ATTACK		
SPACE_ATTACK		
		
SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 70 ###	

UNIT_FANATIC	{ 
SHIELD_COST	600
POWER_POINTS 	600
MAX_HP	10
ATTACK	80
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	10
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FANATIC
DEFAULT_ICON	ICON_UNIT_FANATIC
DESCRIPTION	DESCRIPTION_UNIT_FANATIC
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FANATIC
SOUND_SELECT2	SOUND_SELECT2_FANATIC
SOUND_MOVE	SOUND_MOVE_FANATIC
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FANATIC
SOUND_CANTMOVE 	SOUND_CANTMOVE_FANATIC
SOUND_ATTACK	SOUND_ATTACK_FANATIC
SOUND_WORK	SOUND_WORK_FANATIC
SOUND_VICTORY	SOUND_VICTORY_FANATIC
SOUND_DEATH	SOUND_DEATH_FANATIC
ENABLING_ADVANCE 	ADVANCE_LIBERALISM
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		
IGNORE_ZOC
HAS_NO_ZOC

IS_SPECIAL_FORCES

DEFEND_AGAINST_SPIES	0.25				

PLANT_NUKE	0.25	0.25	SOUND_ID_PLANT_NUKE_FA	SPECEFFECT_NUKE	

CAN_EXPEL_POP		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE

GOVERNMENT_TYPE	GOVERNMENT_FUNDAMENTALISM				
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE 71 ###					

UNIT_GUERILLA	{ 
SHIELD_COST	1000
POWER_POINTS 	1100
MAX_HP	10
ATTACK	60
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GUERILLA
DEFAULT_ICON	ICON_UNIT_GUERILLA
DESCRIPTION	DESCRIPTION_UNIT_GUERILLA
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GUERILLA
SOUND_SELECT2	SOUND_SELECT2_GUERILLA
SOUND_MOVE	SOUND_MOVE_GUERILLA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GUERILLA
SOUND_CANTMOVE 	SOUND_CANTMOVE_GUERILLA
SOUND_ATTACK	SOUND_ATTACK_GUERILLA
SOUND_WORK	SOUND_WORK_GUERILLA
SOUND_VICTORY	SOUND_VICTORY_GUERILLA
SOUND_DEATH	SOUND_DEATH_GUERILLA
ENABLING_ADVANCE 	ADVANCE_COMMUNISM
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_7
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
IGNORE_ZOC		
HAS_NO_ZOC		

INVESTIGATE_CITY	0.7	0.3	0.25		
INCITE_REVOLUTION	0.5	0.5	0.5	SOUND_ID_INCITE_REVOLUTION_SP	SPECEFFECT_INCITE_REVOLUTION

GOVERNMENT_TYPE	GOVERNMENT_COMMUNISM	
GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE 72 ###		

UNIT_CHASSEUR	{
SHIELD_COST	3600
POWER_POINTS 	5000
MAX_HP	10
ATTACK	120
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	110
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CHASSEUR
DEFAULT_ICON	ICON_UNIT_CHASSEUR
DESCRIPTION	DESCRIPTION_UNIT_CHASSEUR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CHASSEUR
SOUND_SELECT2	SOUND_SELECT2_CHASSEUR
SOUND_MOVE	SOUND_MOVE_GUERILLA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CHASSEUR
SOUND_CANTMOVE 	SOUND_CANTMOVE_CHASSEUR
SOUND_ATTACK	SOUND_ATTACK_CHASSEUR
SOUND_WORK	SOUND_WORK_GUERILLA
SOUND_VICTORY	SOUND_VICTORY_GUERILLA
SOUND_DEATH	SOUND_DEATH_CHASSEUR
ENABLING_ADVANCE 	ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_7
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
IGNORE_ZOC		
HAS_NO_ZOC		

CAUSE_UNHAPPINESS	0.8	2	7	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
PLANT_NUKE	0.3	0.25	SOUND_ACKNOWLEDGE_CHASSEUR	SPECEFFECT_NUKE

GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY
GOVERNMENT_TYPE	GOVERNMENT_CYBERHIVE
BOMBARD_ROUNDS	10

DEFEND_MOUNTAIN
DEFEND_LAND

AIR_ATTACK

SPACE_CITY_CAN_BUILD
CHEAT_INDEX	5	
}

### UNIT DONE 73 ###

UNIT_ECOTERRORIST	{
SHIELD_COST	2600
POWER_POINTS 	3000
MAX_HP	10
ATTACK	50
DEFENSE	50
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	108
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ECOTERRORIST
DEFAULT_ICON	ICON_UNIT_ECOTERRORIST
DESCRIPTION	DESCRIPTION_UNIT_ECOTERRORIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ECOTERRORIST
SOUND_SELECT2	SOUND_SELECT2_ECOTERRORIST
SOUND_MOVE	SOUND_MOVE_ECOTERRORIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ECOTERRORIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_ECOTERRORIST
SOUND_ATTACK	SOUND_ATTACK_ECOTERRORIST
SOUND_WORK	SOUND_WORK_ECOTERRORIST
SOUND_VICTORY	SOUND_VICTORY_ECOTERRORIST
SOUND_DEATH	SOUND_DEATH_ECOTERRORIST
ENABLING_ADVANCE 	ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_5	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_3	
VISIBILITY_CAN_SEE_5	
VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES	
IGNORE_ZOC	
HAS_NO_ZOC	
CAN_PILLAGE		


DEFEND_AGAINST_SPIES	0.25

CAUSE_UNHAPPINESS	0.8	2	7	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS	SOUND_ID_CONDUCT_HITS	SPECEFFECT_CONDUCT_HITS
NANO_TERROR	0.25	SOUND_ID_NANO_TERROR	SPECEFFECT_NANO_TERROR
GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA				
SPACE_CITY_CAN_BUILD					
CHEAT_INDEX	5				
} 					

### UNIT DONE 74 ###					

UNIT_GOD_SOLDIER	{ 
SHIELD_COST	6600
POWER_POINTS 	6600
MAX_HP	10
ATTACK	300
DEFENSE	300
FIREPOWER	2
ZB_RANGE_ATTACK	300

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	100
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GOD_SOLDIER
DEFAULT_ICON	ICON_UNIT_GOD_SOLDIER
DESCRIPTION	DESCRIPTION_UNIT_GOD_SOLDIER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GOD_SOLDIER
SOUND_SELECT2	SOUND_SELECT2_GOD_SOLDIER
SOUND_MOVE	SOUND_MOVE_GOD_SOLDIER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GOD_SOLDIER
SOUND_CANTMOVE 	SOUND_CANTMOVE_GOD_SOLDIER
SOUND_ATTACK	SOUND_ATTACK_GOD_SOLDIER
SOUND_WORK	SOUND_WORK_GOD_SOLDIER
SOUND_VICTORY	SOUND_VICTORY_GOD_SOLDIER
SOUND_DEATH	SOUND_DEATH_GOD_SOLDIER
ENABLING_ADVANCE 	ADVANCE_DIVINE_EMPIRE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_7

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_7
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW
IGNORE_ZOC			
HAS_NO_ZOC			

IS_SPECIAL_FORCES		
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ATTACK_FROM_SPACESHIP		
CAN_SUE	

NANO_TERROR	0.25	SOUND_ID_NANO_TERROR	SPECEFFECT_NANO_TERROR		
INVESTIGATE_CITY	0.8	0	0.25

GOVERNMENT_TYPE	GOVERNMENT_DIVINE_EMPIRE								
		
ASSISTED_DROPS		
PARATROOPER		

AIR_ATTACK

CAN_BOMBARD_AIR		
CAN_BOMBARD_WATER		
CAN_BOMBARD_LAND		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	

SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	5	
} 		

### UNIT DONE 75 ###	

UNIT_WARRIOR	{ 				
SHIELD_COST	135				
POWER_POINTS 	90				
MAX_HP	10				
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	4.05
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_WARRIOR
DEFAULT_ICON	ICON_UNIT_WARRIOR
DESCRIPTION	DESCRIPTION_UNIT_WARRIOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_WARRIOR
SOUND_SELECT2	SOUND_SELECT2_WARRIOR
SOUND_MOVE	SOUND_MOVE_WARRIOR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_WARRIOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_WARRIOR
SOUND_ATTACK	SOUND_ATTACK_WARRIOR
SOUND_WORK	SOUND_WORK_WARRIOR
SOUND_VICTORY	SOUND_VICTORY_WARRIOR
SOUND_DEATH	SOUND_DEATH_WARRIOR
ENABLING_ADVANCE 	ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE 	ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE 	ADVANCE_CRAFTS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

IS_SPECIAL_FORCES

CHEAT_INDEX	1	
} 		

### UNIT DONE 76 ###		

UNIT_HOLY_WARRIOR	{ 
SHIELD_COST	140
POWER_POINTS 	125
MAX_HP	10
ATTACK	20
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	4
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HOLY_WARRIOR
DEFAULT_ICON	ICON_UNIT_HOLY_WARRIOR
DESCRIPTION	DESCRIPTION_UNIT_HOLY_WARRIOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HOLY_WARRIOR
SOUND_SELECT2	SOUND_SELECT2_HOLY_WARRIOR
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HOLY_WARRIOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_HOLY_WARRIOR
SOUND_ATTACK	SOUND_ATTACK_WARRIOR
SOUND_WORK	SOUND_WORK_WARRIOR
SOUND_VICTORY	SOUND_VICTORY_WARRIOR
SOUND_DEATH	SOUND_DEATH_HOLY_WARRIOR
ENABLING_ADVANCE 	ADVANCE_RELIGION
OBSOLETE_ADVANCE 	NULL
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	
 	 	IS_SPECIAL_FORCES

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

GOVERNMENT_TYPE	GOVERNMENT_CULTISM				

CHEAT_INDEX	1	
} 		

### UNIT DONE 77 ###

UNIT_REAL_CHARIOT	{ 
SHIELD_COST	200
POWER_POINTS 	175
MAX_HP	10
ATTACK	20
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	6
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_REAL_CHARIOT
DEFAULT_ICON	ICON_UNIT_REAL_CHARIOT
DESCRIPTION	DESCRIPTION_UNIT_REAL_CHARIOT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_REAL_CHARIOT
SOUND_SELECT2	SOUND_SELECT2_REAL_CHARIOT
SOUND_MOVE	SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_REAL_CHARIOT
SOUND_CANTMOVE 	SOUND_CANTMOVE_REAL_CHARIOT
SOUND_ATTACK	SOUND_ATTACK_HOPLITE
SOUND_WORK	SOUND_WORK_MILITIA
SOUND_VICTORY	SOUND_VICTORY_MILITIA
SOUND_DEATH	SOUND_DEATH_REAL_CHARIOT
ENABLING_ADVANCE 	ADVANCE_WHEEL
OBSOLETE_ADVANCE 	ADVANCE_STIRRUP
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE 78 ###	

UNIT_SAMURAI	{ 
SHIELD_COST	300
POWER_POINTS 	240
MAX_HP	10
ATTACK	30
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	9
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SAMURAI
DEFAULT_ICON	ICON_UNIT_SAMURAI
DESCRIPTION	DESCRIPTION_UNIT_SAMURAI
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SAMURAI
SOUND_SELECT2	SOUND_SELECT2_SAMURAI
SOUND_MOVE	SOUND_MOVE_SAMURAI
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SAMURAI
SOUND_CANTMOVE 	SOUND_CANTMOVE_SAMURAI
SOUND_ATTACK	SOUND_ATTACK_SAMURAI
SOUND_WORK	SOUND_WORK_SAMURAI
SOUND_VICTORY	SOUND_VICTORY_SAMURAI
SOUND_DEATH	SOUND_DEATH_SAMURAI
ENABLING_ADVANCE 	ADVANCE_STEAM_MACHINE
OBSOLETE_ADVANCE 	NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	IS_SPECIAL_FORCES
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	

GOVERNMENT_TYPE	GOVERNMENT_MONARCHY
GOVERNMENT_TYPE	GOVERNMENT_DICTATORSHIP

CHEAT_INDEX	1
} 	

### UNIT DONE 79 ###

UNIT_HORSEMEN	{
SHIELD_COST	240
POWER_POINTS 	240
MAX_HP	10
ATTACK	20
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	8
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HORSEMEN
DEFAULT_ICON	ICON_UNIT_HORSEMEN
DESCRIPTION	DESCRIPTION_UNIT_HORSEMEN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HORSEMEN
SOUND_SELECT2	SOUND_SELECT2_HORSEMEN
SOUND_MOVE	SOUND_MOVE_KNIGHT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HORSEMEN
SOUND_CANTMOVE 	SOUND_CANTMOVE_HORSEMEN
SOUND_ATTACK	SOUND_ATTACK_KNIGHT
SOUND_WORK	SOUND_WORK_KNIGHT
SOUND_VICTORY	SOUND_VICTORY_KNIGHT
SOUND_DEATH	SOUND_DEATH_HORSEMEN
ENABLING_ADVANCE 	ADVANCE_MONARCHY
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
 	   

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE 80 ###

UNIT_KNIGHT	{
SHIELD_COST	450
POWER_POINTS 	350
MAX_HP	10
ATTACK	40
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	7
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_KNIGHT
DEFAULT_ICON	ICON_UNIT_KNIGHT
DESCRIPTION	DESCRIPTION_UNIT_KNIGHT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_KNIGHT
SOUND_SELECT2	SOUND_SELECT2_KNIGHT
SOUND_MOVE	SOUND_MOVE_KNIGHT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_KNIGHT
SOUND_CANTMOVE 	SOUND_CANTMOVE_KNIGHT
SOUND_ATTACK	SOUND_ATTACK_KNIGHT
SOUND_WORK	SOUND_WORK_KNIGHT
SOUND_VICTORY	SOUND_VICTORY_KNIGHT
SOUND_DEATH	SOUND_DEATH_KNIGHT
ENABLING_ADVANCE 	ADVANCE_STIRRUP
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	
 	   

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

IS_SPECIAL_FORCES	
CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE 81 ###		

