GOVERNMENT_ANARCHY {
   Icon ICON_GOV_ANARCHY
   Rank 0
   SameRankAdvice GOVERNMENT_ANARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_ANARCHY_HIGHER_RANK_ADVICE

   RationsExpectation -1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation -1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 0.75

   ProductionCoef 0.75
   InfrastructureCoefficient 0.1

   CrimeCoef 2
   CrimeOffset 90

   KnowledgeCoef 0.1
   MaxScienceRate 0

   GoldCoef 0.75
   CapitalizationCoefficient 0.1

   UnitRushModifier 4
   BuildingRushModifier 3
   WonderRushModifier 6
   EndGameRushModifier 6

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1
   PollutionUnhappyCoef 0

   SupportCoef 1

   TurnsToNewReadiness 20
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -5
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 4
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.00001
   MinEmpireDistance 100
   MaxEmpireDistance 4000

   TooManyCitiesThreshold 75
   TooManyCitiesCoefficient 2

   ProfessionalUnits 0

   GrowthRank 0
   ProductionRank 0
   CommerceRank 0
   ScienceRank 0
   GoldRank 0
   MilitaryRank 0
   PollutionRank 0
   LoyaltyRank 0
   MartialLawRank 0
}

####Chiefdom########################################################

GOVERNMENT_TYRANNY {
   Icon ICON_GOV_TYRANNY
   Rank 1
   SameRankAdvice GOVERNMENT_TYRANNY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_TYRANNY_HIGHER_RANK_ADVICE

   RationsExpectation -1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation -1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 0.95

   ProductionCoef 0.85
   InfrastructureCoefficient 0.2

   CrimeCoef 1.5
   CrimeOffset 90

   KnowledgeCoef 1
   MaxScienceRate 0.5

   GoldCoef 0.75
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.022

   SupportCoef 1.25

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.5
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 0.85

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -4
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 300
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 10
   TooManyCitiesCoefficient 2

   ProfessionalUnits 0

   GrowthRank 1
   ProductionRank 1
   CommerceRank 1
   ScienceRank 1
   GoldRank 1
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 1
   MartialLawRank 5
}

####Council of Elves########################################################

GOVERNMENT_ECOTOPIA {
   Icon ICON_GOV_ECOTOPIA
   EnableAdvance ADVANCE_RELIGION_SINDAR
   Rank 1
   SameRankAdvice GOVERNMENT_ECOTOPIA_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_ECOTOPIA_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1
   InfrastructureCoefficient 0.2

   CrimeCoef 1.15
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.6

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 15
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 2
   CommerceRank 3
   ScienceRank 2
   GoldRank 2
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 4
}

####Thainship########################################################

GOVERNMENT_DYNASTY {
   Icon ICON_GOV_DYNASTY
   EnableAdvance ADVANCE_DYNASTY
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1
   InfrastructureCoefficient 0.2

   CrimeCoef 1.35
   CrimeOffset 90

   KnowledgeCoef 1.25
   MaxScienceRate 0.6

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 10
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 2
   CommerceRank 3
   ScienceRank 2
   GoldRank 2
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 4
}

####Fiefdom - Arnor########################################################

GOVERNMENT_MONARCHY {
   Icon ICON_GOV_MONARCHY
   EnableAdvance ADVANCE_DYNASTY_ARNOR
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.25

   ProductionCoef 1.1
   InfrastructureCoefficient 0.2

   CrimeCoef 1.35
   CrimeOffset 90

   KnowledgeCoef 1.3
   MaxScienceRate 0.6

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 15
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 2
   CommerceRank 3
   ScienceRank 2
   GoldRank 2
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 4
}

####Feudalism########################################################

GOVERNMENT_CITY_STATE {
   Icon ICON_GOV_CITY_STATE
   EnableAdvance ADVANCE_CITY_STATE
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1.15
   InfrastructureCoefficient 0.2

   CrimeCoef 1.25
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.7

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 7
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 15
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 3
   CommerceRank 2
   ScienceRank 3
   GoldRank 2
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 1
}

####Slavery########################################################

GOVERNMENT_VIRTUAL_DEMOCRACY {
   Icon ICON_GOV_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_CITY_STATE_HARADRIM
   Rank 1
   SameRankAdvice GOVERNMENT_VIRTUAL_DEMOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_VIRTUAL_DEMOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.25

   ProductionCoef 1.25
   InfrastructureCoefficient 0.2

   CrimeCoef 1.25
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.7

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 7
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 20
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 3
   CommerceRank 2
   ScienceRank 3
   GoldRank 2
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 1
}

