The <l:1,56>Spy<e>, <l:1,72>Guerrilla<e> and <l:1,57>Cyber Ninja<e> can incite revolutions, which causes enemy cities to revolt and form new civilizations. The Spy has a 50% chance of success, as well as a 25% chance of being caught and killed if his attempt fails. The Guerilla has a 50% chance of success, as well as a 50% chance of being caught and killed if her attempt fails. The Cyber Ninja has a 25% chance of success and she suffers a 25% chance of being caught and killed if her attempt fails. The amount of <l:6,92>gold<e> required to perform this action depends greatly on the city's distance to its capitol and the amount of gold owned by the target Civilization.