UNIT_TEMPLAR	{ 
SHIELD_COST	400
POWER_POINTS 	390
MAX_HP	10
ATTACK	50
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	12
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TEMPLAR
DEFAULT_ICON	ICON_UNIT_TEMPLAR
DESCRIPTION	DESCRIPTION_UNIT_TEMPLAR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TEMPLAR
SOUND_SELECT2	SOUND_SELECT2_TEMPLAR
SOUND_MOVE	SOUND_MOVE_TEMPLAR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TEMPLAR
SOUND_CANTMOVE 	SOUND_CANTMOVE_TEMPLAR
SOUND_ATTACK	SOUND_ATTACK_TEMPLAR
SOUND_WORK	SOUND_WORK_TEMPLAR
SOUND_VICTORY	SOUND_VICTORY_TEMPLAR
SOUND_DEATH	SOUND_DEATH_TEMPLAR
ENABLING_ADVANCE 	ADVANCE_MYSTICISM
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
IS_SPECIAL_FORCES

GOVERNMENT_TYPE	GOVERNMENT_THEOCRACY								

CHEAT_INDEX	1
} 	

### UNIT DONE 82 ###	

UNIT_CAVALRY	{ 
SHIELD_COST	630
POWER_POINTS 	720
MAX_HP	10
ATTACK	60
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	21
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CAVALRY
DEFAULT_ICON	ICON_UNIT_CAVALRY
DESCRIPTION	DESCRIPTION_UNIT_CAVALRY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CAVALRY
SOUND_SELECT2	SOUND_SELECT2_CAVALRY
SOUND_MOVE	SOUND_MOVE_CAVALRY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CAVALRY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CAVALRY
SOUND_ATTACK	SOUND_ATTACK_CAVALRY
SOUND_WORK	SOUND_WORK_CAVALRY
SOUND_VICTORY	SOUND_VICTORY_CAVALRY
SOUND_DEATH	SOUND_DEATH_CAVALRY
ENABLING_ADVANCE 	ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_TANK_WARFARE
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE 83 ###		

UNIT_HUSSAR	{
SHIELD_COST	600
POWER_POINTS 	600
MAX_HP	10
ATTACK	70
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	10
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HUSSAR
DEFAULT_ICON	ICON_UNIT_HUSSAR
DESCRIPTION	DESCRIPTION_UNIT_HUSSAR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HUSSAR
SOUND_SELECT2	SOUND_SELECT2_HUSSAR
SOUND_MOVE	SOUND_MOVE_KNIGHT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HUSSAR
SOUND_CANTMOVE 	SOUND_CANTMOVE_HUSSAR
SOUND_ATTACK	SOUND_ATTACK_PIKEMEN
SOUND_WORK	SOUND_WORK_PIKEMEN
SOUND_VICTORY	SOUND_VICTORY_PIKEMEN
SOUND_DEATH	SOUND_ATTACK_KNIGHT
ENABLING_ADVANCE 	ADVANCE_MECHANICS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_RAPID_DEPLOYMENT
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

GOVERNMENT_TYPE	GOVERNMENT_NOBLE_REPUBLIC				

CHEAT_INDEX	1	
} 		

### UNIT DONE 84 ###		

UNIT_FASCIST	{ 
SHIELD_COST	1400
POWER_POINTS 	1600
MAX_HP	10
ATTACK	160
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	42
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FASCIST
DEFAULT_ICON	ICON_UNIT_FASCIST
DESCRIPTION	DESCRIPTION_UNIT_FASCIST
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FASCIST
SOUND_SELECT2	SOUND_SELECT2_FASCIST
SOUND_MOVE	SOUND_MOVE_FASCIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FASCIST
SOUND_CANTMOVE 	SOUND_CANTMOVE_FASCIST
SOUND_ATTACK	SOUND_ATTACK_FASCIST
SOUND_WORK	SOUND_WORK_FASCIST
SOUND_VICTORY	SOUND_VICTORY_FASCIST
SOUND_DEATH	SOUND_DEATH_FASCIST
ENABLING_ADVANCE 	ADVANCE_FASCISM
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

VICTORY_ENSLAVEMENT

DEFEND_AGAINST_SPIES	0.25			

GOVERNMENT_TYPE	GOVERNMENT_FASCISM	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 85 ###		

UNIT_SERAPHIM	{ 
SHIELD_COST	5000
POWER_POINTS 	6000
MAX_HP	10
ATTACK	360
DEFENSE	240
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SERAPHIM
DEFAULT_ICON	ICON_UNIT_SERAPHIM
DESCRIPTION	DESCRIPTION_UNIT_SERAPHIM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SERAPHIM
SOUND_SELECT2	SOUND_SELECT2_SERAPHIM
SOUND_MOVE	SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SERAPHIM
SOUND_CANTMOVE 	SOUND_CANTMOVE_SERAPHIM
SOUND_ATTACK	SOUND_ATTACK_SERAPHIM
SOUND_WORK	SOUND_WORK_FASCIST
SOUND_VICTORY	SOUND_VICTORY_FASCIST
SOUND_DEATH	SOUND_DEATH_SERAPHIM
ENABLING_ADVANCE 	ADVANCE_DIVINE_EMPIRE
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

IS_SPECIAL_FORCES		
CAN_BEACH_ASSAULT
ATTACK_FROM_SPACESHIP		

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

ASSISTED_DROPS
PARATROOPER
AIR_ATTACK

VICTORY_ENSLAVEMENT

GOVERNMENT_TYPE	GOVERNMENT_DIVINE_EMPIRE	
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 86 ###		

UNIT_ARMOURED_RECON	{ 
SHIELD_COST	1100
POWER_POINTS 	1650
MAX_HP	10
ATTACK	100
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	700
FUEL	0

SHIELD_HUNGER	33
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ARMOURED_RECON
DEFAULT_ICON	ICON_UNIT_ARMOURED_RECON
DESCRIPTION	DESCRIPTION_UNIT_ARMOURED_RECON
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ARMOURED_RECON
SOUND_SELECT2	SOUND_SELECT2_ARMOURED_RECON
SOUND_MOVE	SOUND_MOVE_ARMOURED_RECON
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ARMOURED_RECON
SOUND_CANTMOVE 	SOUND_CANTMOVE_ARMOURED_RECON
SOUND_ATTACK	SOUND_ATTACK_CANNON
SOUND_WORK	SOUND_WORK_ARMOURED_RECON
SOUND_VICTORY	SOUND_VICTORY_ARMOURED_RECON
SOUND_DEATH	SOUND_DEATH_ARMOURED_RECON
ENABLING_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY
OBSOLETE_ADVANCE 	ADVANCE_TECHNOCRACY
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED 	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		
CANT_ENTRENCH			

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 		

### UNIT DONE 87 ###		

UNIT_TANK	{ 
SHIELD_COST	1750
POWER_POINTS 	2500
MAX_HP	10
ATTACK	160
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	52
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TANK
DEFAULT_ICON	ICON_UNIT_TANK
DESCRIPTION	DESCRIPTION_UNIT_TANK
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TANK
SOUND_SELECT2	SOUND_SELECT2_TANK
SOUND_MOVE	SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TANK
SOUND_CANTMOVE 	SOUND_CANTMOVE_TANK
SOUND_ATTACK	SOUND_ATTACK_TANK
SOUND_WORK	SOUND_WORK_TANK
SOUND_VICTORY	SOUND_VICTORY_TANK
SOUND_DEATH	SOUND_DEATH_TANK
ENABLING_ADVANCE 	ADVANCE_TANK_WARFARE
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR
OBSOLETE_ADVANCE 	ADVANCE_FUSION

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED 	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		
CANT_ENTRENCH			

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE				

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE 88 ###	

UNIT_FUSION_TANK	{ 
SHIELD_COST	5000
POWER_POINTS 	6750
MAX_HP	10
ATTACK	400
DEFENSE	160
FIREPOWER	2
ZB_RANGE_ATTACK	180

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	900
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FUSION_TANK
DEFAULT_ICON	ICON_UNIT_FUSION_TANK
DESCRIPTION	DESCRIPTION_UNIT_FUSION_TANK
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FUSION_TANK
SOUND_SELECT2	SOUND_SELECT2_FUSION_TANK
SOUND_MOVE	SOUND_MOVE_FUSION_TANK
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FUSION_TANK
SOUND_CANTMOVE 	SOUND_CANTMOVE_FUSION_TANK
SOUND_ATTACK	SOUND_ATTACK_FUSION_TANK
SOUND_WORK	SOUND_WORK_FUSION_TANK
SOUND_VICTORY	SOUND_VICTORY_FUSION_TANK
SOUND_DEATH	SOUND_DEATH_FUSION_TANK
ENABLING_ADVANCE 	ADVANCE_FUSION
OBSOLETE_ADVANCE 	ADVANCE_BATTLEOIDS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		
CANT_ENTRENCH			

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

AIR_ATTACK		
		
SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 89 ###	

UNIT_CYBERPANZER	{ 
SHIELD_COST	6600
POWER_POINTS 	8000
MAX_HP	10
ATTACK	320
DEFENSE	240
FIREPOWER	2
ZB_RANGE_ATTACK	300

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	2
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	200
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CYBERPANZER
DEFAULT_ICON	ICON_UNIT_CYBERPANZER
DESCRIPTION	DESCRIPTION_UNIT_CYBERPANZER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CYBERPANZER
SOUND_SELECT2	SOUND_SELECT2_CYBERPANZER
SOUND_MOVE	SOUND_MOVE_CYBERPANZER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CYBERPANZER
SOUND_CANTMOVE 	SOUND_CANTMOVE_CYBERPANZER
SOUND_ATTACK	SOUND_ATTACK_CYBERPANZER
SOUND_WORK	SOUND_WORK_CYBERPANZER
SOUND_VICTORY	SOUND_VICTORY_CYBERPANZER
SOUND_DEATH	SOUND_DEATH_CYBERPANZER
ENABLING_ADVANCE 	ADVANCE_HARDWAR
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED 	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

BOMBARD_ROUNDS	3	

AIR_ATTACK		
DEFEND_AIR				
DEFEND_SPACE				

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE 90 ###	

UNIT_CHARIOT	{
SHIELD_COST	190
POWER_POINTS 	195
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	6
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CHARIOT
DEFAULT_ICON	ICON_UNIT_CHARIOT
DESCRIPTION	DESCRIPTION_UNIT_CHARIOT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CHARIOT
SOUND_SELECT2	SOUND_SELECT2_CHARIOT
SOUND_MOVE	SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CHARIOT
SOUND_CANTMOVE 	SOUND_CANTMOVE_CHARIOT
SOUND_ATTACK	SOUND_ATTACK_CHARIOT
SOUND_WORK	SOUND_WORK_CHARIOT
SOUND_VICTORY	SOUND_VICTORY_CHARIOT
SOUND_DEATH	SOUND_DEATH_CHARIOT
ENABLING_ADVANCE 	ADVANCE_HORSEBACK_RIDING
OBSOLETE_ADVANCE 	ADVANCE_MECHANICS
OBSOLETE_ADVANCE 	ADVANCE_CAVALRY_TACTICS
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1
} 	

### UNIT DONE 91 ###	

UNIT_CROSSBOWMAN	{ 
SHIELD_COST	225
POWER_POINTS 	190
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	20

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	7
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CROSSBOWMAN
DEFAULT_ICON	ICON_UNIT_CROSSBOWMAN
DESCRIPTION	DESCRIPTION_UNIT_CROSSBOWMAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CROSSBOWMAN
SOUND_SELECT2	SOUND_SELECT2_CROSSBOWMAN
SOUND_MOVE	SOUND_MOVE_CROSSBOWMAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CROSSBOWMAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_CROSSBOWMAN
SOUND_ATTACK	SOUND_ATTACK_CROSSBOWMAN
SOUND_WORK	SOUND_WORK_CROSSBOWMAN
SOUND_VICTORY	SOUND_VICTORY_CROSSBOWMAN
SOUND_DEATH	SOUND_DEATH_CROSSBOWMAN
ENABLING_ADVANCE 	ADVANCE_MECHANICS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		



CHEAT_INDEX	1	
} 	

### UNIT DONE 92 ###	

UNIT_CHEM	{ 
SHIELD_COST	1300
POWER_POINTS 	1250
MAX_HP	10
ATTACK	60
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	60

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	40
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CHEM
DEFAULT_ICON	ICON_UNIT_CHEM
DESCRIPTION	DESCRIPTION_UNIT_CHEM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CHEM
SOUND_SELECT2	SOUND_SELECT2_CHEM
SOUND_MOVE	SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CHEM
SOUND_CANTMOVE 	SOUND_CANTMOVE_CHEM
SOUND_ATTACK	SOUND_ATTACK_CHEM
SOUND_WORK	SOUND_WORK_SWARM
SOUND_VICTORY	SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH	SOUND_DEATH_CHEM
ENABLING_ADVANCE 	ADVANCE_CHEMICALS
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS
############## special flags #############################	
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN 		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
BIO_TERROR	0.35	SOUND_ID_BIO_TERROR	SPECEFFECT_BIO_TERROR
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10	

CHEAT_INDEX	1
} 	

### UNIT DONE 93 ###	

UNIT_MOBILE_GUN	{ 
SHIELD_COST	2000
POWER_POINTS 	2350
MAX_HP	10
ATTACK	80
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	160

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MOBILE_GUN
DEFAULT_ICON	ICON_UNIT_MOBILE_GUN
DESCRIPTION	DESCRIPTION_UNIT_MOBILE_GUN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MOBILE_GUN
SOUND_SELECT2	SOUND_SELECT2_MOBILE_GUN
SOUND_MOVE	SOUND_MOVE_MOBILE_GUN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MOBILE_GUN
SOUND_CANTMOVE 	SOUND_CANTMOVE_MOBILE_GUN
SOUND_ATTACK	SOUND_ATTACK_MOBILE_GUN
SOUND_WORK	SOUND_WORK_MOBILE_GUN
SOUND_VICTORY	SOUND_VICTORY_MOBILE_GUN
SOUND_DEATH	SOUND_DEATH_MOBILE_GUN
ENABLING_ADVANCE 	ADVANCE_TANK_WARFARE
OBSOLETE_ADVANCE 	ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	ADVANCE_DNA_ASCENSION

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	
CANT_ENTRENCH			

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10			

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1
} 	

### UNIT DONE 94 ###	

UNIT_ABOMINATION	{ 				
SHIELD_COST	1150				
POWER_POINTS 	2800				
MAX_HP	10
ATTACK	140
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	130