####League of Guilds########################################################

GOVERNMENT_OLIGARCHY {
   Icon ICON_GOV_OLIGARCHY
   EnableAdvance ADVANCE_OLIGARCHY
   Rank 2
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.27

   ProductionCoef 1.25
   InfrastructureCoefficient 0.3

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.6

   GoldCoef 1.6
   CapitalizationCoefficient 0.3

   UnitRushModifier 8
   BuildingRushModifier 7
   WonderRushModifier 9
   EndGameRushModifier 9

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.05
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25
   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 2
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 20
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 2
   CommerceRank 4
   ScienceRank 2
   GoldRank 3
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 3
   MartialLawRank 2
}

####League of Guilds - Dwarves########################################################

GOVERNMENT_THEOCRACY {
   Icon ICON_GOV_THEOCRACY
   EnableAdvance ADVANCE_OLIGARCHY_DWARVES
   Rank 2
   SameRankAdvice GOVERNMENT_THEOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_THEOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.27

   ProductionCoef 1.3
   InfrastructureCoefficient 0.3

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.6

   GoldCoef 1.7
   CapitalizationCoefficient 0.3

   UnitRushModifier 8
   BuildingRushModifier 7
   WonderRushModifier 9
   EndGameRushModifier 9

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.05
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25
   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 2
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 25
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 2
   CommerceRank 4
   ScienceRank 2
   GoldRank 3
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 3
   MartialLawRank 2
}

####Serfdom - Angmar########################################################

GOVERNMENT_CALIPHATE {
   Icon ICON_GOV_CALIPHATE
   EnableAdvance ADVANCE_OLIGARCHY_ANGMAR
   Rank 2
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1.15
   InfrastructureCoefficient 0.2

   CrimeCoef 1.25
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.7

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 7
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 25
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 3
   CommerceRank 2
   ScienceRank 3
   GoldRank 2
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 1
}

####Stewardship########################################################

GOVERNMENT_REPUBLIC {
   Icon ICON_GOV_REPUBLIC
   EnableAdvance ADVANCE_REPUBLIC
   Rank 2
   SameRankAdvice GOVERNMENT_REPUBLIC_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_REPUBLIC_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.25

   ProductionCoef 1.25
   InfrastructureCoefficient 0.2

   CrimeCoef 1.1
   CrimeOffset 90

   KnowledgeCoef 1.75
   MaxScienceRate 0.8

   GoldCoef 1.2
   CapitalizationCoefficient 0.2

   UnitRushModifier 7
   BuildingRushModifier 6
   WonderRushModifier 9
   EndGameRushModifier 9

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 8
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.4
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 20
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 3
   CommerceRank 3
   ScienceRank 4
   GoldRank 3
   MilitaryRank 2
   PollutionRank 4
   LoyaltyRank 3
   MartialLawRank 1
}

####Line of the Mark########################################################

GOVERNMENT_CORPORATE_REPUBLIC {
   Icon ICON_GOV_CORPORATE_REPUBLIC
   EnableAdvance ADVANCE_REPUBLIC_ROHAN
   GLHidden
   Rank 2
   SameRankAdvice GOVERNMENT_CORPORATE_REPUBLIC_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_CORPORATE_REPUBLIC_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.25

   ProductionCoef 1
   InfrastructureCoefficient 0.2

   CrimeCoef 1.35
   CrimeOffset 90

   KnowledgeCoef 1.25
   MaxScienceRate 0.6

   GoldCoef 1
   CapitalizationCoefficient 0.2

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 45
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 30
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 2
   CommerceRank 3
   ScienceRank 2
   GoldRank 2
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 4
}

####Tyranny########################################################

GOVERNMENT_DICTATORSHIP {
   Icon ICON_GOV_DICTATORSHIP
   EnableAdvance ADVANCE_DICTATORSHIP
   Rank 3
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 4

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1.5
   InfrastructureCoefficient 0.35

   CrimeCoef 0.75
   CrimeOffset 90

   KnowledgeCoef 1.35
   MaxScienceRate 0.6

   GoldCoef 1.4
   CapitalizationCoefficient 0.3

   UnitRushModifier 5
   BuildingRushModifier 6
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1
   PollutionUnhappyCoef 0.02

   SupportCoef 0.75

   TurnsToNewReadiness 3
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.5

   WarDiscontentMaxUnits 30
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 25
   TooManyCitiesCoefficient 2.0

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 4
   CommerceRank 2
   ScienceRank 2
   GoldRank 2
   MilitaryRank 5
   PollutionRank 2
   LoyaltyRank 5
   MartialLawRank 3
}

