#### Feats
FEAT_ADVANCE_CONCRETE {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
	Duration 25
	Description str_ldl_0
	EffectReduceCityWalls -5
	SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseScience 5
	SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltTheaters"

	Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_SHRINES {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatBuiltShrines"

	Building { Building IMPROVE_SHRINE Num 5 }
}

FEAT_BAZAARS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBazaars"

	Building { Building IMPROVE_BAZAAR Num 5 }
}

FEAT_MONASTERYS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltMonasterys"

	Building { Building IMPROVE_MONASTERY Num 10 }
}

FEAT_BASCILICAS {
	Duration 30
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBascilicas"

	Building { Building IMPROVE_BASCILICA Num 15 }
}

FEAT_BROKERAGES {
	Duration 20
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBrokerages"

	Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_INTERNET {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltInternet"

	Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}

FEAT_SYNDICATE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltSyndicate"

	Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_ORBITAL_LABS {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltOrbitalLabs"

	Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}

FEAT_SAILED_AROUND_WORLD {
	Duration 25
	Description str_ldl_0
	EffectBoatMovement 100
	SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	MinimumSizeOfCiv 5
	SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
	Duration 10
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatRecapturedCity"
}

#### LOTR Knowledge
FEAT_ADVANCE_COUNCIL_I {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotCouncilI"
}

FEAT_ADVANCE_COUNCIL_II {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotCouncilII"
}

FEAT_ADVANCE_COUNCIL_III {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotCouncilIII"
}

FEAT_ADVANCE_COUNCIL_IV {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotCouncilIV"
}

FEAT_ADVANCE_COUNCIL_V {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotCouncilV"
}

FEAT_ADVANCE_ONE_RING {
	Duration 250
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatGotOneRing"
}


#### LOTR Ringlore

FEAT_ADVANCE_BARRACKS_ANGMAR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_OLIGARCHY_ANGMAR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_DYNASTY_ARNOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_I"
}

FEAT_ADVANCE_CITY_STATE_ARNOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_COSMOLOGY_ARNOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_OLIGARCHY_ARNOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_CITY_STATE_DWARVES {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_OLIGARCHY_DWARVES {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_REPUBLIC_DWARVES {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_DICTATORSHIP_DWARVES {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_WATER_LIFTS_EASTERLING {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_I"
}

FEAT_ADVANCE_CITY_STATE_EASTERLING {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_OLIGARCHY_EASTERLING {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_DICTATORSHIP_EASTERLING {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_TRIBUNAL_EMPIRE_EASTERLING {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_DYNASTY_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_I"
}

FEAT_ADVANCE_CITY_STATE_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_OLIGARCHY_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_REPUBLIC_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_DICTATORSHIP_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_TRIBUNAL_EMPIRE_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_CITY_STATE_HARADRIM {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_ARCHERY_HARADRIM {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_DICTATORSHIP_HARADRIM {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_REPUBLIC_HOBBITS {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_COUNCIL_V_HOBBITS {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_TRIBUNAL_EMPIRE_HOBBITS {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_ARCHERY_ISENGARD {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_II"
}

FEAT_ADVANCE_TRIBUNAL_EMPIRE_ISENGARD {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_REPUBLIC_MORDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_CIVIC_ENGINEERING_MORDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_TRIBUNAL_EMPIRE_ORCS {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_OLIGARCHY_ROHAN {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_DICTATORSHIP_ROHAN {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}

FEAT_ADVANCE_TRIBUNAL_EMPIRE_ROHAN {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_IV"
}

FEAT_ADVANCE_DRAMA_SINDAR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatRINGLORE_III"
}




#### LOTR Alignments

FEAT_ANGMAR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatANGMAR"
}

FEAT_ARNOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatARNOR"
}

FEAT_DWARVES {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatDWARVES"
}

FEAT_EASTERLING {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatEASTERLING"
}

FEAT_GONDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatGONDOR"
}

FEAT_HARADRIM {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatHARADRIM"
}

FEAT_HOBBITS {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatHOBBITS"
}

FEAT_ISENGARD{
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatISENGARD"
}

FEAT_MORDOR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatMORDOR"
}

FEAT_NORTHMEN{
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatNORTHMEN"
}

FEAT_ROHAN {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatROHAN"
}

FEAT_SINDAR {
	Duration 1200
	Description str_ldl_0
	SlicMessage "FeatSINDAR"
}




#### Angmar Events
FEAT_ANGMAR_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseHappiness -1
	SlicMessage "FeatANGMAR_I"
}

FEAT_ANGMAR_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatANGMAR_II"
}

FEAT_ANGMAR_III {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatANGMAR_III"
}

FEAT_ANGMAR_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatANGMAR_IV"
}



#### Arnor Events
FEAT_ARNOR_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatARNOR_I"
}

FEAT_ARNOR_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatARNOR_II"
}

FEAT_ARNOR_III {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatARNOR_III"
}

FEAT_ARNOR_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -10
	EffectIncreaseHappiness -1
	SlicMessage "FeatARNOR_IV"
}



#### Dwarves Events
FEAT_DWARVES_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatDWARVES_I"
}

FEAT_DWARVES_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatDWARVES_II"
}

FEAT_DWARVES_III {
	Duration 75
	Description str_ldl_0
	EffectIncreaseProduction -15
	EffectIncreaseHappiness -1
	SlicMessage "FeatDWARVES_III"
}



#### Easterling Events
FEAT_EASTERLING_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatEASTERLING_I"
}

FEAT_EASTERLING_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -10
	SlicMessage "FeatEASTERLING_II"
}

FEAT_EASTERLING_III {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatEASTERLING_III"
}

FEAT_EASTERLING_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatEASTERLING_IV"
}




#### Gondor Events
FEAT_GONDOR_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGONDOR_I"
}

FEAT_GONDOR_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatGONDOR_II"
}

FEAT_GONDOR_III {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatGONDOR_III"
}

FEAT_GONDOR_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatGONDOR_IV"
}




#### Haradrim Events
FEAT_HARADRIM_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatHARADRIM_I"
}

FEAT_HARADRIM_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -10
	SlicMessage "FeatHARADRIM_II"
}

FEAT_HARADRIM_III {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatHARADRIM_III"
}

FEAT_HARADRIM_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatHARADRIM_IV"
}




#### Mordor Events
FEAT_MORDOR_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatMORDOR_I"
}

FEAT_MORDOR_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatMORDOR_II"
}

FEAT_MORDOR_III {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction -33
	EffectIncreaseHappiness -1
	SlicMessage "FeatMORDOR_III"
}

FEAT_MORDOR_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatMORDOR_IV"
}




#### Rohan Events
FEAT_ROHAN_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatROHAN_I"
}

FEAT_ROHAN_II {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction -5
	EffectIncreaseHappiness -1
	SlicMessage "FeatROHAN_II"
}

FEAT_ROHAN_III {
	Duration 50
	Description str_ldl_0
	EffectIncreaseProduction -15
	EffectIncreaseHappiness -1
	SlicMessage "FeatROHAN_III"
}

FEAT_ROHAN_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 10
	SlicMessage "FeatROHAN_IV"
}




#### Sindar Events
FEAT_SINDAR_I {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatSINDAR_I"
}

FEAT_SINDAR_II {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatSINDAR_II"
}

FEAT_SINDAR_III {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -5
	SlicMessage "FeatSINDAR_III"
}

FEAT_SINDAR_IV {
	Duration 1200
	Description str_ldl_0
	EffectIncreaseProduction -10
	SlicMessage "FeatSINDAR_IV"
}