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ABOMINATION
DEFAULT_ICON	ICON_UNIT_ABOMINATION
DESCRIPTION	DESCRIPTION_UNIT_ABOMINATION
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ABOMINATION
SOUND_SELECT2	SOUND_SELECT2_ABOMINATION
SOUND_MOVE	SOUND_MOVE_CLONE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ABOMINATION
SOUND_CANTMOVE 	SOUND_CANTMOVE_ABOMINATION
SOUND_ATTACK	SOUND_ATTACK_MOBILE_SAM
SOUND_WORK	SOUND_WORK_CLONE
SOUND_VICTORY	SOUND_VICTORY_CLONE
SOUND_DEATH	SOUND_DEATH_ABOMINATION
ENABLING_ADVANCE 	ADVANCE_GENETIC_TAILORING	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_LAND 		
MOVEMENT_TYPE_MOUNTAIN		
LOSS_MOVE_TO_DMG_NONE		
SIZE_SMALL  		


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	 	CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
BIO_TERROR	0.9	SOUND_ID_BIO_TERROR	SPECEFFECT_BIO_TERROR
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE		

SPACE_CITY_CAN_BUILD	

GOVERNMENT_TYPE	GOVERNMENT_ABSOLUTISM				
GOVERNMENT_TYPE	GOVERNMENT_FASCISM				
GOVERNMENT_TYPE	GOVERNMENT_COMMUNISM				
GOVERNMENT_TYPE	GOVERNMENT_MULTINATIONAL_REPUBLIC				
GOVERNMENT_TYPE	GOVERNMENT_TECHNOCRACY				
GOVERNMENT_TYPE	GOVERNMENT_CYBERHIVE				

CAN_BOMBARD_LAND	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10	

CHEAT_INDEX	1
} 	

### UNIT DONE 95 ###	

UNIT_BATTLEBOT	{ 
SHIELD_COST	3500
POWER_POINTS 	4250
MAX_HP	10
ATTACK	120
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	240

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	105
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLEBOT
DEFAULT_ICON	ICON_UNIT_BATTLEBOT
DESCRIPTION	DESCRIPTION_UNIT_BATTLEBOT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLEBOT
SOUND_SELECT2	SOUND_SELECT2_BATTLEBOT
SOUND_MOVE	SOUND_MOVE_BATTLEBOT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLEBOT
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLEBOT
SOUND_ATTACK	SOUND_ATTACK_BATTLEBOT
SOUND_WORK	SOUND_WORK_BATTLEBOT
SOUND_VICTORY	SOUND_VICTORY_BATTLEBOT
SOUND_DEATH	SOUND_DEATH_BATTLEBOT
ENABLING_ADVANCE 	ADVANCE_ROBOTICS
OBSOLETE_ADVANCE 	ADVANCE_DNA_ASCENSION

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	

AIR_ATTACK		
DEFEND_AIR				

SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	1
} 	

### UNIT DONE 96 ###	

UNIT_HUSCARL	{ 
SHIELD_COST	250
POWER_POINTS 	225
MAX_HP	10
ATTACK	30
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	100
FUEL	0

SHIELD_HUNGER	7
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HUSCARL
DEFAULT_ICON	ICON_UNIT_HUSCARL
DESCRIPTION	DESCRIPTION_UNIT_HUSCARL
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HUSCARL
SOUND_SELECT2	SOUND_SELECT2_HUSCARL
SOUND_MOVE	SOUND_MOVE_HUSCARL
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HUSCARL
SOUND_CANTMOVE 	SOUND_CANTMOVE_HUSCARL
SOUND_ATTACK	SOUND_ATTACK_HUSCARL
SOUND_WORK	SOUND_WORK_HUSCARL
SOUND_VICTORY	SOUND_VICTORY_HUSCARL
SOUND_DEATH	SOUND_DEATH_HUSCARL
ENABLING_ADVANCE 	ADVANCE_HULL_MAKING
OBSOLETE_ADVANCE 	ADVANCE_LANDING_OPERATIONS
OBSOLETE_ADVANCE 	ADVANCE_COLONIALISM

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 97 ###	

UNIT_CONQUISTADOR	{ 
SHIELD_COST	500
POWER_POINTS 	540
MAX_HP	10
ATTACK	50
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	200
FUEL	0

SHIELD_HUNGER	10
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CONQUISTADOR
DEFAULT_ICON	ICON_UNIT_CONQUISTADOR
DESCRIPTION	DESCRIPTION_UNIT_CONQUISTADOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CONQUISTADOR
SOUND_SELECT2	SOUND_SELECT2_CONQUISTADOR
SOUND_MOVE	SOUND_MOVE_CONQUISTADOR
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CONQUISTADOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_CONQUISTADOR
SOUND_ATTACK	SOUND_ATTACK_CONQUISTADOR
SOUND_WORK	SOUND_WORK_CONQUISTADOR
SOUND_VICTORY	SOUND_VICTORY_CONQUISTADOR
SOUND_DEATH	SOUND_DEATH_CONQUISTADOR
ENABLING_ADVANCE 	ADVANCE_COLONIALISM
OBSOLETE_ADVANCE 	ADVANCE_LANDING_OPERATIONS
OBSOLETE_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		


SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 98 ###	

UNIT_MARINES	{
SHIELD_COST	1000
POWER_POINTS 	1450
MAX_HP	10
ATTACK	120
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MARINES
DEFAULT_ICON	ICON_UNIT_MARINES
DESCRIPTION	DESCRIPTION_UNIT_MARINES
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MARINES
SOUND_SELECT2	SOUND_SELECT2_MARINES
SOUND_MOVE	SOUND_MOVE_MARINES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MARINES
SOUND_CANTMOVE 	SOUND_CANTMOVE_MARINES
SOUND_ATTACK	SOUND_ATTACK_MARINES
SOUND_WORK	SOUND_WORK_MARINES
SOUND_VICTORY	SOUND_VICTORY_MARINES
SOUND_DEATH	SOUND_DEATH_MARINES
ENABLING_ADVANCE 	ADVANCE_LANDING_OPERATIONS
OBSOLETE_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY
OBSOLETE_ADVANCE 	ADVANCE_DIMENSIONAL_PHYSICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 99 ###	

UNIT_VALKYRIE	{
SHIELD_COST	900
POWER_POINTS 	2000
MAX_HP	10
ATTACK	140
DEFENSE	90
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	14
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_VALKYRIE
DEFAULT_ICON	ICON_UNIT_VALKYRIE
DESCRIPTION	DESCRIPTION_UNIT_VALKYRIE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_VALKYRIE
SOUND_SELECT2	SOUND_SELECT2_VALKYRIE
SOUND_MOVE	SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_VALKYRIE
SOUND_CANTMOVE 	SOUND_CANTMOVE_VALKYRIE
SOUND_ATTACK	SOUND_ATTACK_GREEK_FIRE_TRIREME
SOUND_WORK	SOUND_WORK_BATTLEBOT
SOUND_VICTORY	SOUND_VICTORY_BATTLEBOT
SOUND_DEATH	SOUND_DEATH_VALKYRIE
ENABLING_ADVANCE 	ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE 	NULL
############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_7	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES		

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

GOVERNMENT_TYPE	GOVERNMENT_ECOTOPIA				

CHEAT_INDEX	1	
} 		

### UNIT DONE 100 ###		

UNIT_MOBILE_INFANTRY	{ 
SHIELD_COST	1800
POWER_POINTS 	3600
MAX_HP	10
ATTACK	200
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	54
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_MOBILE_INFANTRY
DEFAULT_ICON	ICON_UNIT_MOBILE_INFANTRY
DESCRIPTION	DESCRIPTION_UNIT_MOBILE_INFANTRY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_MOBILE_INFANTRY
SOUND_SELECT2	SOUND_SELECT2_MOBILE_INFANTRY
SOUND_MOVE	SOUND_MOVE_MOBILE_INFANTRY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_MOBILE_INFANTRY
SOUND_CANTMOVE 	SOUND_CANTMOVE_MOBILE_INFANTRY
SOUND_ATTACK	SOUND_ATTACK_MOBILE_INFANTRY
SOUND_WORK	SOUND_WORK_MOBILE_INFANTRY
SOUND_VICTORY	SOUND_VICTORY_MOBILE_INFANTRY
SOUND_DEATH	SOUND_DEATH_MOBILE_INFANTRY
ENABLING_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY
OBSOLETE_ADVANCE 	ADVANCE_DIMENSIONAL_PHYSICS

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 101 ###	

UNIT_PARATROOPER	{ 		
SHIELD_COST	2500		
POWER_POINTS 	3000		
MAX_HP	10		
ATTACK	160
DEFENSE	160
FIREPOWER	2
ZB_RANGE_ATTACK	80

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	75
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PARATROOPER
DEFAULT_ICON	ICON_UNIT_PARATROOPER
DESCRIPTION	DESCRIPTION_UNIT_PARATROOPER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DUKE
SOUND_SELECT2	SOUND_SELECT2_DUKE
SOUND_MOVE	SOUND_MOVE_PARATROOPER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DUKE
SOUND_CANTMOVE 	SOUND_CANTMOVE_DUKE
SOUND_ATTACK	SOUND_ATTACK_PARATROOPER
SOUND_WORK	SOUND_WORK_PARATROOPER
SOUND_VICTORY	SOUND_VICTORY_PARATROOPER
SOUND_DEATH	SOUND_DEATH_DUKE
ENABLING_ADVANCE 	ADVANCE_BIONICS
OBSOLETE_ADVANCE 	ADVANCE_TECHNOCRACY

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

IS_SPECIAL_FORCES		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		

		
PARATROOPER		
CAN_BEACH_ASSAULT		
ATTACK_FROM_SPACESHIP				

SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 102 ###

UNIT_GRUNT	{
SHIELD_COST	1000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	210
DEFENSE	140
FIREPOWER	2
ZB_RANGE_ATTACK	70

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GRUNT
DEFAULT_ICON	ICON_UNIT_GRUNT
DESCRIPTION	DESCRIPTION_UNIT_GRUNT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GRUNT
SOUND_SELECT2	SOUND_SELECT2_GRUNT
SOUND_MOVE	SOUND_MOVE_FASCIST
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GRUNT
SOUND_CANTMOVE 	SOUND_CANTMOVE_GRUNT
SOUND_ATTACK	SOUND_ATTACK_STEALTH_FIGHTER
SOUND_WORK	SOUND_WORK_MARINES
SOUND_VICTORY	SOUND_VICTORY_MARINES
SOUND_DEATH	SOUND_DEATH_GRUNT
ENABLING_ADVANCE 	ADVANCE_WILL_TO_POWER
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL  	


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

 	CAN_EXPEL_POP	
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE

AIR_ATTACK

SPACE_CITY_CAN_BUILD

GOVERNMENT_TYPE	GOVERNMENT_VIROCRACY

CHEAT_INDEX	1
} 		

### UNIT DONE 103 ###	

UNIT_SPACE_MARINES	{
SHIELD_COST	3000
POWER_POINTS 	4500
MAX_HP	10
ATTACK	400
DEFENSE	200
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_MARINES
DEFAULT_ICON	ICON_UNIT_SPACE_MARINES
DESCRIPTION	DESCRIPTION_UNIT_SPACE_MARINES
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_MARINES
SOUND_SELECT2	SOUND_SELECT2_SPACE_MARINES
SOUND_MOVE	SOUND_MOVE_SPACE_MARINES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_MARINES
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_MARINES
SOUND_ATTACK	SOUND_ATTACK_SPACE_MARINES
SOUND_WORK	SOUND_WORK_SPACE_MARINES
SOUND_VICTORY	SOUND_VICTORY_SPACE_MARINES
SOUND_DEATH	SOUND_DEATH_SPACE_MARINES
ENABLING_ADVANCE 	ADVANCE_POWER_ARMOUR
OBSOLETE_ADVANCE 	NULL

############## special flags #############################
MOVEMENT_TYPE_LAND 
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ATTACK_FROM_SPACESHIP				

SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 104 ###	

UNIT_SWARM	{ 
SHIELD_COST	5000
POWER_POINTS 	6000
MAX_HP	10
ATTACK	320
DEFENSE	240
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1600
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SWARM
DEFAULT_ICON	ICON_UNIT_SWARM
DESCRIPTION	DESCRIPTION_UNIT_SWARM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SWARM
SOUND_SELECT2	SOUND_SELECT2_SWARM
SOUND_MOVE	SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SWARM
SOUND_CANTMOVE 	SOUND_CANTMOVE_SWARM
SOUND_ATTACK	SOUND_ATTACK_SWARM
SOUND_WORK	SOUND_WORK_SWARM
SOUND_VICTORY	SOUND_VICTORY_SWARM
SOUND_DEATH	SOUND_DEATH_SWARM
ENABLING_ADVANCE 	ADVANCE_DIMENSIONAL_PHYSICS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
MOVEMENT_TYPE_SPACE	
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL  


VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_8	

IS_SPACE_LANDER
EXERTS_MARTIAL_LAW

CANT_ENTRENCH		
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
AIR_ATTACK	

		
SHALLOW_WATER_ATTACK		
ASSISTED_DROPS		

SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	1	
} 		

### UNIT DONE 105 ###	

UNIT_HOVERCRAFT	{ 
SHIELD_COST	2000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	60
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	900
FUEL	0

SHIELD_HUNGER	60
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HOVERCRAFT
DEFAULT_ICON	ICON_UNIT_HOVERCRAFT
DESCRIPTION	DESCRIPTION_UNIT_HOVERCRAFT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HOVERCRAFT
SOUND_SELECT2	SOUND_SELECT2_HOVERCRAFT
SOUND_MOVE	SOUND_MOVE_FIGHTER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HOVERCRAFT
SOUND_CANTMOVE 	SOUND_CANTMOVE_HOVERCRAFT
SOUND_ATTACK	SOUND_ATTACK_HOVERCRAFT
SOUND_WORK	SOUND_WORK_HOVERCRAFT
SOUND_VICTORY	SOUND_VICTORY_HOVERCRAFT
SOUND_DEATH	SOUND_DEATH_HOVERCRAFT
ENABLING_ADVANCE 	ADVANCE_RAPID_DEPLOYMENT
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################	
MOVEMENT_TYPE_LAND	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	
CAN_CARRY_SMALL_LAND		
TRANSPORT_CAPACITY	3	
SOUND_ID_HOVERCRAFT_LOAD	SOUND_ID_HOVERCRAFT_UNLOAD

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL	
CAN_PIRATE	
CAN_BEACH_ASSAULT	