####Rule of the Eye########################################################

GOVERNMENT_FASCISM {
   Icon ICON_GOV_FASCISM
   EnableAdvance ADVANCE_DICTATORSHIP_ORCS
   Rank 4
   SameRankAdvice GOVERNMENT_FASCISM_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_FASCISM_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 4

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1.5
   InfrastructureCoefficient 0.35

   CrimeCoef 0.75
   CrimeOffset 90

   KnowledgeCoef 1.35
   MaxScienceRate 0.6

   GoldCoef 1.4
   CapitalizationCoefficient 0.3

   UnitRushModifier 5
   BuildingRushModifier 6
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1
   PollutionUnhappyCoef 0.02

   SupportCoef 0.75

   TurnsToNewReadiness 3
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.5

   WarDiscontentMaxUnits 40
   WarDiscontentPerUnit 0.5

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 35
   TooManyCitiesCoefficient 2.0

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 4
   CommerceRank 2
   ScienceRank 2
   GoldRank 2
   MilitaryRank 5
   PollutionRank 2
   LoyaltyRank 5
   MartialLawRank 3
}

####Monarchy########################################################

GOVERNMENT_TRIBUNAL_EMPIRE {
   Icon ICON_GOV_TRIBUNAL_EMPIRE
   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE
   Rank 3
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 4

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.35

   ProductionCoef 1.3
   InfrastructureCoefficient 0.35

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.6
   MaxScienceRate 0.7

   GoldCoef 1.6
   CapitalizationCoefficient 0.35

   UnitRushModifier 8
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.1
   PollutionUnhappyCoef 0.02

   SupportCoef 1

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.2

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 25
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 4
   CommerceRank 3
   ScienceRank 4
   GoldRank 5
   MilitaryRank 3
   PollutionRank 2
   LoyaltyRank 3
   MartialLawRank 1
}

####Heir of Isuldir########################################################

GOVERNMENT_DEMOCRACY {
   Icon ICON_GOV_DEMOCRACY
   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE_GONDOR
   Rank 4
   SameRankAdvice GOVERNMENT_DEMOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_DEMOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 4

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.45

   ProductionCoef 1.25
   InfrastructureCoefficient 0.35

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.75
   MaxScienceRate 0.7

   GoldCoef 1.6
   CapitalizationCoefficient 0.35

   UnitRushModifier 8
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.1
   PollutionUnhappyCoef 0.02

   SupportCoef 1

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.2

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 30
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 4
   CommerceRank 3
   ScienceRank 4
   GoldRank 5
   MilitaryRank 3
   PollutionRank 2
   LoyaltyRank 3
   MartialLawRank 1
}

####Emperorship########################################################

GOVERNMENT_COMMUNISM {
   Icon ICON_GOV_COMMUNISM
   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE_EASTERLING
   Rank 4
   SameRankAdvice GOVERNMENT_COMMUNISM_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_COMMUNISM_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 4

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.4

   ProductionCoef 1.4
   InfrastructureCoefficient 0.35

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.6
   MaxScienceRate 0.7

   GoldCoef 1.6
   CapitalizationCoefficient 0.35

   UnitRushModifier 8
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.1
   PollutionUnhappyCoef 0.02

   SupportCoef 1

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.2

   WarDiscontentMaxUnits 35
   WarDiscontentPerUnit 0.5

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 35
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 4
   CommerceRank 3
   ScienceRank 4
   GoldRank 5
   MilitaryRank 3
   PollutionRank 2
   LoyaltyRank 3
   MartialLawRank 1
}







####CTP2 EXTRA########################################################

GOVERNMENT_TECHNOCRACY {
   Icon ICON_GOV_TECHNOCRACY
   EnableAdvance ADVANCE_TECHNOCRACY
   GLHidden
   Rank 3
   SameRankAdvice GOVERNMENT_TECHNOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_TECHNOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 2
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.85

   ProductionCoef 2.0
   InfrastructureCoefficient 0.6

   CrimeCoef 0.75
   CrimeOffset 90

   KnowledgeCoef 2.8
   MaxScienceRate 1

   GoldCoef 2.7
   CapitalizationCoefficient 0.6

   UnitRushModifier 10
   BuildingRushModifier 8
   WonderRushModifier 14
   EndGameRushModifier 14

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.0
   PollutionUnhappyCoef 0.023

   SupportCoef 1
   TurnsToNewReadiness 3
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.5

   ConquestDistress -4
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0005
   MinEmpireDistance 1000
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 55
   TooManyCitiesCoefficient 2.0

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 4
   CommerceRank 5
   ScienceRank 5
   GoldRank 3
   MilitaryRank 4
   PollutionRank 3
   LoyaltyRank 3
   MartialLawRank 2
}
