Call to Power II (CTP2) · Mod
Dale's Diplomod
New diplomacy models for AI to AI and AI to HUMAN interaction.
Download URL: /mods/diplomod.zip
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Overview
- AI will not by default refuse another AI's proposal.
- AI has higher priorities for making proposals. This causes the AI to make more proposals.
- AI's will generate either positive or negative regard for each other.
- AI/Human interaction will be more agressive/demanding.
- Enabled trade and military pacts for peace treaty. I believe this to be more historically accurate.
- AI will build slightly more diplomats. (If suggested change of UnitBuildLists.txt is used)
- On average, an AI will make 15 considerations for proposals every turn.
- AI has 3 different AI-Human diplomatic states being friendly, neutral and provoking.
- AI's will now build embassies with other civs.
- AI's will now pullout troops when withdraw troops agreement is in place.
- AI's will swap maps rarely in the beginning with increasing frequency till normal 1% chance.
- NEW PROPOSAL: Break agreements. Request/offer to break agreements. This will break all agreements with a third civ.
- AI's will almost snub you completely if at war with you.
Due to limitations on this site, the original ZIP file needed to be renamed from dale_diplomod.zip to diplomod.zip. It is otherwise identical to the original release.