LAND_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 106 ###	

UNIT_SKIFF	{ 	
SHIELD_COST	270	
POWER_POINTS 	200	
MAX_HP	3
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	9
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SKIFF
DEFAULT_ICON	ICON_UNIT_SKIFF
DESCRIPTION	DESCRIPTION_UNIT_SKIFF
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SKIFF
SOUND_SELECT2	SOUND_SELECT2_SKIFF
SOUND_MOVE	SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SKIFF
SOUND_CANTMOVE 	SOUND_CANTMOVE_SKIFF
SOUND_ATTACK	SOUND_ATTACK_LONGSHIP
SOUND_WORK	SOUND_WORK_LONGSHIP
SOUND_VICTORY	SOUND_VICTORY_LONGSHIP
SOUND_DEATH	SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE 	ADVANCE_CARTOGRAPHY
OBSOLETE_ADVANCE 	ADVANCE_AGE_OF_DISCOVERY
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
############## special flags #############################	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	2
SOUND_MOVE_SETTLER	SOUND_MOVE_SETTLER
CANT_CAPTURE_CITY	
HAS_NO_ZOC	

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES

CANT_ENTRENCH		
DEATH_EFFECTS_HAPPY		

SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 	

### UNIT DONE 107 ###	

UNIT_TRIREMES	{ 
SHIELD_COST	450
POWER_POINTS 	300
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	14
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TRIREMES
DEFAULT_ICON	ICON_UNIT_TRIREMES
DESCRIPTION	DESCRIPTION_UNIT_TRIREMES
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TRIREMES
SOUND_SELECT2	SOUND_SELECT2_TRIREMES
SOUND_MOVE	SOUND_MOVE_TRIREMES
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TRIREMES
SOUND_CANTMOVE 	SOUND_CANTMOVE_TRIREMES
SOUND_ATTACK	SOUND_ATTACK_TRIREMES
SOUND_WORK	SOUND_WORK_TRIREMES
SOUND_VICTORY	SOUND_VICTORY_TRIREMES
SOUND_DEATH	SOUND_DEATH_TRIREMES
ENABLING_ADVANCE 	ADVANCE_SHIP_BUILDING
OBSOLETE_ADVANCE 	ADVANCE_AGE_OF_DISCOVERY
OBSOLETE_ADVANCE 	ADVANCE_HULL_MAKING
############## special flags #############################	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND		
SIZE_MED		
TRANSPORT_CAPACITY	2	
SOUND_ID_TRIREMES_LOAD	SOUND_ID_TRIREMES_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_8		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_PIRATE	


SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 108 ###	

UNIT_GREEK_FIRE_TRIREME	{ 
SHIELD_COST	600
POWER_POINTS 	600
MAX_HP	10
ATTACK	20
DEFENSE	20
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	18
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GREEK_FIRE_TRIREME
DEFAULT_ICON	ICON_UNIT_GREEK_FIRE_TRIREME
DESCRIPTION	DESCRIPTION_UNIT_GREEK_FIRE_TRIREME
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GREEK_FIRE_TRIREME
SOUND_SELECT2	SOUND_SELECT2_GREEK_FIRE_TRIREME
SOUND_MOVE	SOUND_MOVE_GREEK_FIRE_TRIREME
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
SOUND_CANTMOVE 	SOUND_CANTMOVE_GREEK_FIRE_TRIREME
SOUND_ATTACK	SOUND_ATTACK_GREEK_FIRE_TRIREME
SOUND_WORK	SOUND_WORK_GREEK_FIRE_TRIREME
SOUND_VICTORY	SOUND_VICTORY_GREEK_FIRE_TRIREME
SOUND_DEATH	SOUND_DEATH_GREEK_FIRE_TRIREME
ENABLING_ADVANCE 	ADVANCE_ALCHEMY
OBSOLETE_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_STEEL
############## special flags #############################	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED		
TRANSPORT_CAPACITY	2
SOUND_ID_GREEK_FIRE_TRIREME_LOAD	SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_8		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
 	CAN_PIRATE


SHALLOW_WATER_ATTACK
CAN_BOMBARD_WATER
BOMBARD_ROUNDS	10

CHEAT_INDEX	2
} 	

### UNIT DONE 109 ###	

UNIT_LONGSHIP	{ 	
SHIELD_COST	540	
POWER_POINTS 	400
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	16
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LONGSHIP
DEFAULT_ICON	ICON_UNIT_LONGSHIP
DESCRIPTION	DESCRIPTION_UNIT_LONGSHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_LONGSHIP
SOUND_SELECT2	SOUND_SELECT2_LONGSHIP
SOUND_MOVE	SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_LONGSHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_LONGSHIP
SOUND_ATTACK	SOUND_ATTACK_LONGSHIP
SOUND_WORK	SOUND_WORK_LONGSHIP
SOUND_VICTORY	SOUND_VICTORY_LONGSHIP
SOUND_DEATH	SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE 	ADVANCE_HULL_MAKING
OBSOLETE_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_AGE_OF_DISCOVERY
############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	2
SOUND_ID_LONGSHIP_LOAD	SOUND_ID_LONGSHIP_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_8		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_PIRATE		


SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 	

### UNIT DONE 110 ###	

UNIT_CARAVEL	{ 	
SHIELD_COST	660	
POWER_POINTS 	600	
MAX_HP	10
ATTACK	20
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	20
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CARAVEL
DEFAULT_ICON	ICON_UNIT_CARAVEL
DESCRIPTION	DESCRIPTION_UNIT_CARAVEL
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CARAVEL
SOUND_SELECT2	SOUND_SELECT2_CARAVEL
SOUND_MOVE	SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CARAVEL
SOUND_CANTMOVE 	SOUND_CANTMOVE_CARAVEL
SOUND_ATTACK	SOUND_ATTACK_LONGSHIP
SOUND_WORK	SOUND_WORK_LONGSHIP
SOUND_VICTORY	SOUND_VICTORY_LONGSHIP
SOUND_DEATH	SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE 	ADVANCE_AGE_OF_DISCOVERY
OBSOLETE_ADVANCE 	ADVANCE_STEEL
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR
############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_LARGE	
TRANSPORT_CAPACITY	3
SOUND_ID_LONGSHIP_LOAD	SOUND_ID_LONGSHIP_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_8		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_PIRATE		


SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 	

### UNIT DONE 111 ###	

UNIT_FRIGATE	{
SHIELD_COST	750
POWER_POINTS 	750
MAX_HP	10
ATTACK	30
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	22
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FRIGATE
DEFAULT_ICON	ICON_UNIT_FRIGATE
DESCRIPTION	DESCRIPTION_UNIT_FRIGATE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FRIGATE
SOUND_SELECT2	SOUND_SELECT2_FRIGATE
SOUND_MOVE	SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FRIGATE
SOUND_CANTMOVE 	SOUND_CANTMOVE_FRIGATE
SOUND_ATTACK	SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK	SOUND_WORK_LONGSHIP
SOUND_VICTORY	SOUND_VICTORY_LONGSHIP
SOUND_DEATH	SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_OIL_REFINING
############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE
CANT_CAPTURE_CITY

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_8		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_PIRATE		


SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 	

### UNIT DONE 112 ###	

UNIT_SHIP_OF_THE_LINE	{ 
SHIELD_COST	1000
POWER_POINTS 	1000
MAX_HP	10
ATTACK	40
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	40

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	30
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SHIP_OF_THE_LINE
DEFAULT_ICON	ICON_UNIT_SHIP_OF_THE_LINE
DESCRIPTION	DESCRIPTION_UNIT_SHIP_OF_THE_LINE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SHIP_OF_THE_LINE
SOUND_SELECT2	SOUND_SELECT2_SHIP_OF_THE_LINE
SOUND_MOVE	SOUND_MOVE_SHIP_OF_THE_LINE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SHIP_OF_THE_LINE
SOUND_ATTACK	SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK	SOUND_WORK_SHIP_OF_THE_LINE
SOUND_VICTORY	SOUND_VICTORY_SHIP_OF_THE_LINE
SOUND_DEATH	SOUND_DEATH_SHIP_OF_THE_LINE
ENABLING_ADVANCE 	ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
SIZE_MED	
TRANSPORT_CAPACITY	2
SOUND_ID_SHIP_OF_THE_LINE_LOAD	SOUND_ID_SHIP_OF_THE_LINE_UNLOAD
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_8		

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10

	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 113 ###	

UNIT_IRONCLAD	{ 
SHIELD_COST	1500
POWER_POINTS 	1500
MAX_HP	10
ATTACK	80
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	60

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	45
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_IRONCLAD
DEFAULT_ICON	ICON_UNIT_IRONCLAD
DESCRIPTION	DESCRIPTION_UNIT_IRONCLAD
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_IRONCLAD
SOUND_SELECT2	SOUND_SELECT2_IRONCLAD
SOUND_MOVE	SOUND_MOVE_IRONCLAD
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_IRONCLAD
SOUND_CANTMOVE 	SOUND_CANTMOVE_IRONCLAD
SOUND_ATTACK	SOUND_ATTACK_IRONCLAD
SOUND_WORK	SOUND_WORK_IRONCLAD
SOUND_VICTORY	SOUND_VICTORY_IRONCLAD
SOUND_DEATH	SOUND_DEATH_IRONCLAD
ENABLING_ADVANCE 	ADVANCE_STEEL
OBSOLETE_ADVANCE 	ADVANCE_GLOBAL_DEFENSE_INITIATIVE
OBSOLETE_ADVANCE 	ADVANCE_EXPLOSIVES

############## special flags #############################	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_MED

CANT_CAPTURE_CITY

VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_8

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	

SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 		

### UNIT DONE 114 ###	

UNIT_BATTLESHIP	{ 
SHIELD_COST	2800
POWER_POINTS 	2800
MAX_HP	10
ATTACK	200
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	700
FUEL	0

SHIELD_HUNGER	84
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLESHIP
DEFAULT_ICON	ICON_UNIT_BATTLESHIP
DESCRIPTION	DESCRIPTION_UNIT_BATTLESHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLESHIP
SOUND_SELECT2	SOUND_SELECT2_BATTLESHIP
SOUND_MOVE	SOUND_MOVE_BATTLESHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLESHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLESHIP
SOUND_ATTACK	SOUND_ATTACK_BATTLESHIP
SOUND_WORK	SOUND_WORK_BATTLESHIP
SOUND_VICTORY	SOUND_VICTORY_BATTLESHIP
SOUND_DEATH	SOUND_DEATH_BATTLESHIP
ENABLING_ADVANCE 	ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE 	ADVANCE_FUSION

############## special flags #############################	
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE

CANT_CAPTURE_CITY

VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_8

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	10	
	
SHALLOW_WATER_ATTACK		

CHEAT_INDEX	2	
} 		

### UNIT DONE 115 ###	

UNIT_DESTROYER	{ 
SHIELD_COST	1250
POWER_POINTS 	1250
MAX_HP	10
ATTACK	150
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	100

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	900
FUEL	0

SHIELD_HUNGER	38
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DESTROYER
DEFAULT_ICON	ICON_UNIT_DESTROYER
DESCRIPTION	DESCRIPTION_UNIT_DESTROYER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DESTROYER
SOUND_SELECT2	SOUND_SELECT2_DESTROYER
SOUND_MOVE	SOUND_MOVE_DESTROYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DESTROYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_DESTROYER
SOUND_ATTACK	SOUND_ATTACK_DESTROYER
SOUND_WORK	SOUND_WORK_DESTROYER
SOUND_VICTORY	SOUND_VICTORY_DESTROYER
SOUND_DEATH	SOUND_DEATH_DESTROYER
ENABLING_ADVANCE 	ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE 	ADVANCE_FUSION
OBSOLETE_ADVANCE 	ADVANCE_LIQUID_BREATHING

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED  	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
	
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 116 ###	

UNIT_ESCORT_CRUISER	{ 
SHIELD_COST	2600
POWER_POINTS 	2600
MAX_HP	10
ATTACK	160
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	140

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	78
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ESCORT_CRUISER
DEFAULT_ICON	ICON_UNIT_ESCORT_CRUISER
DESCRIPTION	DESCRIPTION_UNIT_ESCORT_CRUISER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ESCORT_CRUISER
SOUND_SELECT2	SOUND_SELECT2_ESCORT_CRUISER
SOUND_MOVE	SOUND_MOVE_ESCORT_CRUISER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ESCORT_CRUISER
SOUND_CANTMOVE 	SOUND_CANTMOVE_ESCORT_CRUISER
SOUND_ATTACK	SOUND_ATTACK_ESCORT_CRUISER
SOUND_WORK	SOUND_WORK_ESCORT_CRUISER
SOUND_VICTORY	SOUND_VICTORY_ESCORT_CRUISER
SOUND_DEATH	SOUND_DEATH_ESCORT_CRUISER
ENABLING_ADVANCE 	ADVANCE_GLOBAL_DEFENSE_INITIATIVE
OBSOLETE_ADVANCE 	ADVANCE_FUSION

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR  	
SIZE_LARGE	
TRANSPORT_CAPACITY	1
SOUND_ID_SUBMARINE_LOAD	SOUND_ID_SUBMARINE_UNLOAD  	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	6

AIR_ATTACK		

DEFEND_AIR	
	
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 117 ###	

UNIT_PLASMA_DESTROYER	{ 
SHIELD_COST	4500
POWER_POINTS 	4500
MAX_HP	10
ATTACK	350
DEFENSE	250
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	4

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1400
FUEL	0

SHIELD_HUNGER	135
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PLASMA_DESTROYER
DEFAULT_ICON	ICON_UNIT_PLASMA_DESTROYER
DESCRIPTION	DESCRIPTION_UNIT_PLASMA_DESTROYER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PLASMA_DESTROYER
SOUND_SELECT2	SOUND_SELECT2_PLASMA_DESTROYER
SOUND_MOVE	SOUND_MOVE_PLASMA_DESTROYER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
SOUND_CANTMOVE 	SOUND_CANTMOVE_PLASMA_DESTROYER
SOUND_ATTACK	SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK	SOUND_WORK_PLASMA_DESTROYER
SOUND_VICTORY	SOUND_VICTORY_PLASMA_DESTROYER
SOUND_DEATH	SOUND_DEATH_PLASMA_DESTROYER
ENABLING_ADVANCE 	ADVANCE_FUSION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL	
CAN_PIRATE	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10

AIR_ATTACK		

DEFEND_AIR	

SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 118 ###	

UNIT_TROOP_SHIP	{ 
SHIELD_COST	700
POWER_POINTS 	700
MAX_HP	10
ATTACK	0
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	21
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_TROOP_SHIP
DEFAULT_ICON	ICON_UNIT_TROOP_SHIP
DESCRIPTION	DESCRIPTION_UNIT_TROOP_SHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_TROOP_SHIP
SOUND_SELECT2	SOUND_SELECT2_TROOP_SHIP
SOUND_MOVE	SOUND_MOVE_TROOP_SHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_TROOP_SHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_TROOP_SHIP
SOUND_ATTACK	SOUND_ATTACK_TROOP_SHIP
SOUND_WORK	SOUND_WORK_TROOP_SHIP
SOUND_VICTORY	SOUND_VICTORY_TROOP_SHIP
SOUND_DEATH	SOUND_DEATH_TROOP_SHIP
ENABLING_ADVANCE 	ADVANCE_STEEL
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND	
SIZE_LARGE	
TRANSPORT_CAPACITY	5
SOUND_ID_TROOP_SHIP_LOAD	SOUND_ID_TROOP_SHIP_UNLOAD
CANT_CAPTURE_CITY
HAS_NO_ZOC	

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_8	

IS_SPECIAL_FORCES


CANT_ENTRENCH	
CANT_PATROL	
DEATH_EFFECTS_HAPPY	



CHEAT_INDEX	2
} 	

### UNIT DONE 119 ###	

UNIT_AIRCRAFT_CARRIER	{ 
SHIELD_COST	4400
POWER_POINTS 	4400
MAX_HP	10
ATTACK	80
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	240

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	7

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	700
FUEL	0

SHIELD_HUNGER	132
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_AIRCRAFT_CARRIER
DEFAULT_ICON	ICON_UNIT_AIRCRAFT_CARRIER
DESCRIPTION	DESCRIPTION_UNIT_AIRCRAFT_CARRIER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_AIRCRAFT_CARRIER
SOUND_SELECT2	SOUND_SELECT2_AIRCRAFT_CARRIER
SOUND_MOVE	SOUND_MOVE_AIRCRAFT_CARRIER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
SOUND_CANTMOVE 	SOUND_CANTMOVE_AIRCRAFT_CARRIER
SOUND_ATTACK	SOUND_ATTACK_AIRCRAFT_CARRIER
SOUND_WORK	SOUND_WORK_AIRCRAFT_CARRIER
SOUND_VICTORY	SOUND_VICTORY_AIRCRAFT_CARRIER
SOUND_DEATH	SOUND_DEATH_AIRCRAFT_CARRIER
ENABLING_ADVANCE 	ADVANCE_AERODYNAMICS
OBSOLETE_ADVANCE 	ADVANCE_HARDWAR

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR   	
CAN_CARRY_MED_AIR   	
CAN_CARRY_SMALL_LAND   	
SIZE_LARGE			
TRANSPORT_CAPACITY	5		
SOUND_ID_AIRCRAFT_CARRIER_LOAD	SOUND_ID_AIRCRAFT_CARRIER_UNLOAD		
CANT_CAPTURE_CITY			

VISIBILITY_CLASS_8			

VISIBILITY_CAN_SEE_0			
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW			

CANT_ENTRENCH			
CAN_EXPEL_POP			
DEATH_EFFECTS_HAPPY			
 	CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE			
CAN_EXPEL	
CAN_PIRATE	
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS	
BOMBARD_ROUNDS	10

DEFEND_AIR	
DEFEND_WATER	
	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 120 ###	

UNIT_KRAKEN	{ 
SHIELD_COST	7000
POWER_POINTS 	7000
MAX_HP	10
ATTACK	240
DEFENSE	240
FIREPOWER	2
ZB_RANGE_ATTACK	240

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	2

VISION_RANGE	7

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	210
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_KRAKEN
DEFAULT_ICON	ICON_UNIT_KRAKEN
DESCRIPTION	DESCRIPTION_UNIT_KRAKEN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_KRAKEN
SOUND_SELECT2	SOUND_SELECT2_KRAKEN
SOUND_MOVE	SOUND_MOVE_KRAKEN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_KRAKEN
SOUND_CANTMOVE 	SOUND_CANTMOVE_KRAKEN
SOUND_ATTACK	SOUND_ATTACK_KRAKEN
SOUND_WORK	SOUND_WORK_KRAKEN
SOUND_VICTORY	SOUND_VICTORY_KRAKEN
SOUND_DEATH	SOUND_DEATH_KRAKEN
ENABLING_ADVANCE 	ADVANCE_HARDWAR
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR   	
CAN_CARRY_MED_AIR   	
CAN_CARRY_SMALL_LAND 	
CAN_CARRY_MED_LAND 	
SIZE_LARGE	
TRANSPORT_CAPACITY	5
SOUND_ID_STEALTH_SUB_LOAD	SOUND_ID_STEALTH_SUB_UNLOAD	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_1		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC
		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS	
BOMBARD_ROUNDS	10

DEFEND_AIR	
DEFEND_WATER

AIR_ATTACK		
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	
		
### UNIT DONE 121 ###	

UNIT_EARLY_SUB	{ 
SHIELD_COST	1100
POWER_POINTS 	1100
MAX_HP	10
ATTACK	120
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	120

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	33
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_EARLY_SUB
DEFAULT_ICON	ICON_UNIT_EARLY_SUB
DESCRIPTION	DESCRIPTION_UNIT_EARLY_SUB
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_EARLY_SUB
SOUND_SELECT2	SOUND_SELECT2_EARLY_SUB
SOUND_MOVE	SOUND_MOVE_SUBMARINE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_EARLY_SUB
SOUND_CANTMOVE 	SOUND_CANTMOVE_EARLY_SUB
SOUND_ATTACK	SOUND_ATTACK_SUBMARINE
SOUND_WORK	SOUND_WORK_SUBMARINE
SOUND_VICTORY	SOUND_VICTORY_SUBMARINE
SOUND_DEATH	SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE 	ADVANCE_OIL_REFINING
OBSOLETE_ADVANCE 	ADVANCE_NUCLEAR_ENERGETICS
OBSOLETE_ADVANCE 	ADVANCE_FRICTIONLESS_SURFACES

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1	

VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_WATER		
BOMBARD_ROUNDS	10	
		
SHALLOW_WATER_ATTACK		
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 122 ###	

UNIT_SUBMARINE	{ 
SHIELD_COST	2200
POWER_POINTS 	2000
MAX_HP	10
ATTACK	200
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	66
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SUBMARINE
DEFAULT_ICON	ICON_UNIT_SUBMARINE
DESCRIPTION	DESCRIPTION_UNIT_SUBMARINE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SUBMARINE
SOUND_SELECT2	SOUND_SELECT2_SUBMARINE
SOUND_MOVE	SOUND_MOVE_SUBMARINE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SUBMARINE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SUBMARINE
SOUND_ATTACK	SOUND_ATTACK_SUBMARINE
SOUND_WORK	SOUND_WORK_SUBMARINE
SOUND_VICTORY	SOUND_VICTORY_SUBMARINE
SOUND_DEATH	SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE 	ADVANCE_NUCLEAR_ENERGETICS
OBSOLETE_ADVANCE 	ADVANCE_FRICTIONLESS_SURFACES

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR  	
SIZE_LARGE	
TRANSPORT_CAPACITY	2
SOUND_ID_SUBMARINE_LOAD	SOUND_ID_SUBMARINE_UNLOAD
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1	

VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_WATER		
BOMBARD_ROUNDS	10	
		
SHALLOW_WATER_ATTACK		
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 123 ###	

UNIT_STEALTH_SUB	{ 
SHIELD_COST	5000
POWER_POINTS 	5000
MAX_HP	10
ATTACK	400
DEFENSE	150
FIREPOWER	2
ZB_RANGE_ATTACK	400

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1200
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_SUB
DEFAULT_ICON	ICON_UNIT_STEALTH_SUB
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_SUB
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_STEALTH_SUB
SOUND_SELECT2	SOUND_SELECT2_STEALTH_SUB
SOUND_MOVE	SOUND_MOVE_STEALTH_SUB
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_STEALTH_SUB
SOUND_CANTMOVE 	SOUND_CANTMOVE_STEALTH_SUB
SOUND_ATTACK	SOUND_ATTACK_STEALTH_SUB
SOUND_WORK	SOUND_WORK_STEALTH_SUB
SOUND_VICTORY	SOUND_VICTORY_STEALTH_SUB
SOUND_DEATH	SOUND_DEATH_STEALTH_SUB
ENABLING_ADVANCE 	ADVANCE_FRICTIONLESS_SURFACES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR  	
SIZE_LARGE	
TRANSPORT_CAPACITY	4
SOUND_ID_STEALTH_SUB_LOAD	SOUND_ID_STEALTH_SUB_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_2		

VISIBILITY_CAN_SEE_1		
VISIBILITY_CAN_SEE_2		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE	
CAN_EXPEL	
CAN_PIRATE	
CAN_BOMBARD_WATER	
BOMBARD_ROUNDS	10
	
SHALLOW_WATER_ATTACK	
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 124 ###	

UNIT_DREADNOUGHT	{ 
SHIELD_COST	16000
POWER_POINTS 	16000
MAX_HP	24
ATTACK	400
DEFENSE	400
FIREPOWER	2
ZB_RANGE_ATTACK	600

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	3

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	900
FUEL	0

SHIELD_HUNGER	450
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DREADNOUGHT
DEFAULT_ICON	ICON_UNIT_DREADNOUGHT
DESCRIPTION	DESCRIPTION_UNIT_DREADNOUGHT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DREADNOUGHT
SOUND_SELECT2	SOUND_SELECT2_DREADNOUGHT
SOUND_MOVE	SOUND_MOVE_DREADNOUGHT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DREADNOUGHT
SOUND_CANTMOVE 	SOUND_CANTMOVE_DREADNOUGHT
SOUND_ATTACK	SOUND_ATTACK_DREADNOUGHT
SOUND_WORK	SOUND_WORK_DREADNOUGHT
SOUND_VICTORY	SOUND_VICTORY_DREADNOUGHT
SOUND_DEATH	SOUND_DEATH_DREADNOUGHT
ENABLING_ADVANCE 	ADVANCE_MATTER_DISTORTION
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_2	

VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_2	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
CAN_BOMBARD_WATER		
CAN_BOMBARD_LAND		
CAN_BOMBARD_MOUNTAIN		
BOMBARD_ROUNDS	15	
		
SHALLOW_WATER_ATTACK		
UNDERWATER_ATTACK	

ESTABLISH_EMBASSY	SOUND_ID_ESTABLISH_EMBASSY	SPECEFFECT_ESTABLISH_EMBASSY	
CHEAT_INDEX	2
} 	

### UNIT DONE 125 ###	

UNIT_SCOUT_SUB	{ 
SHIELD_COST	1850
POWER_POINTS 	1850
MAX_HP	10
ATTACK	200
DEFENSE	160
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1100
FUEL	0

SHIELD_HUNGER	56
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SCOUT_SUB
DEFAULT_ICON	ICON_UNIT_SCOUT_SUB
DESCRIPTION	DESCRIPTION_UNIT_SCOUT_SUB
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SCOUT_SUB
SOUND_SELECT2	SOUND_SELECT2_SCOUT_SUB
SOUND_MOVE	SOUND_MOVE_SCOUT_SUB
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SCOUT_SUB
SOUND_CANTMOVE 	SOUND_CANTMOVE_SCOUT_SUB
SOUND_ATTACK	SOUND_ATTACK_SCOUT_SUB
SOUND_WORK	SOUND_WORK_SCOUT_SUB
SOUND_VICTORY	SOUND_VICTORY_SCOUT_SUB
SOUND_DEATH	SOUND_DEATH_SCOUT_SUB
ENABLING_ADVANCE 	ADVANCE_LIQUID_BREATHING
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_1	

VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_2	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC		
HAS_NO_ZOC		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
		
INVESTIGATE_CITY	0.9	0.1	0.25
SHALLOW_WATER_ATTACK		
UNDERWATER_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 126 ###	

UNIT_CRAWLER	{ 		
SHIELD_COST	4000		
POWER_POINTS 	4000		
MAX_HP	10		
ATTACK	60		
DEFENSE	180
FIREPOWER	2
ZB_RANGE_ATTACK	300

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	3
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	120
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CRAWLER
DEFAULT_ICON	ICON_UNIT_CRAWLER
DESCRIPTION	DESCRIPTION_UNIT_CRAWLER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CRAWLER
SOUND_SELECT2	SOUND_SELECT2_CRAWLER
SOUND_MOVE	SOUND_MOVE_CRAWLER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CRAWLER
SOUND_CANTMOVE 	SOUND_CANTMOVE_CRAWLER
SOUND_ATTACK	SOUND_ATTACK_CRAWLER
SOUND_WORK	SOUND_WORK_CRAWLER
SOUND_VICTORY	SOUND_VICTORY_CRAWLER
SOUND_DEATH	SOUND_DEATH_CRAWLER
ENABLING_ADVANCE 	ADVANCE_FRICTIONLESS_SURFACES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_WATER	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_AIR	
CAN_CARRY_SMALL_LAND	
SIZE_LARGE	
TRANSPORT_CAPACITY	2
SOUND_ID_CRAWLER_LOAD	SOUND_ID_CRAWLER_UNLOAD#

VISIBILITY_CLASS_2	

VISIBILITY_CAN_SEE_1	
VISIBILITY_CAN_SEE_2	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW	

CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
BOMBARD_ROUNDS	10	

DEFEND_SPACE	
DEFEND_AIR	

AIR_ATTACK	

CHEAT_INDEX	2
} 	

### UNIT DONE 127 ###	

UNIT_GUNSHIP	{ 				
SHIELD_COST	3750				
POWER_POINTS 	3750				
MAX_HP	10
ATTACK	180
DEFENSE	60
FIREPOWER	2
ZB_RANGE_ATTACK	 0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1100
FUEL	0

SHIELD_HUNGER	225
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_GUNSHIP
DEFAULT_ICON	ICON_UNIT_GUNSHIP
DESCRIPTION	DESCRIPTION_UNIT_GUNSHIP
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_GUNSHIP
SOUND_SELECT2	SOUND_SELECT2_GUNSHIP
SOUND_MOVE	SOUND_MOVE_GUNSHIP
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_GUNSHIP
SOUND_CANTMOVE 	SOUND_CANTMOVE_GUNSHIP
SOUND_ATTACK	SOUND_ATTACK_GUNSHIP
SOUND_WORK	SOUND_WORK_GUNSHIP
SOUND_VICTORY	SOUND_VICTORY_GUNSHIP	
SOUND_DEATH	SOUND_DEATH_GUNSHIP	
ENABLING_ADVANCE 	ADVANCE_RAPID_DEPLOYMENT	
OBSOLETE_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY	
OBSOLETE_ADVANCE 	ADVANCE_BATTLEOIDS	

############## special flags #############################		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
 	 	 	 	SIZE_MED

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8				

VISIBILITY_CAN_SEE_0				
VISIBILITY_CAN_SEE_8	

CAN_EXPEL_POP
CAN_EXPEL		
CAN_PIRATE		

EXERTS_MARTIAL_LAW
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY

CANT_ENTRENCH				
DEATH_EFFECTS_HAPPY				
CAN_BEACH_ASSAULT	
IGNORE_ZOC				
HAS_NO_ZOC				

NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 128 ###	

UNIT_HANNABU	{ 				
SHIELD_COST	6660				
POWER_POINTS 	6000				
MAX_HP	10
ATTACK	220
DEFENSE	120
FIREPOWER	2
ZB_RANGE_ATTACK	 0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1800
FUEL	0

SHIELD_HUNGER	200
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HANNABU
DEFAULT_ICON	ICON_UNIT_HANNABU
DESCRIPTION	DESCRIPTION_UNIT_HANNABU
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HANNABU
SOUND_SELECT2	SOUND_SELECT2_HANNABU
SOUND_MOVE	SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HANNABU
SOUND_CANTMOVE 	SOUND_CANTMOVE_HANNABU
SOUND_ATTACK	SOUND_ATTACK_INTERCEPTORS
SOUND_WORK	SOUND_WORK_STEALTH_FIGHTER
SOUND_VICTORY	SOUND_VICTORY_STEALTH_FIGHTER
SOUND_DEATH	SOUND_DEATH_HANNABU	
ENABLING_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY	
OBSOLETE_ADVANCE 	ADVANCE_BATTLEOIDS	

############## special flags #############################		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
 	 	 	 	SIZE_MED

VISIBILITY_CLASS_6				

VISIBILITY_CAN_SEE_0				
VISIBILITY_CAN_SEE_6				
VISIBILITY_CAN_SEE_8	

CAN_EXPEL_POP
CAN_EXPEL		
CAN_PIRATE		

EXERTS_MARTIAL_LAW
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY

CAN_EXPEL_POP
CAN_EXPEL		
CAN_PIRATE		

EXERTS_MARTIAL_LAW
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY

CANT_ENTRENCH				
DEATH_EFFECTS_HAPPY				
CAN_BEACH_ASSAULT	
IGNORE_ZOC				
HAS_NO_ZOC				

LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 129 ###	

UNIT_BATTLEOID	{ 
SHIELD_COST	14000
POWER_POINTS 	14000
MAX_HP	10
ATTACK	600
DEFENSE	400
FIREPOWER	2
ZB_RANGE_ATTACK	300

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	4

ACTIVE_DEFENSE_RANGE 	2
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1200
FUEL	0

SHIELD_HUNGER	210
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLEOID
DEFAULT_ICON	ICON_UNIT_BATTLEOID
DESCRIPTION	DESCRIPTION_UNIT_BATTLEOID
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLEOID
SOUND_SELECT2	SOUND_SELECT2_BATTLEOID
SOUND_MOVE	SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLEOID
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLEOID
SOUND_ATTACK	SOUND_ATTACK_BATTLEBOT
SOUND_WORK	SOUND_WORK_MILITIA
SOUND_VICTORY	SOUND_VICTORY_MILITIA
SOUND_DEATH	SOUND_DEATH_SWARM
ENABLING_ADVANCE 	ADVANCE_BATTLEOIDS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_MOUNTAIN 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE 

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_6
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER		
IS_SPACE_LANDER		

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM	SOUND_ID_REFORM_CITY	SPECEFFECT_REFORMCITY
CAN_PILLAGE		
CAN_EXPEL		
CAN_PIRATE		
BOMBARD_ROUNDS	10	

DEFEND_AIR
DEFEND_LAND
DEFEND_MOUNTAIN	
DEFEND_WATER

LAND_ATTACK
SEA_ATTACK
MOUNTAIN_ATTACK
SHALLOW_WATER_ATTACK
AIR_ATTACK
SPACE_ATTACK

SEA_CITY_CAN_BUILD		
LAND_CITY_CAN_BUILD		
SPACE_CITY_CAN_BUILD		
CHEAT_INDEX	4	
} 		

### UNIT DONE 130 ###	

UNIT_FIGHTER	{ 				
SHIELD_COST	2250				
POWER_POINTS 	2750				
MAX_HP	10
ATTACK	100
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	80

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	4500

SHIELD_HUNGER	68
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_FIGHTER
DEFAULT_ICON	ICON_UNIT_FIGHTER
DESCRIPTION	DESCRIPTION_UNIT_FIGHTER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_FIGHTER
SOUND_SELECT2	SOUND_SELECT2_FIGHTER
SOUND_MOVE	SOUND_MOVE_FIGHTER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_FIGHTER
SOUND_CANTMOVE 	SOUND_CANTMOVE_FIGHTER
SOUND_ATTACK	SOUND_ATTACK_FIGHTER
SOUND_WORK	SOUND_WORK_FIGHTER
SOUND_VICTORY	SOUND_VICTORY_FIGHTER	
SOUND_DEATH	SOUND_DEATH_FIGHTER	
ENABLING_ADVANCE 	ADVANCE_AERODYNAMICS	
OBSOLETE_ADVANCE 	ADVANCE_INTELLIGENT_MATERIALS
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
NO_FUEL_THEN_CRASH		
SIZE_MED	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH	
DEATH_EFFECTS_HAPPY	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	


LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 131 ###	

UNIT_SPY_PLANE	{ 
SHIELD_COST	1800
POWER_POINTS 	2200
MAX_HP	10
ATTACK	90
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	60

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2000
FUEL	4000

SHIELD_HUNGER	54
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPY_PLANE
DEFAULT_ICON	ICON_UNIT_SPY_PLANE
DESCRIPTION	DESCRIPTION_UNIT_SPY_PLANE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DRONE
SOUND_SELECT2	SOUND_SELECT2_DRONE
SOUND_MOVE	SOUND_MOVE_SPY_PLANE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DRONE
SOUND_CANTMOVE 	SOUND_CANTMOVE_DRONE
SOUND_ATTACK	SOUND_ATTACK_SPY_PLANE
SOUND_WORK	SOUND_WORK_SPY_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPY_PLANE
SOUND_DEATH	SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE 	ADVANCE_MATERIAL_ENGINEERING
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################	
MOVEMENT_TYPE_AIR		
NO_FUEL_THEN_CRASH
LOSS_MOVE_TO_DMG_NONE		
SIZE_MED	

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	

NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 132 ###		

UNIT_INTERCEPTORS	{ 
SHIELD_COST	3000
POWER_POINTS 	4000
MAX_HP	10
ATTACK	120
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	140

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2500
FUEL	5000

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_INTERCEPTORS
DEFAULT_ICON	ICON_UNIT_INTERCEPTORS
DESCRIPTION	DESCRIPTION_UNIT_INTERCEPTORS
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_INTERCEPTORS
SOUND_SELECT2	SOUND_SELECT2_INTERCEPTORS
SOUND_MOVE	SOUND_MOVE_INTERCEPTORS
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_INTERCEPTORS
SOUND_CANTMOVE 	SOUND_CANTMOVE_INTERCEPTORS
SOUND_ATTACK	SOUND_ATTACK_INTERCEPTORS
SOUND_WORK	SOUND_WORK_INTERCEPTORS
SOUND_VICTORY	SOUND_VICTORY_INTERCEPTORS
SOUND_DEATH	SOUND_DEATH_INTERCEPTORS
ENABLING_ADVANCE 	ADVANCE_SPACE_FLIGHT
OBSOLETE_ADVANCE 	ADVANCE_INTELLIGENT_MATERIALS
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_MED

CANT_CAPTURE_CITY

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	
ENABLES_CARRIER_ACTIVE_DEFENSE	
BOMBARD_ROUNDS	10

CAN_BOMBARD_AIR	
CAN_COUNTER_BOMBARD	
DEFEND_AIR	

LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 133 ###	

UNIT_STEALTH_FIGHTER	{ 
SHIELD_COST	5000
POWER_POINTS 	6000
MAX_HP	10
ATTACK	160
DEFENSE	140
FIREPOWER	2
ZB_RANGE_ATTACK	180

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	2
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	3000
FUEL	6000

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_FIGHTER
DEFAULT_ICON	ICON_UNIT_STEALTH_FIGHTER
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_FIGHTER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_STEALTH_FIGHTER
SOUND_SELECT2	SOUND_SELECT2_STEALTH_FIGHTER
SOUND_MOVE	SOUND_MOVE_STEALTH_FIGHTER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_STEALTH_FIGHTER
SOUND_CANTMOVE 	SOUND_CANTMOVE_STEALTH_FIGHTER
SOUND_ATTACK	SOUND_ATTACK_STEALTH_FIGHTER
SOUND_WORK	SOUND_WORK_STEALTH_FIGHTER
SOUND_VICTORY	SOUND_VICTORY_STEALTH_FIGHTER
SOUND_DEATH	SOUND_DEATH_STEALTH_FIGHTER	
ENABLING_ADVANCE 	ADVANCE_INTELLIGENT_MATERIALS	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
NO_FUEL_THEN_CRASH		
 	 	SIZE_MED

CANT_CAPTURE_CITY		
LAUNCH_DESTROYS_OZONE	5	

VISIBILITY_CLASS_6		

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER	
IS_SPACE_LANDER	

CANT_ENTRENCH	
DEATH_EFFECTS_HAPPY	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	
ENABLES_CARRIER_ACTIVE_DEFENSE	
BOMBARD_ROUNDS	10

CAN_BOMBARD_AIR
CAN_COUNTER_BOMBARD	
DEFEND_AIR	

LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

SEA_CITY_CAN_BUILD	
LAND_CITY_CAN_BUILD	
SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	4
} 	

### UNIT DONE 134 ###	

UNIT_BOMBER	{ 
SHIELD_COST	3000
POWER_POINTS 	3250
MAX_HP	10
ATTACK	 0
DEFENSE	60
FIREPOWER	1
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	7500

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BOMBER
DEFAULT_ICON	ICON_UNIT_BOMBER
DESCRIPTION	DESCRIPTION_UNIT_BOMBER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BOMBER
SOUND_SELECT2	SOUND_SELECT2_BOMBER
SOUND_MOVE	SOUND_MOVE_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BOMBER
SOUND_CANTMOVE 	SOUND_CANTMOVE_BOMBER
SOUND_ATTACK	SOUND_ATTACK_BOMBER
SOUND_WORK	SOUND_WORK_BOMBER
SOUND_VICTORY	SOUND_VICTORY_BOMBER
SOUND_DEATH	SOUND_DEATH_BOMBER
ENABLING_ADVANCE 	ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	ADVANCE_POWER_ARMOUR

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
CAN_CARRY_SMALL_AIR  	
 	 	 SIZE_LARGE
TRANSPORT_CAPACITY	1			
SOUND_ID_BOMBER_LOAD	SOUND_ID_BOMBER_UNLOAD			
CANT_CAPTURE_CITY				

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8				

VISIBILITY_CAN_SEE_0				
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH				
CANT_PATROL				
DEATH_EFFECTS_HAPPY				
IGNORE_ZOC				
HAS_NO_ZOC				
 	 	CAN_BOMBARD_LAND		
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 135 ###	

UNIT_STEALTH_BOMBER	{ 
SHIELD_COST	4000
POWER_POINTS 	4200
MAX_HP	10
ATTACK	 0
DEFENSE	80
FIREPOWER	1
ZB_RANGE_ATTACK	240

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	7500

SHIELD_HUNGER	120
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_STEALTH_BOMBER
DEFAULT_ICON	ICON_UNIT_STEALTH_BOMBER
DESCRIPTION	DESCRIPTION_UNIT_STEALTH_BOMBER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_STEALTH_BOMBER
SOUND_SELECT2	SOUND_SELECT2_STEALTH_BOMBER
SOUND_MOVE	SOUND_MOVE_STEALTH_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_STEALTH_BOMBER
SOUND_CANTMOVE 	SOUND_CANTMOVE_STEALTH_BOMBER
SOUND_ATTACK	SOUND_ATTACK_STEALTH_BOMBER			
SOUND_WORK	SOUND_WORK_STEALTH_BOMBER			
SOUND_VICTORY	SOUND_VICTORY_STEALTH_BOMBER			
SOUND_DEATH	SOUND_DEATH_STEALTH_BOMBER			
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES			
OBSOLETE_ADVANCE 	ADVANCE_POWER_ARMOUR			

############## special flags #############################				
MOVEMENT_TYPE_AIR				
LOSS_MOVE_TO_DMG_NONE				
NO_FUEL_THEN_CRASH				
CAN_CARRY_SMALL_AIR  				
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	2			
SOUND_ID_STEALTH_BOMBER_LOAD	SOUND_ID_STEALTH_BOMBER_UNLOAD			
CANT_CAPTURE_CITY				

VISIBILITY_CLASS_6	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH	
CANT_PATROL	
DEATH_EFFECTS_HAPPY	
IGNORE_ZOC	
HAS_NO_ZOC	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 136 ###	

UNIT_OBLITERATOR	{ 
SHIELD_COST	4750
POWER_POINTS 	6000
MAX_HP	10
ATTACK	 0
DEFENSE	160
FIREPOWER	1
ZB_RANGE_ATTACK	400

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2000
FUEL	0

SHIELD_HUNGER	144
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_OBLITERATOR
DEFAULT_ICON	ICON_UNIT_OBLITERATOR
DESCRIPTION	DESCRIPTION_UNIT_OBLITERATOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_OBLITERATOR
SOUND_SELECT2	SOUND_SELECT2_OBLITERATOR
SOUND_MOVE	SOUND_MOVE_STEALTH_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_OBLITERATOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_OBLITERATOR
SOUND_ATTACK	SOUND_ATTACK_OBLITERATOR			
SOUND_WORK	SOUND_WORK_STEALTH_BOMBER			
SOUND_VICTORY	SOUND_VICTORY_STEALTH_BOMBER			
SOUND_DEATH	SOUND_DEATH_OBLITERATOR			
ENABLING_ADVANCE 	ADVANCE_POWER_ARMOUR			
OBSOLETE_ADVANCE 	NULL			

############## special flags #############################				
MOVEMENT_TYPE_AIR				
LOSS_MOVE_TO_DMG_NONE								
CAN_CARRY_SMALL_AIR  				
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	3			
SOUND_ID_OBLITERATOR_LOAD	SOUND_ID_OBLITERATOR_UNLOAD			
CANT_CAPTURE_CITY				

VISIBILITY_CLASS_6	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH	
CANT_PATROL	
DEATH_EFFECTS_HAPPY	
IGNORE_ZOC	
HAS_NO_ZOC	
CAN_BOMBARD_LAND	
CAN_BOMBARD_WATER	
CAN_BOMBARD_MOUNTAIN	
BOMBARD_ROUNDS	10


NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 137 ###	

UNIT_DEVASTATOR	{ 
SHIELD_COST	6500
POWER_POINTS 	6500
MAX_HP	10
ATTACK	250
DEFENSE	250
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2000
FUEL	0

SHIELD_HUNGER	195
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DEVASTATOR
DEFAULT_ICON	ICON_UNIT_DEVASTATOR
DESCRIPTION	DESCRIPTION_UNIT_DEVASTATOR
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DEVASTATOR
SOUND_SELECT2	SOUND_SELECT2_DEVASTATOR
SOUND_MOVE	SOUND_MOVE_STEALTH_FIGHTER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DEVASTATOR
SOUND_CANTMOVE 	SOUND_CANTMOVE_DEVASTATOR
SOUND_ATTACK	SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK	SOUND_WORK_STEALTH_BOMBER
SOUND_VICTORY	SOUND_VICTORY_STEALTH_BOMBER
SOUND_DEATH	SOUND_DEATH_STEALTH_FIGHTER	
ENABLING_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
LOSS_MOVE_TO_DMG_NONE		
 	 	 	 	SIZE_MED

CANT_CAPTURE_CITY		

VISIBILITY_CLASS_6		

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

CANT_ENTRENCH	
DEATH_EFFECTS_HAPPY	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	
BOMBARD_ROUNDS	10

CAN_BOMBARD_SPACE
CAN_BOMBARD_AIR
DEFEND_AIR	
DEFEND_SPACE	

CHEAT_INDEX	4
} 	

### UNIT DONE 138 ###	

UNIT_ZEPPELIN	{ 
SHIELD_COST	1600
POWER_POINTS 	1000
MAX_HP	10
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	30

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	800
FUEL	0

SHIELD_HUNGER	48
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ZEPPELIN
DEFAULT_ICON	ICON_UNIT_ZEPPELIN
DESCRIPTION	DESCRIPTION_UNIT_ZEPPELIN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ZEPPELIN
SOUND_SELECT2	SOUND_SELECT2_ZEPPELIN
SOUND_MOVE	SOUND_MOVE_ZEPPELIN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ZEPPELIN
SOUND_CANTMOVE 	SOUND_CANTMOVE_ZEPPELIN
SOUND_ATTACK	SOUND_ATTACK_TROOP_SHIP
SOUND_WORK	SOUND_WORK_ZEPPELIN
SOUND_VICTORY	SOUND_VICTORY_ZEPPELIN	
SOUND_DEATH	SOUND_DEATH_ZEPPELIN	
ENABLING_ADVANCE 	ADVANCE_CHEMISTRY
OBSOLETE_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND		
SIZE_LARGE		
TRANSPORT_CAPACITY	2	
SOUND_ID_ZEPPELIN_LOAD	SOUND_ID_ZEPPELIN_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	


NO_AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK

CHEAT_INDEX	3
} 	

### UNIT DONE 139 ###	

UNIT_C17_TRANSPORT_USE	{ 
SHIELD_COST	3000
POWER_POINTS 	1500
MAX_HP	10
ATTACK	0
DEFENSE	50
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1500
FUEL	6000

SHIELD_HUNGER	90
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_C17_TRANSPORT
DEFAULT_ICON	ICON_UNIT_C17_TRANSPORT
DESCRIPTION	DESCRIPTION_UNIT_C17_TRANSPORT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_C17_TRANSPORT
SOUND_SELECT2	SOUND_SELECT2_C17_TRANSPORT
SOUND_MOVE	SOUND_MOVE_C17_TRANSPORT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_C17_TRANSPORT
SOUND_CANTMOVE 	SOUND_CANTMOVE_C17_TRANSPORT
SOUND_ATTACK	SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK	SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY	SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH	SOUND_DEATH_C17_TRANSPORT
ENABLING_ADVANCE 	ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
NO_FUEL_THEN_CRASH	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND		
 	 	SIZE_LARGE
TRANSPORT_CAPACITY	3	
SOUND_ID_C17_TRANSPORT_LOAD	SOUND_ID_C17_TRANSPORT_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
DEATH_EFFECTS_HAPPY		
IGNORE_ZOC	
HAS_NO_ZOC	


NO_AIR_ATTACK	

CHEAT_INDEX	3
} 	

### UNIT DONE 140 ###	

UNIT_HOPPER	{ 
SHIELD_COST	4000
POWER_POINTS 	2000
MAX_HP	10
ATTACK	0
DEFENSE	100
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1600
FUEL	0

SHIELD_HUNGER	120
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HOPPER
DEFAULT_ICON	ICON_UNIT_HOPPER
DESCRIPTION	DESCRIPTION_UNIT_HOPPER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HOPPER
SOUND_SELECT2	SOUND_SELECT2_HOPPER
SOUND_MOVE	SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HOPPER
SOUND_CANTMOVE 	SOUND_CANTMOVE_HOPPER
SOUND_ATTACK	SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK	SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY	SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH	SOUND_DEATH_HOPPER
ENABLING_ADVANCE 	ADVANCE_UNIFIED_FIELD_THEORY
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND		
CAN_CARRY_MED_LAND		
SIZE_LARGE		
TRANSPORT_CAPACITY	4	
SOUND_ID_C17_TRANSPORT_LOAD	SOUND_ID_C17_TRANSPORT_UNLOAD	
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
DEATH_EFFECTS_HAPPY		
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	


LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK

CHEAT_INDEX	3
} 	

### UNIT DONE 141 ###	

UNIT_SPACE_PLANE	{ 
SHIELD_COST	5000
POWER_POINTS 	5000
MAX_HP	10
ATTACK	0
DEFENSE	70
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	2500
FUEL	5000

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_PLANE
DEFAULT_ICON	ICON_UNIT_SPACE_PLANE
DESCRIPTION	DESCRIPTION_UNIT_SPACE_PLANE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_PLANE
SOUND_SELECT2	SOUND_SELECT2_SPACE_PLANE
SOUND_MOVE	SOUND_MOVE_SPACE_PLANE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_PLANE
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_PLANE
SOUND_ATTACK	SOUND_ATTACK_SPACE_PLANE
SOUND_WORK	SOUND_WORK_SPACE_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPACE_PLANE
SOUND_DEATH	SOUND_DEATH_SPACE_PLANE
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
NO_FUEL_THEN_CRASH		
CAN_CARRY_SMALL_LAND		
 	 	SIZE_LARGE
TRANSPORT_CAPACITY	3	
SOUND_ID_SPACE_PLANE_LOAD	SOUND_ID_SPACE_PLANE_UNLOAD	
CANT_CAPTURE_CITY		
LAUNCH_DESTROYS_OZONE	10	

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER		
IS_SPACE_LANDER		

CANT_ENTRENCH		
CANT_PATROL		
 	 	DEATH_EFFECTS_HAPPY
IGNORE_ZOC		
HAS_NO_ZOC		



SEA_CITY_CAN_BUILD	
LAND_CITY_CAN_BUILD	
SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	4
} 	

### UNIT DONE 142 ###	

UNIT_HAULER	{ 
SHIELD_COST	7500
POWER_POINTS 	7500
MAX_HP	16
ATTACK	200
DEFENSE	300
FIREPOWER	2
ZB_RANGE_ATTACK	150

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	2
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1200
FUEL	0

SHIELD_HUNGER	225
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_HAULER
DEFAULT_ICON	ICON_UNIT_HAULER
DESCRIPTION	DESCRIPTION_UNIT_HAULER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_HAULER
SOUND_SELECT2	SOUND_SELECT2_HAULER
SOUND_MOVE	SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_HAULER
SOUND_CANTMOVE 	SOUND_CANTMOVE_HAULER
SOUND_ATTACK	SOUND_ATTACK_STEALTH_FIGHTER
SOUND_WORK	SOUND_WORK_TANK
SOUND_VICTORY	SOUND_VICTORY_TANK
SOUND_DEATH	SOUND_DEATH_BATTLEBOT	
ENABLING_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
MOVEMENT_TYPE_AIR		
LOSS_MOVE_TO_DMG_NONE		
CAN_CARRY_SMALL_LAND  				
CAN_CARRY_MED_LAND  				
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	5			
SOUND_ID_STEALTH_BOMBER_LOAD	SOUND_ACKNOWLEDGE_TANK			

CANT_CAPTURE_CITY		
LAUNCH_DESTROYS_OZONE	5	

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER	
IS_SPACE_LANDER	

CANT_ENTRENCH	
DEATH_EFFECTS_HAPPY	
CAN_BEACH_ASSAULT	
IGNORE_ZOC	
HAS_NO_ZOC	
BOMBARD_ROUNDS	10

DEFEND_AIR	
	
AIR_ATTACK	
LAND_ATTACK	
SEA_ATTACK	
MOUNTAIN_ATTACK	
SHALLOW_WATER_ATTACK	

SEA_CITY_CAN_BUILD	
LAND_CITY_CAN_BUILD	
SPACE_CITY_CAN_BUILD	
CHEAT_INDEX	4
} 	

### UNIT DONE 143 ###	

UNIT_SPY_SAT	{ 
SHIELD_COST	2200
POWER_POINTS 	2200
MAX_HP	1
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	10

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	5

ACTIVE_DEFENSE_RANGE 	5
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	33
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPY_SAT
DEFAULT_ICON	ICON_UNIT_SPY_SAT
DESCRIPTION	DESCRIPTION_UNIT_SPY_SAT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPY_SAT
SOUND_SELECT2	SOUND_SELECT2_SPY_SAT
SOUND_MOVE	SOUND_MOVE_SPY_SAT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPY_SAT
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPY_SAT
SOUND_ATTACK	SOUND_ATTACK_SPY_PLANE
SOUND_WORK	SOUND_WORK_SPY_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPY_PLANE
SOUND_DEATH	SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE 	ADVANCE_GLOBAL_COMMUNICATIONS_NETWORK
OBSOLETE_ADVANCE 	ADVANCE_ANTIMATTER_DRIVE

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_SPACE  	
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	1			
SOUND_ID_BOMBER_LOAD	SOUND_ACKNOWLEDGE_NUKE	
LAUNCH_DESTROYS_OZONE	5
CANT_CAPTURE_CITY	

VISIBILITY_CLASS_6		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER	
IS_SPECIAL_FORCES
CANT_ENTRENCH		
 	 	IGNORE_ZOC
HAS_NO_ZOC		
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS	
DEFEND_SPACE

BOMBARD_ROUNDS	10	

LAND_CITY_CAN_BUILD		
SEA_CITY_CAN_BUILD

CHEAT_INDEX	4	
} 		

### UNIT DONE 144 ###		

UNIT_DEFCON_SAT	{ 
SHIELD_COST	1750
POWER_POINTS 	1750
MAX_HP	10
ATTACK	20
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	0

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	400

SHIELD_HUNGER	52
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_DEFCON_SAT
DEFAULT_ICON	ICON_UNIT_DEFCON_SAT
DESCRIPTION	DESCRIPTION_UNIT_DEFCON_SAT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_DEFCON_SAT
SOUND_SELECT2	SOUND_SELECT2_DEFCON_SAT
SOUND_MOVE	SOUND_MOVE_SPY_SAT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_DEFCON_SAT
SOUND_CANTMOVE 	SOUND_CANTMOVE_DEFCON_SAT
SOUND_ATTACK	SOUND_ATTACK_SPY_PLANE
SOUND_WORK	SOUND_WORK_SPY_PLANE
SOUND_VICTORY	SOUND_VICTORY_SPY_PLANE
SOUND_DEATH	SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE 	ADVANCE_GLOBAL_DEFENSE_INITIATIVE
OBSOLETE_ADVANCE 	ADVANCE_INTELLIGENT_MATERIALS

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_SMALL	
LAUNCH_DESTROYS_OZONE	5
NO_FUEL_THEN_CRASH		

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER	
IS_SPECIAL_FORCES
CANT_ENTRENCH		
 	 	IGNORE_ZOC
HAS_NO_ZOC		
ENABLES_CARRIER_ACTIVE_DEFENSE	

LAND_CITY_CAN_BUILD		
SEA_CITY_CAN_BUILD

CHEAT_INDEX	4	
} 		

### UNIT DONE 145 ###		

UNIT_ORBITAL_CANNON	{ 
SHIELD_COST	6500
POWER_POINTS 	6500
MAX_HP	10
ATTACK	0
DEFENSE	40
FIREPOWER	2
ZB_RANGE_ATTACK	400

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	300
FUEL	0

SHIELD_HUNGER	195
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ORBITAL_CANNON
DEFAULT_ICON	ICON_UNIT_ORBITAL_CANNON
DESCRIPTION	DESCRIPTION_UNIT_ORBITAL_CANNON
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ORBITAL_CANNON
SOUND_SELECT2	SOUND_SELECT2_ORBITAL_CANNON
SOUND_MOVE	SOUND_MOVE_WORMHOLE_PROBE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ORBITAL_CANNON
SOUND_CANTMOVE 	SOUND_CANTMOVE_ORBITAL_CANNON
SOUND_ATTACK	SOUND_ATTACK_SPACE_BOMBER
SOUND_WORK	SOUND_WORK_WORMHOLE_PROBE
SOUND_VICTORY	SOUND_VICTORY_WORMHOLE_PROBE
SOUND_DEATH	SOUND_DEATH_ORBITAL_CANNON
ENABLING_ADVANCE 	ADVANCE_FUEL_CELLS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER	
IS_SPECIAL_FORCES

CANT_ENTRENCH
CANT_PATROL
CAN_BOMBARD_LAND
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS	10

NO_SPACE_ATTACK

LAND_CITY_CAN_BUILD		
SEA_CITY_CAN_BUILD

CHEAT_INDEX	4
} 	

### UNIT DONE 146 ###	

UNIT_SPACE_BOMBER	{ 
SHIELD_COST	5000
POWER_POINTS 	5000
MAX_HP	10
ATTACK	0
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	320

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	150
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_SPACE_BOMBER
DEFAULT_ICON	ICON_UNIT_SPACE_BOMBER
DESCRIPTION	DESCRIPTION_UNIT_SPACE_BOMBER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_SPACE_BOMBER
SOUND_SELECT2	SOUND_SELECT2_SPACE_BOMBER
SOUND_MOVE	SOUND_MOVE_SPACE_BOMBER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_SPACE_BOMBER
SOUND_CANTMOVE 	SOUND_CANTMOVE_SPACE_BOMBER
SOUND_ATTACK	SOUND_ATTACK_SPACE_BOMBER
SOUND_WORK	SOUND_WORK_SPACE_BOMBER
SOUND_VICTORY	SOUND_VICTORY_SPACE_BOMBER
SOUND_DEATH	SOUND_DEATH_SPACE_BOMBER
ENABLING_ADVANCE 	ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CANT_PATROL
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_PILLAGE
CAN_EXPEL
CAN_BOMBARD_LAND
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS	15

NO_SPACE_ATTACK

CHEAT_INDEX	4
} 	

### UNIT DONE 147 ###	

UNIT_PHANTOM	{ 
SHIELD_COST	6750
POWER_POINTS 	6750
MAX_HP	16
ATTACK	400
DEFENSE	320
FIREPOWER	2
ZB_RANGE_ATTACK	200

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	400
FUEL	0

SHIELD_HUNGER	202.5
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_PHANTOM
DEFAULT_ICON	ICON_UNIT_PHANTOM
DESCRIPTION	DESCRIPTION_UNIT_PHANTOM
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_PHANTOM	
SOUND_SELECT2	SOUND_SELECT2_PHANTOM	
SOUND_MOVE	SOUND_MOVE_PHANTOM	
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_PHANTOM	
SOUND_CANTMOVE 	SOUND_CANTMOVE_PHANTOM	
SOUND_ATTACK	SOUND_ATTACK_PHANTOM	
SOUND_WORK	SOUND_WORK_PHANTOM	
SOUND_VICTORY	SOUND_VICTORY_PHANTOM	
SOUND_DEATH	SOUND_DEATH_PHANTOM	
ENABLING_ADVANCE 	ADVANCE_CLOAKING	
OBSOLETE_ADVANCE 	NULL	

############## special flags #############################		
MOVEMENT_TYPE_SPACE		
MOVEMENT_TYPE_AIR		
 	 	LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_AIR  				
 	 	 	 	SIZE_LARGE
TRANSPORT_CAPACITY	2			
SOUND_ID_STEALTH_BOMBER_LOAD	SOUND_ID_STEALTH_BOMBER_UNLOAD			

CANT_CAPTURE_CITY

VISIBILITY_CLASS_6

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_6	
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC


AIR_ATTACK	
IS_STEALTHY	

INVESTIGATE_CITY	0.9	0.1	0.25
CAN_CLOAK	
CHEAT_INDEX	4
} 	

### UNIT DONE 148 ###	

UNIT_ION_FRIGATE	{ 
SHIELD_COST	7500
POWER_POINTS 	7500
MAX_HP	16
ATTACK	400
DEFENSE	320
FIREPOWER	2
ZB_RANGE_ATTACK	320

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	600
FUEL	0

SHIELD_HUNGER	225
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_ION_FRIGATE
DEFAULT_ICON	ICON_UNIT_ION_FRIGATE
DESCRIPTION	DESCRIPTION_UNIT_ION_FRIGATE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_ION_FRIGATE
SOUND_SELECT2	SOUND_SELECT2_ION_FRIGATE
SOUND_MOVE	SOUND_MOVE_BATTLE_CRUISER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_ION_FRIGATE
SOUND_CANTMOVE 	SOUND_CANTMOVE_ION_FRIGATE
SOUND_ATTACK	SOUND_ATTACK_ION_FRIGATE
SOUND_WORK	SOUND_WORK_BATTLE_CRUISER
SOUND_VICTORY	SOUND_VICTORY_BATTLE_CRUISER
SOUND_DEATH	SOUND_DEATH_BATTLE_CRUISER
ENABLING_ADVANCE 	ADVANCE_ASTEROID_MINING
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND   	
SIZE_LARGE			
TRANSPORT_CAPACITY	2		
SOUND_ID_AIRCRAFT_CARRIER_LOAD	SOUND_ID_AIRCRAFT_CARRIER_UNLOAD
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
 	 	CAN_PILLAGE
CAN_EXPEL		

CHEAT_INDEX	4
} 	

### UNIT DONE 149 ###	

UNIT_BATTLE_CRUISER	{ 
SHIELD_COST	35000
POWER_POINTS 	35000
MAX_HP	40
ATTACK	600
DEFENSE	600
FIREPOWER	2
ZB_RANGE_ATTACK	600

BATTLEFIELD_RANGE	2
BATTLEFIELD_RADIUS	1

VISION_RANGE	9

ACTIVE_DEFENSE_RANGE 	1
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	1050
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BATTLE_CRUISER
DEFAULT_ICON	ICON_UNIT_BATTLE_CRUISER
DESCRIPTION	DESCRIPTION_UNIT_BATTLE_CRUISER
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BATTLE_CRUISER
SOUND_SELECT2	SOUND_SELECT2_BATTLE_CRUISER
SOUND_MOVE	SOUND_MOVE_BATTLE_CRUISER
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BATTLE_CRUISER
SOUND_CANTMOVE 	SOUND_CANTMOVE_BATTLE_CRUISER
SOUND_ATTACK	SOUND_ATTACK_BATTLE_CRUISER
SOUND_WORK	SOUND_WORK_BATTLE_CRUISER
SOUND_VICTORY	SOUND_VICTORY_BATTLE_CRUISER
SOUND_DEATH	SOUND_DEATH_BATTLE_CRUISER
ENABLING_ADVANCE 	ADVANCE_ZERO_G_MANUFACTURING
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND   	
CAN_CARRY_MED_AIR   	
CAN_CARRY_SMALL_AIR   	
SIZE_LARGE			
TRANSPORT_CAPACITY	5		
SOUND_ID_AIRCRAFT_CARRIER_LOAD	SOUND_ID_AIRCRAFT_CARRIER_UNLOAD
CANT_CAPTURE_CITY		

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_6		
VISIBILITY_CAN_SEE_8	

EXERTS_MARTIAL_LAW		

ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS	
DEFEND_SPACE

CANT_ENTRENCH		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
 	 	CAN_PILLAGE
CAN_EXPEL		
 	 	CAN_BOMBARD_SPACE
 	 	CAN_BOMBARD_LAND
 	 	CAN_BOMBARD_MOUNTAIN 	 	

BOMBARD_ROUNDS	20	


ESTABLISH_EMBASSY	SOUND_ID_ESTABLISH_EMBASSY	SPECEFFECT_ESTABLISH_EMBASSY	
CHEAT_INDEX	4
} 	

### UNIT DONE 150 ###	

UNIT_WORMHOLE_PROBE	{ 	
SHIELD_COST	10000
POWER_POINTS 	50000
MAX_HP	10
ATTACK	0
DEFENSE	30
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	300
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_WORMHOLE_PROBE
DEFAULT_ICON	ICON_UNIT_WORMHOLE_PROBE
DESCRIPTION	DESCRIPTION_UNIT_WORMHOLE_PROBE
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_WORMHOLE_PROBE
SOUND_SELECT2	SOUND_SELECT2_WORMHOLE_PROBE
SOUND_MOVE	SOUND_MOVE_WORMHOLE_PROBE
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_WORMHOLE_PROBE
SOUND_CANTMOVE 	SOUND_CANTMOVE_WORMHOLE_PROBE
SOUND_ATTACK	SOUND_ATTACK_WORMHOLE_PROBE
SOUND_WORK	SOUND_WORK_WORMHOLE_PROBE
SOUND_VICTORY	SOUND_VICTORY_WORMHOLE_PROBE
SOUND_DEATH	SOUND_DEATH_WORMHOLE_PROBE
ENABLING_ADVANCE 	ADVANCE_WORMHOLES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY	

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER
IS_SPACE_LANDER

CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC



SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD	
WORMHOLE_PROBE	
CANT_BUILD
ONLY_BUILD_ONE
NO_INDEX	
} 	

### UNIT DONE 151 ###	

UNIT_CARGO_POD	{ 			
SHIELD_COST	0			
POWER_POINTS 	0			
MAX_HP	1			
ATTACK	0			
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	1000
FUEL	2000

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_CARGO_POD
DEFAULT_ICON	ICON_UNIT_CARGO_POD
DESCRIPTION	DESCRIPTION_UNIT_CARGO_POD
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CARGO_POD
SOUND_SELECT2	SOUND_SELECT2_CARGO_POD
SOUND_MOVE	SOUND_MOVE_CARGO_POD
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CARGO_POD
SOUND_CANTMOVE 	SOUND_CANTMOVE_CARGO_POD
SOUND_ATTACK	SOUND_ATTACK_CARGO_POD
SOUND_WORK	SOUND_WORK_CARGO_POD
SOUND_VICTORY	SOUND_VICTORY_CARGO_POD
SOUND_DEATH	SOUND_DEATH_CARGO_POD
ENABLING_ADVANCE 	ADVANCE_SPACE_FLIGHT
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_SPACE	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND	
CAN_CARRY_SMALL_AIR  	
CAN_CARRY_MED_AIR   	
CAN_CARRY_SMALL_SPACE	
CAN_CARRY_MED_SPACE	
SIZE_LARGE	
TRANSPORT_CAPACITY	1
SOUND_ID_CARGO_POD_LOAD	SOUND_ID_CARGO_POD_UNLOAD
CANT_CAPTURE_CITY	
LAUNCH_DESTROYS_OZONE	10

VISIBILITY_CLASS_8	

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_8	

IS_SPACE_LAUNCHER	
IS_SPACE_LANDER	

CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
IGNORE_ZOC	
HAS_NO_ZOC	


IS_CARGO_POD	
NO_INDEX	

CANT_BUILD	
CHEAT_INDEX	6
} 	

### UNIT DONE 152 ###	

UNIT_C17_TRANSPORT	{ 
SHIELD_COST	0
POWER_POINTS 	0
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	4000
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_C17_TRANSPORT
DEFAULT_ICON	ICON_UNIT_C17_TRANSPORT
DESCRIPTION	DESCRIPTION_UNIT_C17_TRANSPORT
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_C17_TRANSPORT
SOUND_SELECT2	SOUND_SELECT2_C17_TRANSPORT
SOUND_MOVE	SOUND_MOVE_C17_TRANSPORT
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_C17_TRANSPORT
SOUND_CANTMOVE 	SOUND_CANTMOVE_C17_TRANSPORT
SOUND_ATTACK	SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK	SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY	SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH	SOUND_DEATH_C17_TRANSPORT
ENABLING_ADVANCE 	ADVANCE_COMBINED_ARMS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND	
CAN_CARRY_MED_LAND		
 	 	SIZE_LARGE
TRANSPORT_CAPACITY	1	
SOUND_ID_C17_TRANSPORT_LOAD	SOUND_ID_C17_TRANSPORT_UNLOAD	

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8		

VISIBILITY_CAN_SEE_0		
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH		
CANT_PATROL		
IGNORE_ZOC		
HAS_NO_ZOC		


NO_INDEX	

PARATROOPER_TRANSPORT	
CANT_BUILD	
CHEAT_INDEX	6
} 	

### UNIT DONE 153 ###	

UNIT_CITY	{ 
SHIELD_COST	3375
POWER_POINTS 	1000
MAX_HP	10
ATTACK	220
DEFENSE	80
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	3
BATTLEFIELD_RADIUS	1

VISION_RANGE	2

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	0
FUEL	0

SHIELD_HUNGER	101.25
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_RIFT_GATE
DEFAULT_ICON	ICON_UNIT_CITY
DESCRIPTION	DESCRIPTION_UNIT_CITY
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CITY
SOUND_SELECT2	SOUND_SELECT2_CITY
SOUND_MOVE	SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE 	SOUND_CANTMOVE_CITY
SOUND_ATTACK	SOUND_ATTACK_CITY
SOUND_WORK	SOUND_WORK_CITY
SOUND_VICTORY	SOUND_VICTORY_CITY
SOUND_DEATH	SOUND_DEATH_CITY
ENABLING_ADVANCE 	ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
LOSS_MOVE_TO_DMG_NONE	
SIZE_MED	

CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD

VISIBILITY_CLASS_0
VISIBILITY_CLASS_8

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_8	


CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT


NO_INDEX

CANT_BUILD
CHEAT_INDEX	6
} 	

### UNIT DONE 154 ###	

UNIT_CARAVAN	{ 	
SHIELD_COST	250
POWER_POINTS 	250
MAX_HP	10
ATTACK	0
DEFENSE	10
FIREPOWER	0
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	0
BATTLEFIELD_RADIUS	0

VISION_RANGE	1

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	1

MAX_MOVEMENT	1
FUEL	0

SHIELD_HUNGER	0
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_LEVIATHAN
DEFAULT_ICON	ICON_UNIT_CARAVAN
DESCRIPTION	DESCRIPTION_UNIT_CARAVAN
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_CARAVAN
SOUND_SELECT2	SOUND_SELECT2_CARAVAN
SOUND_MOVE	SOUND_MOVE_CARAVAN
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_CARAVAN
SOUND_CANTMOVE 	SOUND_CANTMOVE_CARAVAN
SOUND_ATTACK	SOUND_ATTACK_CARAVAN
SOUND_WORK	SOUND_WORK_CARAVAN
SOUND_VICTORY	SOUND_VICTORY_CARAVAN
SOUND_DEATH	SOUND_DEATH_CARAVAN
ENABLING_ADVANCE 	ADVANCE_MERCHANT_GUILDS
OBSOLETE_ADVANCE 	NULL

############## special flags #############################	
MOVEMENT_TYPE_LAND 	
MOVEMENT_TYPE_WATER	
MOVEMENT_TYPE_SHALLOW_WATER	
MOVEMENT_TYPE_SPACE	
MOVEMENT_TYPE_MOUNTAIN	
LOSS_MOVE_TO_DMG_NONE	
SIZE_LARGE	

CANT_CAPTURE_CITY	
IS_TRADER	

CANT_ENTRENCH	
CANT_PATROL	
IS_SPECIAL_FORCES	
HAS_NO_ZOC	



CHEAT_INDEX	6
} 	

### UNIT DONE 155 ###	

### ALL UNITS DONE ###
